Код:
public OnPlayerRequestSpawn(playerid) { new Team; Team = GetPlayerSkin(playerid); if(Skin == 280) { if(SkinPermission[playerid] == false) { GameTextForPlayer(playerid,"~w~You don't have ~r~permission!",3000,5); return 0; } } return 1; } |
Код:
public OnPlayerRequestSpawn(playerid) { if(gTeam[playerid] == ARMY && GetPlayerScore(playerid) <= 199) { SendClientMessage(playerid,red,"You do not have permission to use this class. You must gain 200 score and above before using this class!"); return 0; } if(gTeam[playerid] == FBI && GetPlayerScore(playerid) <= 149) { SendClientMessage(playerid,red,"You do not have permission to use this class. You must gain 150 score and above before using this class!"); return 0; } if(gTeam[playerid] == SWAT && GetPlayerScore(playerid) <= 99) { SendClientMessage(playerid,red,"You do not have permission to use this class. You must gain 100 score and above before using this class!"); return 0; } if(gTeam[playerid] == Medic && GetPlayerScore(playerid) <= 15) { SendClientMessage(playerid,red,"You do not have permission to use this class. You must gain 15 score and above before using this class!"); return 0; } if(IsPlayerLogged[playerid] == 0) { SendClientMessage(playerid, ERROR, "You need to login before the spawn. Type /login [password]!"); return false; } else if(IsPlayerLogged[playerid] == 1) { if(GetPlayerSkin(playerid) >= 280 && GetPlayerSkin(playerid) <= 288 || GetPlayerSkin(playerid) >= 274 && GetPlayerSkin(playerid) <= 276) { if(GetPlayerWantedLevel(playerid) > 0) { SendClientMessage(playerid, ERROR, "You left the server wanted, please spawn as a civilian to continue your current life."); return false; } else if(GetPlayerWantedLevel(playerid) == 0) return true; } else return true; } return true; } |
public OnPlayerRequestSpawn(playerid)
{
new Team;
Team = GetPlayerSkin(playerid);
if(Team == 280)
{
if(SkinPermission[playerid] == false)
{
GameTextForPlayer(playerid,"~w~You don't have ~r~permission!",3000,5);
return 0;
}
}
return 1;
}