/*---------------------------------------------------------------------------------------
----------------------------------FS DE FALA---------------------------------------------
------------------------------BY LUCAS_ALEMAO--------------------------------------------
---------------------------------------------------------------------------------------*/
#include <a_samp>
#include <zcmd>
#include <sscanf2>
#define CINZA 0xCECECEFF
#define AMARELO 0xFFFF00FF
#define AZUL_CLARO 0x00C2ECFF
main()
{
print("\n");
print("FS de fala By Lucas_Alemao Carregado com sucesso!");
print("\n");
}
new Str[100];
new Fala[128];
new Nome[MAX_PLAYER_NAME];
new id;
public OnFilterScriptInit()
{
return 1;
}
CMD:falar(playerid, params[])
{
new Str2[30];
if(sscanf(params, "s[128]", Fala)) return SendClientMessage(playerid, CINZA, "Use /falar [texto]");
for(new i = 0; i < MAX_PLAYERS; i++)
{
format(Str, sizeof(Str), "http://translate.******.com/translate_tts?tl=pt&q=%s", Fala);
PlayAudioStreamForPlayer(i, Str, 0, 0, 0, 0, 0);
}
GetPlayerName(playerid, Nome, sizeof(Nome));
format(Str2, sizeof(Str2), "~h~~g~%s ~y~Falando", Nome);
GameTextForAll(Str2, 1500, 1);
return 1;
}
CMD:conversar(playerid, params[])
{
GetPlayerName(playerid, Nome, sizeof(Nome));
new fStr[100];
if(sscanf(params, "is[128]", id, Fala)) return SendClientMessage(playerid, CINZA, "Use /conversar [id] [texto]");
if(!IsPlayerConnected(id)) return SendClientMessage(playerid, AMARELO, "Jogador Offline");
if(id == playerid) return SendClientMessage(playerid, AMARELO, "Vocк nгo pode conversar consigo mesmo!");
format(Str, sizeof(Str), "http://translate.******.com/translate_tts?tl=pt&q=%s", Fala);
PlayAudioStreamForPlayer(id, Str, 0, 0, 0, 0, 0);
PlayAudioStreamForPlayer(playerid, Str, 0, 0, 0, 0, 0);
format(fStr, sizeof(fStr), "O jogador {1B91E0}%s[ID:%d]{00C2EC} estб conversando com vocк, use /conversar", Nome, playerid);
SendClientMessage(id, AZUL_CLARO, fStr);
return 1;
}
#include <a_samp>
#include <dini>
#include <c_vehicleinfo>
#include <string>
#include <a_players>
#include <a_vehicles>
#include <core>
#include <float>
#include <streamer>
Ao usar strcmp no gm e zcmd no FS pode haver conflitos .
Acople os comandos no seu GM e transforme os comandos de strcmp para ZCMD. |
C:\Arquivos de programas\Rockstar Games\GTA San Andreas\Server\gamemodes\BNV.pwn(2566) : warning 219: local variable "id" shadows a variable at a preceding level C:\Arquivos de programas\Rockstar Games\GTA San Andreas\Server\gamemodes\BNV.pwn(2579) : warning 219: local variable "id" shadows a variable at a preceding level C:\Arquivos de programas\Rockstar Games\GTA San Andreas\Server\gamemodes\BNV.pwn(2940) : warning 235: public function lacks forward declaration (symbol "zcmd_OnPlayerCommandText") C:\Arquivos de programas\Rockstar Games\GTA San Andreas\Server\gamemodes\BNV.pwn(4027) : warning 219: local variable "id" shadows a variable at a preceding level C:\Arquivos de programas\Rockstar Games\GTA San Andreas\Server\gamemodes\BNV.pwn(4056) : warning 219: local variable "id" shadows a variable at a preceding level C:\Arquivos de programas\Rockstar Games\GTA San Andreas\Server\gamemodes\BNV.pwn(4134) : warning 219: local variable "id" shadows a variable at a preceding level C:\Arquivos de programas\Rockstar Games\GTA San Andreas\Server\gamemodes\BNV.pwn(4237) : warning 219: local variable "id" shadows a variable at a preceding level C:\Arquivos de programas\Rockstar Games\GTA San Andreas\Server\gamemodes\BNV.pwn(4481) : warning 219: local variable "id" shadows a variable at a preceding level C:\Arquivos de programas\Rockstar Games\GTA San Andreas\Server\gamemodes\BNV.pwn(5507) : warning 219: local variable "id" shadows a variable at a preceding level C:\Arquivos de programas\Rockstar Games\GTA San Andreas\Server\gamemodes\BNV.pwn(7884) : warning 219: local variable "id" shadows a variable at a preceding level C:\Arquivos de programas\Rockstar Games\GTA San Andreas\Server\gamemodes\BNV.pwn(11932) : warning 219: local variable "id" shadows a variable at a preceding level C:\Arquivos de programas\Rockstar Games\GTA San Andreas\Server\gamemodes\BNV.pwn(18680) : error 017: undefined symbol "CINZA" C:\Arquivos de programas\Rockstar Games\GTA San Andreas\Server\gamemodes\BNV.pwn(18695) : error 017: undefined symbol "CINZA" C:\Arquivos de programas\Rockstar Games\GTA San Andreas\Server\gamemodes\BNV.pwn(18702) : error 017: undefined symbol "AZUL_CLARO" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 3 Errors.