if(strcmp(cmd, "/criarcasa", true) == 0) {
if(pAdmin[playerid] >=5){
new tmp[256];
new preco, int;
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)){
SendClientMessage(playerid, Vermelho, "/criarcasa [preço] [interiorID]");
return 1;
}
preco = strval(tmp);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)){
SendClientMessage(playerid, Vermelho, "/criarcasa [preço] [interiorID]");
return 1;
}
int = strval(tmp);
format(string, sizeof(string), "/Casas/casa%d.ini", proximacasa);
if(!dini_Exists(string)){
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X, Y, Z);
dini_Create(string);
dini_FloatSet(string, "PosX", X);
dini_FloatSet(string, "PosY", Y);
dini_FloatSet(string, "PosZ", Z);
dini_IntSet(string, "Int", int);
//dini_FloatSet(string, "IntX", X);
//dini_FloatSet(string, "IntY", Y);
//dini_FloatSet(string, "IntZ", Z);
dini_IntSet(string, "Mundo", proximacasa);
dini_IntSet(string, "TDono", 0);
dini_Set(string, "Dono", "Ninguem");
dini_Set(string,"Mensagemc","Nenhuma");
dini_IntSet(string, "Preco", preco);
dini_IntSet(string, "Trancada", 0);
new pickupid;
pickupid = CreatePickup(1273, 1, dini_Float(string, "PosX"), dini_Float(string, "PosY"), dini_Float(string, "PosZ"), -1);
dini_IntSet(string, "Id", pickupid);
new string2[222];
format(string2, sizeof(string2), "Casa [ ID: %d ]\n/InfoCasa", proximacasa);
Create3DTextLabel(string2,0x00FFFFAA, dini_Float(string, "PosX"), dini_Float(string, "PosY"), dini_Float(string, "PosZ")+0.75,20.0,0,1);
proximacasa++;
}
}
return 1;
}
if(strcmp(cmdtext, "/casa comprar", true) == 0) {
for(new c = 0; c < MAX_CASAS; c++)
{
format(string, sizeof(string), "/Casas/casa%d.ini", c);
if(dini_Exists(string)){
// new Float:X, Float:Y, Float:Z;
//GetPlayerPos(playerid, X, Y, Z);
new pname[MAX_PLAYER_NAME];
dini_IntSet(file2, "MN", 1);
GetPlayerName(playerid, pname, sizeof(pname));
format(file, sizeof(file), PASTA_CONTAS, pname);
if(IsPlayerInRangeOfPoint(playerid, 2.0, dini_Float(string, "PosX"), dini_Float(string, "PosY"), dini_Float(string, "PosZ"))){
if(dini_Int(string, "TDono") == 0){
if(GetPlayerGrana(playerid) >= dini_Int(string, "Preco")){
if(/*dini_Int(file,"Tcasa2")==0*/(GetCasas(playerid) < 1 && dini_Int(filena(playerid),"Vip") == 0)){
dini_IntSet(string, "TDono", 1);
dini_Set(string, "Dono", pname);
OnPlayerCommandText(playerid, "/nascercasa");
dini_IntSet(file, "Tcasa2", dini_Int(file,"Tcasa2")+1);
GivePlayerGrana(playerid, -dini_Int(string, "Preco"));
new pickupid;
DestroyPickup(dini_Int(string, "Id"));
pickupid = CreatePickup(1272, 1, dini_Float(string, "PosX"), dini_Float(string, "PosY"), dini_Float(string, "PosZ"), -1);
dini_IntSet(string, "Id", pickupid);
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X, Y, Z);
dini_FloatSet(pname,"CasaX",Float:X);
dini_FloatSet(pname,"CasaY",Float:Y);
dini_FloatSet(pname,"CasaZ",Float:Z);
new string2[256];
format(string2, sizeof(string2), "{ABEB0C}[ INFO ] O(A) jogador(a) {FFFFFF}%s {ABEB0C}comprou a casa ID {FFFFFF}%d . {ABEB0C}Localizada: {FFFFFF}%s", pname,c,GetPlayerArea(playerid));
SendClientMessageToAll(Amarelo,string2);
} else {
SendClientMessage(playerid, Vermelho, "[ x ] Você já possui uma Casa!");
}
} else {
SendClientMessage(playerid, Vermelho, "Você não tem dinheiro");
}
} else {
SendClientMessage(playerid, Vermelho, "Esta casa não está a venda!");
}
} else {
//SendClientMessage(playerid, Vermelho, "Peça permição à um admin online para comprar a casa.");
}
}
}
return 1;
}
if(strcmp(cmdtext, "/casa vender", true) == 0) {
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
