#include <a_samp> #include <zcmd> //------------------------Flashlight by Redreaper666---------------------------- CMD:flashlight1(playerid) { if(IsPlayerAttachedObjectSlotUsed(playerid,1)) RemovePlayerAttachedObject(playerid,1); if(IsPlayerAttachedObjectSlotUsed(playerid,2)) RemovePlayerAttachedObject(playerid,2); SetPlayerAttachedObject(playerid, 1,18656, 5, 0.1, 0.038, -0.1, -90, 180, 0, 0.03, 0.03, 0.03); SetPlayerAttachedObject(playerid, 2,18641, 5, 0.1, 0.02, -0.05, 0, 0, 0, 1, 1, 1); return 1; } CMD:flashlight2(playerid) { if(IsPlayerAttachedObjectSlotUsed(playerid,1)) RemovePlayerAttachedObject(playerid,1); if(IsPlayerAttachedObjectSlotUsed(playerid,2)) RemovePlayerAttachedObject(playerid,2); SetPlayerAttachedObject(playerid, 1,18656, 5, 0.1, 0.038, -0.01, -90, 180, 0, 0.03, 0.1, 0.03); SetPlayerAttachedObject(playerid, 2,18641, 5, 0.1, 0.02, -0.05, 0, 0, 0, 1, 1, 1); return 1; } CMD:flashlight3(playerid) { if(IsPlayerAttachedObjectSlotUsed(playerid,1)) RemovePlayerAttachedObject(playerid,1); if(IsPlayerAttachedObjectSlotUsed(playerid,2)) RemovePlayerAttachedObject(playerid,2); SetPlayerAttachedObject(playerid, 1,18656, 6, 0.25, -0.0155, 0.16, 86.5, -185, 86.5, 0.03, 0.03, 0.03);//light18656 SetPlayerAttachedObject(playerid, 2,18641, 6, 0.2, 0.01, 0.16, 90, -95, 90, 1, 1, 1); return 1; } CMD:flashlight4(playerid) { if(IsPlayerAttachedObjectSlotUsed(playerid,1)) RemovePlayerAttachedObject(playerid,1); if(IsPlayerAttachedObjectSlotUsed(playerid,2)) RemovePlayerAttachedObject(playerid,2); SetPlayerAttachedObject(playerid, 1,18656, 6, 0.16, -0.0155, 0.16, 86.5, -185, 86.5, 0.03, 0.1, 0.03);//light18656 SetPlayerAttachedObject(playerid, 2,18641, 6, 0.2, 0.01, 0.16, 90, -95, 90, 1, 1, 1); return 1; }
Epic, I\'m gonna edit this to put it onto a M4 for my swat division lol
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