CMD:givepv(playerid, params[]) { if(!IsAdmin(playerid, 1)) return SendClientMessage(playerid, COLOR_RED, "You are not admin!"); if(!IsPlayerSpawned(playerid)) return SendClientMessage(playerid, COLOR_RED, "You can't use this command now!"); new model[32], modelid, giveplayerid, color1, color2; if(sscanf(params, "dsdd", giveplayerid, model, color1, color2)) return SendClientMessage(playerid, COLOR_GREY, "USAGE: /addv [playerid] [model] [color1] [color2]"); if(!IsPlayerConnected(giveplayerid)) return SendClientMessage(playerid, COLOR_RED, "Player isn't connected."); if(IsNumeric(model)) modelid = strval(model); else modelid = GetVehicleModelIDFromName(model); if(modelid < 400 || modelid > 611) return SendClientMessage(playerid, COLOR_RED, "Invalid model ID!"); if(color1 < 0 || color2 < 0) return SendClientMessage(playerid, COLOR_RED, "Invalid color!"); if(GetPlayerVehicles(giveplayerid) >= MAX_PLAYER_VEHICLES) { ShowErrorDialog(playerid, "This player can't have any more vehicles. Max: " #MAX_PLAYER_VEHICLES ); return 1; } new Float:X, Float:Y, Float:Z, Float:angle; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, angle); X += floatmul(floatsin(-angle, degrees), 4.0); Y += floatmul(floatcos(-angle, degrees), 4.0); for(new i=1; i < MAX_DVEHICLES; i++) { if(!VehicleCreated[i]) { new msg[128]; VehicleCreated[i] = VEHICLE_PLAYER; VehicleModel[i] = modelid; VehiclePos[i][0] = X; VehiclePos[i][1] = Y; VehiclePos[i][2] = Z; VehiclePos[i][3] = angle+90.0; VehicleColor[i][0] = color1; VehicleColor[i][1] = color2; VehicleInterior[i] = GetPlayerInterior(giveplayerid); VehicleWorld[i] = GetPlayerVirtualWorld(giveplayerid); GetPlayerName(giveplayerid, VehicleOwner[giveplayerid], sizeof(VehicleOwner[])); valstr(VehicleOwner[i], giveplayerid); VehicleNumberPlate[i] = DEFAULT_NUMBER_PLATE; for(new d=0; d < sizeof(VehicleTrunk[]); d++) { VehicleTrunk[i][d][0] = 0; VehicleTrunk[i][d][1] = 0; } for(new d=0; d < sizeof(VehicleMods[]); d++) { VehicleMods[i][d] = 0; } VehiclePaintjob[i] = 255; VehicleLock[i] = 0; VehicleAlarm[i] = 0; UpdateVehicle(i, 0); SaveVehicle(i); format(msg, sizeof(msg), "You gave ID:(%d) a car.", giveplayerid); SendClientMessage(playerid, COLOR_WHITE, msg); return 1; } } SendClientMessage(playerid, COLOR_RED, "Can't add any more vehicles!"); return 1; }
new name[MAX_PLAYER_NAME]; GetPlayerName(giveplayerid,name,MAX_PLAYER_NAME); format(msg, sizeof(msg), "You gave player %s ID:(%d) a car.",giveplayerid ,name); SendClientMessage(playerid, COLOR_WHITE, msg);
this ?
Код:
new name[MAX_PLAYER_NAME]; GetPlayerName(giveplayerid,name,MAX_PLAYER_NAME); format(msg, sizeof(msg), "You gave player %s ID:(%d) a car.",giveplayerid ,name); SendClientMessage(playerid, COLOR_WHITE, msg); |
Do you want that it will show the player's name who will get vehicle or who will give vehicle
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new string[24], pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
format(string, sizeof(string)," %s[%d] get a car/vehicle", pname(giveplayerid), giveplayerid);
If yes then use this code
pawn Код:
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[20:54:33] Warning: Update data buffer trying to exceed 8189/8192 characters (name: Mario_Leone, field: )
new string[24], pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
format(string, sizeof(string)," %s[%d] get a car/vehicle", pname, giveplayerid);
pawn Код:
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format(string, sizeof(string)," %s[%d] get a car/vehicle", pname, giveplayerid);
format(string, sizeof(string)," %s[%d] get a car/vehicle", pname(giveplayerid), giveplayerid);