hi I found this fs, I translated it and I've changed. Now I would like to know how to put weapons in the form of name instead of id
Код:
#include <a_samp>
#define DIALOG_DUEL 24245
new
bool:InvitedDuel[MAX_PLAYERS],
IdDuel[MAX_PLAYERS],
wep1[MAX_PLAYERS],
wep2[MAX_PLAYERS],
bool:UsingArena,
Counting = 5,
CountDueling[5][5] ={"~r~1","~b~2","~p~3","~y~4","~g~5"}
;
forward ExecuteCount(playerid,pid);
public ExecuteCount(playerid,pid)
{
if (Counting > 0)
{
GameTextForPlayer(playerid,CountDueling[Counting-1], 2500, 3);
GameTextForPlayer(pid,CountDueling[Counting-1], 1000, 3);
Counting--;
SetTimerEx("GoDuel",1000,false,"ii",playerid,pid);
}
else
{
GameTextForPlayer(playerid,"~>~~g~Go~w~Go~r~Go~b~Go~<~", 2500, 3);
GameTextForPlayer(pid,"~>~~g~Go~w~Go~r~Go~b~Go~<~", 2500, 3);
Counting = 5;
TogglePlayerControllable(playerid,true);
TogglePlayerControllable(pid,true);
}
return true;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
new cmd[128],idx;
cmd = strtok(cmdtext, idx);
if(!strcmp("/duel", cmd, true))
{
new id,tmp[3][80],w1,w2,string[128];
tmp[0] = strtok(cmdtext, idx);
tmp[1] = strtok(cmdtext, idx);
tmp[2] = strtok(cmdtext, idx);
id = strval(tmp[0]);
w1 = strval(tmp[1]);
w2 = strval(tmp[2]);
if(InvitedDuel[playerid] == true)
return SendClientMessage(playerid,0xF41917AA,"»»[DUEL]«« : Richiesta inviata. Aspetta che l'utente accetti");
if(UsingArena == true)
return SendClientMessage(playerid,0xF41917AA,"»»[DUEL]«« : Al momento l'arena и in uso");
if(!IsValidWeapon(w1) || !IsValidWeapon(w2))
return SendClientMessage(playerid,0xF41917AA,"»»[DUEL]«« : Usa /duel [id] [weap1][weap2]");
if(!strlen(tmp[1]) || !strlen(tmp[2]))
return SendClientMessage(playerid,0xF41917AA,"»»[DUEL]«« : Usa /duel [id] [wep1] [wep2]");
if(!strlen(tmp[0]))
return SendClientMessage(playerid,0xF41917AA,"»»[DUEL]«« : Inserisci l'id del player che vuoi sfidare (/duel [playerid])");
if(id == playerid)
return SendClientMessage(playerid,0xF41917AA,"»»[DUEL]«« : Non puoi mandare una richiesta a te stesso");
if(InvitedDuel[id] == true)
return SendClientMessage(playerid,0xF41917AA,"»»[DUEL]«« : Il player и occupato.. Attendi un pт");
new name[24];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "»»[DUEL]«« : %s ti ha invitato \n Duello (Premi accetta per giocare)",name);
ShowPlayerDialog(id,DIALOG_DUEL,DIALOG_STYLE_MSGBOX,"»»[DUEL]«« :",string,"Accetta", "No");
GameTextForPlayer(id,"~r~DUE~w~L !", 2500, 3);
IdDuel[id] = playerid;
wep1[id] = w1;
wep2[id] = w2;
SetTimerEx("ExpireDuel",15000,false,"ii",id,playerid);
return true;
}
return false;
}
forward GoDuel(playerid,pid,w1,w2);
public GoDuel(playerid,pid,w1,w2)
{
//-> Go To X1 <-//
SetPlayerPos(playerid,938,-2977,138);
SetPlayerPos(pid,1040,-2893,138);
SetPlayerArmour(playerid,100);
SetPlayerArmour(pid,100);
SetPlayerHealth(playerid,100);
SetPlayerHealth(pid,100);
GivePlayerWeapon(playerid,w1,5000);
GivePlayerWeapon(playerid,w2,5000);
GivePlayerWeapon(pid,w1,5000);
GivePlayerWeapon(pid,w2,5000);
SetPlayerVirtualWorld(playerid, 10);
