_ALS_ - How does it work? - Printable Version
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_ALS_ - How does it work? -
RedFusion - 16.08.2013
I'm using this to "replace" the function SetPlayerHealth with AC_SetPlayerHealth, i'd appreciate if someone could explain how / why this works. What is the _ALS_ part for?
pawn Код:
stock AC_SetPlayerHealth(playerid, Float:health)
{
/*
.....
*/
}
#if defined _ALS_SetPlayerHealth
#undef SetPlayerHealth
#else
#define _ALS_SetPlayerHealth
#endif
#define SetPlayerHealth AC_SetPlayerHealth
Re: _ALS_ - How does it work? -
Edix - 16.08.2013
https://sampforum.blast.hk/showthread.php?tid=85907
https://sampforum.blast.hk/showthread.php?tid=387600
Enjoy
Re: _ALS_ - How does it work? -
iLuXing - 02.11.2014
Thank you .
Re: _ALS_ - How does it work? -
DanishHaq - 02.11.2014
Quote:
Originally Posted by iLuXing
Thank you .
|
Refrain from bumping old topics please.. this question was published a year ago, if you wanna thank them for something that was created a long time ago a reputation or a profile post / PM would do.