for(new c = 0; c < MAX_CASAS; c++)
{
format(string, sizeof(string), "/Casas/casa%d.ini", c);
if(dini_Exists(string)){
// new Float:X, Float:Y, Float:Z;
//GetPlayerPos(playerid, X, Y, Z);
if(IsPlayerInRangeOfPoint(playerid, 2.0, dini_Float(string, "PosX"), dini_Float(string, "PosY"), dini_Float(string, "PosZ"))){
if(dini_Int(string, "TDono") == 1){
if(strcmp(dini_Get(string, "Dono"), pname, false) == 0 || pAdmin[playerid] >= 5){
format(file, sizeof(file), PASTA_CONTAS,dini_Get(string,"Dono"));
dini_IntSet(string, "TDono", 0);
dini_Set(string, "Dono", "Ninguem");
GivePlayerGrana(playerid, dini_Int(string, "Preco") / 2);
dini_IntSet(file, "Tcasa2", dini_Int(file,"Tcasa2")-1);
new pickupid;
DestroyPickup(dini_Int(string, "Id"));
pickupid = CreatePickup(1273, 1, dini_Float(string, "PosX"), dini_Float(string, "PosY"), dini_Float(string, "PosZ"), -1);
dini_IntSet(string, "Id", pickupid);
new string2[256];
if(pAdmin[playerid] < 5){
format(string2, sizeof(string2), "[ INFO ] O(A) jogador(a) {FFFFFF}%s {FF6600}vendeu a sua casa ID {FFFFFF}%d. {FF6600}Localizada: {FFFFFF}%s",pname,c,GetPlayerArea(playerid));
SendClientMessageToAll(0xFF6600AA,string2);
} else {
format(string, sizeof(string), "[ INFO ] O(A) Administrador(a) {FFFFFF}%s {FF6600}liberou a casa ID {FFFFFF}%d. {FF6600}Localizada: {FFFFFF}%s", pname,c,GetPlayerArea(playerid));
SendClientMessageToAll(0xFF6600AA, string);
}
} else {
SendClientMessage(playerid, Vermelho, "Esta casa não é sua");
}
} else {
SendClientMessage(playerid, Vermelho, "Esta casa já está a venda !");
}
} else {
// SendClientMessage(playerid, Vermelho, "Você não está em uma propriedade");
}
}
}
return 1;
}
for(new c = 0; c < MAX_CASAS; c++)
{
format(string, sizeof(string), "/Casas/casa%d.ini", c);
if(dini_Exists(string)){
new pickupid;
if(dini_Int(string, "TDono") == 0){
pickupid = CreatePickup(1273, 1, dini_Float(string, "PosX"), dini_Float(string, "PosY"), dini_Float(string, "PosZ"), -1);
dini_IntSet(string, "Id", pickupid);
new string2[222];
format(string2, sizeof(string2), "Casa [ ID: %d ]\n/InfoCasa", c);
Create3DTextLabel(string2,0x00FFFFAA, dini_Float(string, "PosX"), dini_Float(string, "PosY"), dini_Float(string, "PosZ")+0.75,20.0,0,1);
//proximacasa++;
} else {
if(dini_Int(string,"TDono") == 1){
pickupid = CreatePickup(1272, 1, dini_Float(string, "PosX"), dini_Float(string, "PosY"), dini_Float(string, "PosZ"), -1);
dini_IntSet(string, "Id", pickupid);
new string2[222];
format(string2, sizeof(string2), "Casa [ ID: %d ]\n/InfoCasa", c);
Create3DTextLabel(string2,0x00FFFFAA, dini_Float(string, "PosX"), dini_Float(string, "PosY"), dini_Float(string, "PosZ")+0.75,20.0,0,1);
//proximacasa++;
}
}
proximacasa++;
}
}
forward atualizarcasas(playerid);
public atualizarcasas(playerid)
{
for(new c = 0; c < MAX_CASAS; c++)
{
//Identifique se a casa й comprada e crie um нcone verde
}
//utilize um else para identificar se ela nгo й comprada e crie um нcone vermelho
return true;
}
public atualizarcasas(playerid)
{
for(new c = 0; c < MAX_CASAS; c++)
{
format(string, sizeof(string), "/Casas/casa%d.ini", c);
if(dini_Exists(string)){
new iconescasa;
if(dini_Int(string, "TDono") == 0){
iconescasa = CreateDynamicMapIcon(playerid, 1, dini_Float(string, "PosX"), dini_Float(string, "PosY"), dini_Float(string, "PosZ"), 31, 0);
} else {
if(dini_Int(string,"TDono") == 1){
iconecasa = CreateDynamicMapIcon(playerid, 2, dini_Float(string, "PosX"), dini_Float(string, "PosY"), dini_Float(string, "PosZ"), 32, 0);
dini_IntSet(string, "Id", pickupid);
return true;