SetPlayerVirtualWorld(pid, 10);
InvitedDuel[playerid] = true;
InvitedDuel[pid] = true;
TogglePlayerControllable(playerid,false);
TogglePlayerControllable(pid,false);
ExecuteCount(playerid,pid);
return true;
}
forward ExpireDuel(playerid,pid);
public ExpireDuel(playerid,pid)
{
if(UsingArena == false)
{
SendClientMessage(pid,0x1DF6F6AA,"»»[DUEL]«« : Richiesta rifiutata");
SendClientMessage(playerid,0x1DF6F6AA,"»»[DUEL]«« : Richiesta rifiutata automaticamente");
InvitedDuel[pid] = false;
InvitedDuel[playerid] = false;
IdDuel[playerid] = playerid;
IdDuel[pid] = pid;
SetPlayerVirtualWorld(playerid, 0);
SetPlayerVirtualWorld(pid, 0);
}
return true;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == DIALOG_DUEL)
{
if(!response) return ExpireDuel(playerid,IdDuel[playerid]);
if(response)
{
UsingArena = true;
new name[MAX_PLAYER_NAME], string[44];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "»»[DUEL]«« : %s ha accettato.",name);
SendClientMessage(IdDuel[playerid],0xF6F600AA,string);
SendClientMessage(playerid,0xF6F600AA,"»»[DUEL]«« : Hai accettato la richiesta.");
SetTimerEx("GoDuel",8000,false,"ii",playerid,IdDuel[playerid],wep1[playerid],wep2[playerid]);
}
return true;
}
return true;
}
public OnPlayerDisconnect(playerid,reason)
{
if(InvitedDuel[playerid] == true)
{
for(new killerid; killerid < MAX_PLAYERS; killerid++) if(IsPlayerConnected(killerid) && InvitedDuel[killerid] == true)
{
new Float:healthkiller;
new namekiller[24],namedeather[24],string[44];
GetPlayerName(killerid, namekiller, 24);
GetPlayerName(playerid, namedeather, 24);
GetPlayerHealth(killerid,healthkiller);
format(string, sizeof(string), "»»[DUEL]«« : %s ha vinto il duello contro %s con %0.0f di Armour ed Health",namekiller,namedeather,healthkiller);
SendClientMessageToAll(0xF600F6AA, string);
InvitedDuel[killerid] = false;
InvitedDuel[playerid] = false;
IdDuel[playerid] = playerid;
IdDuel[killerid] = killerid;
UsingArena = false;
healthkiller = 0;
SpawnPlayer(killerid);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerVirtualWorld(killerid, 0);
}
}
return true;
}
public OnPlayerDeath(playerid, killerid, reason)
{
if(InvitedDuel[killerid] == true)
{
new Float:healthkiller;
new namekiller[24],namedeather[24],string[44];
GetPlayerName(killerid, namekiller, 24);
GetPlayerName(playerid, namedeather, 24);
GetPlayerHealth(killerid,healthkiller);
format(string, sizeof(string), "»»[DUEL]«« : %s ha vinto il duello contro %s con %0.0f di Armour ed Health",namekiller,namedeather,healthkiller);
SendClientMessageToAll(0xF600F6AA, string);
InvitedDuel[killerid] = false;
InvitedDuel[playerid] = false;
IdDuel[playerid] = playerid;
IdDuel[killerid] = killerid;
UsingArena = false;
healthkiller = 0;
SpawnPlayer(killerid);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerVirtualWorld(killerid, 0);
}
return true;
}
IsValidWeapon(weaponid)
{
new badWeapon[21] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 40, 44, 45, 46};
for(new i=0; i <20; i++)
if (weaponid == badWeapon[i])
return false;
return true;
}