Does anyone know if a filterscript has been released or if a tutorial has been made for firstperson ? cause I would like to use it :/
My gamemode "Ripple" features first person view. It's here on the forums.
It is going to be released here on the forums...would you be able to help me implement it into the GM aswell,cause I know nothing about your script I dont even know where the code is :P
pawn Код:
forward UpdateFirstPerson();
public UpdateFirstPerson()
{
foreach(new playerid : Player)
{
if(IsPlayerInAnyVehicle(playerid))
{
new vehicleid, model;
vehicleid = GetPlayerVehicleID(playerid);
model = GetVehicleModel(vehicleid);
switch(model)
{
case 432,441,464,465,501,564,569,570,590,591,601,
606,607,608,610,611,460,476,511,512,513,520,553,
577,592,593,548,425,417,487,488,497,563,447,469:
{
SetPlayerFirstPersonMode(playerid,0);
}
default: SetPlayerFirstPersonMode(playerid,1);
}
}
else
{
if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_DUCK)
{
if(IsPlayerMoving(playerid)) SetPlayerFirstPersonMode(playerid,2);
else SetPlayerFirstPersonMode(playerid,3);
}
else
{
if(IsPlayerMoving(playerid)) SetPlayerFirstPersonMode(playerid,4);
else SetPlayerFirstPersonMode(playerid,5);
}
}
}
return 1;
}
stock SetPlayerFirstPersonMode(playerid,mode)
{
if(GetTickCount() - pFirstPersonTick[playerid] < 500) mode = 0;
else pFirstPersonTick[playerid] = 0;
if(GetPlayerState(playerid) == PLAYER_STATE_SPECTATING) return 0;
if(pFirstPersonMode[playerid] == mode) return 0;
pFirstPersonMode[playerid] = mode;
if(mode == 0) // Third Person
{
SetCameraBehindPlayer(playerid);
return 1;
}
if(!IsValidObject(pFirstPersonObj[playerid]))
pFirstPersonObj[playerid] = CreateObject(19300, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
switch(mode)
{
case 1:// First Person, In Vehicle
{
new vehicleid, model, seat, Float:x, Float:y, Float:z;
vehicleid = GetPlayerVehicleID(playerid);
model = GetVehicleModel(vehicleid);
seat = GetPlayerVehicleSeat(playerid);
switch(seat)
{
case 0,1: GetVehicleModelInfo(model, VEHICLE_MODEL_INFO_FRONTSEAT, x, y, z);
default: GetVehicleModelInfo(model, VEHICLE_MODEL_INFO_REARSEAT, x, y, z);
}
if(IsNumberEven(seat)) AttachObjectToVehicle(pFirstPersonObj[playerid], vehicleid, -x, y, z + 0.70, 0.0, 0.0, 0.0);
else AttachObjectToVehicle(pFirstPersonObj[playerid], vehicleid, x, y, z + 0.70, 0.0, 0.0, 0.0);
}
case 2:// First Person, Crouched & Moving
AttachObjectToPlayer(pFirstPersonObj[playerid], playerid, 0.10, 0.30, 0.30, 0.0, 0.0, 0.0);
case 3:// First Person, Crouched & Not Moving
AttachObjectToPlayer(pFirstPersonObj[playerid], playerid, 0.10, 0.25, 0.20, 0.0, 0.0, 0.0);
case 4:// First Person, Standing & Moving
AttachObjectToPlayer(pFirstPersonObj[playerid], playerid, 0.0, 0.30, 0.75, 0.0, 0.0, 0.0);
case 5:// First Person, Standing & Not Moving
AttachObjectToPlayer(pFirstPersonObj[playerid], playerid, 0.0, 0.10, 0.80, 0.0, 0.0, 0.0);
}
AttachCameraToObject(playerid, pFirstPersonObj[playerid]);
return 1;
}
Nevermind I did it,again id like to ask if I could use this for the GM I am creating,I will make credits for you.
Ofcourse, it's released and public and if you give credits it's even better