CMD:givepv(playerid, params[])
{
if(!IsAdmin(playerid, 1)) return SendClientMessage(playerid, COLOR_RED, "You are not admin!");
if(!IsPlayerSpawned(playerid)) return SendClientMessage(playerid, COLOR_RED, "You can't use this command now!");
new model[32], modelid, giveplayerid, color1, color2;
if(sscanf(params, "dsdd", giveplayerid, model, color1, color2))
return SendClientMessage(playerid, COLOR_GREY, "USAGE: /addv [playerid] [model] [color1] [color2]");
if(!IsPlayerConnected(giveplayerid)) return SendClientMessage(playerid, COLOR_RED, "Player isn't connected.");
if(IsNumeric(model)) modelid = strval(model);
else modelid = GetVehicleModelIDFromName(model);
if(modelid < 400 || modelid > 611) return SendClientMessage(playerid, COLOR_RED, "Invalid model ID!");
if(color1 < 0 || color2 < 0) return SendClientMessage(playerid, COLOR_RED, "Invalid color!");
if(GetPlayerVehicles(giveplayerid) >= MAX_PLAYER_VEHICLES)
{
ShowErrorDialog(playerid, "This player can't have any more vehicles. Max: " #MAX_PLAYER_VEHICLES );
return 1;
}
new Float:X, Float:Y, Float:Z, Float:angle;
GetPlayerPos(playerid, X, Y, Z);
GetPlayerFacingAngle(playerid, angle);
X += floatmul(floatsin(-angle, degrees), 4.0);
Y += floatmul(floatcos(-angle, degrees), 4.0);
for(new i=1; i < MAX_DVEHICLES; i++)
{
if(!VehicleCreated[i])
{
new msg[128];
VehicleCreated[i] = VEHICLE_PLAYER;
VehicleModel[i] = modelid;
VehiclePos[i][0] = X;
VehiclePos[i][1] = Y;
VehiclePos[i][2] = Z;
VehiclePos[i][3] = angle+90.0;
VehicleColor[i][0] = color1;
VehicleColor[i][1] = color2;
VehicleInterior[i] = GetPlayerInterior(giveplayerid);
VehicleWorld[i] = GetPlayerVirtualWorld(giveplayerid);
GetPlayerName(giveplayerid, VehicleOwner[giveplayerid], sizeof(VehicleOwner[]));
valstr(VehicleOwner[i], giveplayerid);
VehicleNumberPlate[i] = DEFAULT_NUMBER_PLATE;
for(new d=0; d < sizeof(VehicleTrunk[]); d++)
{
VehicleTrunk[i][d][0] = 0;
VehicleTrunk[i][d][1] = 0;
}
for(new d=0; d < sizeof(VehicleMods[]); d++)
{
VehicleMods[i][d] = 0;
}
VehiclePaintjob[i] = 255;
VehicleLock[i] = 0;
VehicleAlarm[i] = 0;
UpdateVehicle(i, 0);
SaveVehicle(i);
format(msg, sizeof(msg), "You gave ID:(%d) a car.", giveplayerid);
SendClientMessage(playerid, COLOR_WHITE, msg);
return 1;
}
}
SendClientMessage(playerid, COLOR_RED, "Can't add any more vehicles!");
return 1;
}
new name[MAX_PLAYER_NAME]; GetPlayerName(giveplayerid,name,MAX_PLAYER_NAME); format(msg, sizeof(msg), "You gave player %s ID:(%d) a car.",giveplayerid ,name); SendClientMessage(playerid, COLOR_WHITE, msg);
|
this ?
Код:
new name[MAX_PLAYER_NAME]; GetPlayerName(giveplayerid,name,MAX_PLAYER_NAME); format(msg, sizeof(msg), "You gave player %s ID:(%d) a car.",giveplayerid ,name); SendClientMessage(playerid, COLOR_WHITE, msg); |
|
Do you want that it will show the player's name who will get vehicle or who will give vehicle
|
new string[24], pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
format(string, sizeof(string)," %s[%d] get a car/vehicle", pname(giveplayerid), giveplayerid);
|
If yes then use this code
pawn Код:
|
[20:54:33] Warning: Update data buffer trying to exceed 8189/8192 characters (name: Mario_Leone, field: )
new string[24], pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
format(string, sizeof(string)," %s[%d] get a car/vehicle", pname, giveplayerid);
|
pawn Код:
|
format(string, sizeof(string)," %s[%d] get a car/vehicle", pname, giveplayerid);
format(string, sizeof(string)," %s[%d] get a car/vehicle", pname(giveplayerid), giveplayerid);