Able to jump but disable climbing? - Printable Version
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+--- Thread: Able to jump but disable climbing? (
/showthread.php?tid=457610)
Able to jump but disable climbing? -
RALL0 - 12.08.2013
Is it possible to do such thing? Like that the person can jump but not climb over fences
AW: Able to jump but disable climbing? -
NaS - 12.08.2013
Yes it is, but only when you set the player's interior.
In interiors it's possible to jump but not to climb, I do not know any other way.
Re: Able to jump but disable climbing? -
davve95 - 12.08.2013
Make so it press "Enter" Every time when jumping, I don't know if it's possible thought.
Re: Able to jump but disable climbing? -
FiReAlEx - 12.08.2013
You can check the player's animation on OnPlayerUpdate and found if he's climbing and clear his animation.
Re: Able to jump but disable climbing? -
RALL0 - 12.08.2013
Quote:
Originally Posted by FiReAlEx
You can check the player's animation on OnPlayerUpdate and found if he's climbing and clear his animation.
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How can I do that?
Re: Able to jump but disable climbing? -
FiReAlEx - 12.08.2013
Those are the climbing animation's name. The rest should be easy.
CLIMB_idle
CLIMB_jump
CLIMB_jump2fall
CLIMB_jump_B
CLIMB_Pull
CLIMB_Stand
CLIMB_Stand_finish
Re: Able to jump but disable climbing? -
RALL0 - 12.08.2013
I really don't get your point, how is that suppose to stop a player from climbing.
Re: Able to jump but disable climbing? -
FiReAlEx - 12.08.2013
You check if the player is doing one of this animation on OnPlayerUpdate and then if it's true, you clear his animation with ClearAnimation
Re: Able to jump but disable climbing? -
RALL0 - 12.08.2013
So like this?
pawn Код:
public OnPlayerUpdate(playerid)
{
if(CLIMB_idle || CLIMB_jump ||CLIMB_jump2fall ||CLIMB_jump_B || CLIMB_Pull || CLIMB_Stand || CLIMB_Stand_finish)
{
ClearAnimation(playerid);
}
return 1;
}
Re: Able to jump but disable climbing? -
FiReAlEx - 12.08.2013
pawn Код:
if(GetPlayerAnimationIndex(playerid))
{
new animlib[32];
new animname[32];
new msg[128];
GetAnimationName(GetPlayerAnimationIndex(playerid),animlib,32,animname,32);
if(!strcmp(animname, "yournames", true)) {
ClearAnimations(playerid);
}