}
C:\Users\Jonathan\Desktop\New Virtual Life\pawno\include\antibot.inc(84) : warning 219: local variable "pName" shadows a variable at a preceding level C:\Users\Jonathan\Desktop\New Virtual Life\gamemodes\NVLRPG.pwn(4154) : warning 213: tag mismatch C:\Users\Jonathan\Desktop\New Virtual Life\gamemodes\NVLRPG.pwn(4160) : warning 225: unreachable code C:\Users\Jonathan\Desktop\New Virtual Life\gamemodes\NVLRPG.pwn(4171) : warning 213: tag mismatch C:\Users\Jonathan\Desktop\New Virtual Life\gamemodes\NVLRPG.pwn(4177) : warning 225: unreachable code C:\Users\Jonathan\Desktop\New Virtual Life\gamemodes\NVLRPG.pwn(418 : warning 213: tag mismatch C:\Users\Jonathan\Desktop\New Virtual Life\gamemodes\NVLRPG.pwn(4200) : warning 225: unreachable code C:\Users\Jonathan\Desktop\New Virtual Life\gamemodes\NVLRPG.pwn(7119) : warning 219: local variable "pName" shadows a variable at a preceding level C:\Users\Jonathan\Desktop\New Virtual Life\gamemodes\NVLRPG.pwn(7123) : warning 211: possibly unintended assignment C:\Users\Jonathan\Desktop\New Virtual Life\gamemodes\NVLRPG.pwn(12650) : warning 219: local variable "pName" shadows a variable at a preceding level C:\Users\Jonathan\Desktop\New Virtual Life\gamemodes\NVLRPG.pwn(28222) : error 017: undefined symbol "string" C:\Users\Jonathan\Desktop\New Virtual Life\gamemodes\NVLRPG.pwn(28222) : error 017: undefined symbol "string" C:\Users\Jonathan\Desktop\New Virtual Life\gamemodes\NVLRPG.pwn(28222) : error 029: invalid expression, assumed zero C:\Users\Jonathan\Desktop\New Virtual Life\gamemodes\NVLRPG.pwn(28222) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 4 Errors. |
Ei amigo eu fis assim>
PHP Code:
|
public atualizarcasas(playerid)
{
for(new c = 0; c < MAX_CASAS; c++)
{
format(string, sizeof(string), "/Casas/casa%d.ini", c);
if(dini_Exists(string))
{
new iconescasa;
if(dini_Int(string, "TDono") == 0)
{
iconescasa = CreateDynamicMapIcon(playerid, 1, dini_Float(string, "PosX"), dini_Float(string, "PosY"), dini_Float(string, "PosZ"), 31, 0);
}
else
{
if(dini_Int(string,"TDono") == 1)
{
iconecasa = CreateDynamicMapIcon(playerid, 2, dini_Float(string, "PosX"), dini_Float(string, "PosY"), dini_Float(string, "PosZ"), 32, 0);
dini_IntSet(string, "Id", pickupid);
}
}
}
}
return true;
}
mapaicone[c] = CreateDynamicMapIcon(dini_Float(string, "PosX"), dini_Float(string, "PosY"), dini_Float(string, "PosZ"), 31, -1, -1, 0, -1, 100.0); // para os нcones
C:\Users\Jonathan\Desktop\New Virtual Life\gamemodes\NVLRPGt.pwn(28223) : error 017: undefined symbol "string"
C:\Users\Jonathan\Desktop\New Virtual Life\gamemodes\NVLRPGt.pwn(28223) : error 017: undefined symbol "string"
C:\Users\Jonathan\Desktop\New Virtual Life\gamemodes\NVLRPGt.pwn(28223) : error 029: invalid expression, assumed zero
C:\Users\Jonathan\Desktop\New Virtual Life\gamemodes\NVLRPGt.pwn(28223) : fatal error 107: too many error messages on one line
new string[256];
public atualizarcasas(playerid)
{
for(new c = 0; c < MAX_CASAS; c++)
{
new string[256];
format(string, sizeof(string), "/Casas/casa%d.ini", c);
if(dini_Exists(string))
{
new mapaicone;
if(dini_Int(string, "TDono") == 0)
{
mapaicone = CreateDynamicMapIcon(dini_Float(string, "PosX"), dini_Float(string, "PosY"), dini_Float(string, "PosZ"), 31, -1, -1, 0, -1, 100.0);
}
else
{
if(dini_Int(string,"TDono") == 1)
{
mapaicone = CreateDynamicMapIcon(dini_Float(string, "PosX"), dini_Float(string, "PosY"), dini_Float(string, "PosZ"), 31, -1, -1, 0, -1, 100.0);
dini_IntSet(string, "Id", mapaicone);
}
}
}
}
return true;
}