COMMAND:assistencia(playerid, params[])
{
// Setup local variables
new bool:AssistOnline = false, Msg[128], Name[24];
// Send the command to all admins so they can see it
SendAdminText(playerid, "/assistencia", params);
// Check if the player has logged in
if (APlayerData[playerid][LoggedIn] == true)
{
// Get the player's name
GetPlayerName(playerid, Name, sizeof(Name));
// Preset the message that needs to be sent to assistance players
format(Msg, 128, "{808080}O Player {FFFFFF}%s{808080} Pediu Assistencia!", Name);
// Check if there is at least one assistance player online
for (new i; i < MAX_PLAYERS; i++)
{
// Check if this player is connected
if (IsPlayerConnected(i))
{
// Check if this player is assistance class
if (APlayerData[i][PlayerClass] == ClassAssistance)
{
// Set the flag to indicate that at least one assistance player is online
AssistOnline = true;
// Send the assistance player a message to inform him who needs assistance
SendClientMessage(i, 0xFFFFFFFF, Msg);
}
}
}
// Check if there is at least one assistance player online
if (AssistOnline == true)
{
// Set yourself as "AssistanceNeeded"
APlayerData[playerid][AssistanceNeeded] = true;
// Let the player know he called for assistance
SendClientMessage(playerid, 0xFFFFFFFF, "{808080}Voce ja Pediu Assistencia");
}
else // No assistance is online
{
// Check if the player is the driver of a vehicle
if (GetPlayerVehicleSeat(playerid) == 0)
{
// Fully repair the vehicle (damage value and bodywork)
RepairVehicle(GetPlayerVehicleID(playerid));
// Also re-fuel the vehicle
AVehicleData[GetPlayerVehicleID(playerid)][Fuel] = MaxFuel;
// Let the player pay for the repairs and refuel (default $2000)
RewardPlayer(playerid, -2000, 0);
// Let the player know he spent $2000 for auto-repair because there were no assistance players online
SendClientMessage(playerid, 0xFFFFFFFF, "{808080}Seu Veiculo Foi Auto Reparado e Reabastecido Por R$:2000");
SendClientMessage(playerid, 0xFFFFFFFF, "{808080}Porque nao tem Mecanicos Online");
}
}
}
else
return 0;
// Let the server know that this was a valid command
return 1;
}
Por Favor Sou nube modifique o meu comando nao me mande um settime , Se Poder ! |
// topo
new podeusar[MAX_PLAYERS];
// comando
if(podeusar[playerid] + 120000 > GetTickCount()) return SendClientMessage(playerid, -1, "Vocк precisa esperar 2 mins pra usar esse comando novamente.");
podeusar[playerid] = GetTickcCount();
COMMAND:assistencia(playerid, params[])
{
// Setup local variables
new bool:AssistOnline = false, Msg[128], Name[24], bool:PodeUsarOComando[MAX_PLAYERS] = true;
if (PodeUsarOComando[playerid] == false) return SendClientMessage(playerid, 0xFF0000FF, "Vocк deve esperar 3 minutos para digitar o comando novamente!");
SetTimerEx("TimerDoComando", 1000 * 60 * 3, false, "i", playerid);
PodeUsarOComando[playerid] = false;
// Send the command to all admins so they can see it
SendAdminText(playerid, "/assistencia", params);
if (GetPlayerWantedLevel(playerid) > 0)
return SendClientMessage(playerid, VERMELHO, "Vocк nгo pode usar esse comando sendo procurado pela polнcia.");
// Check if the player has logged in
if (APlayerData[playerid][LoggedIn] == true)
{
// Get the player's name
GetPlayerName(playerid, Name, sizeof(Name));
// Preset the message that needs to be sent to assistance players
format(Msg, 128, "{808080}O Jogador {FFFFFF}%s{808080} Pediu Assistencia! Va socorre-lo!", Name);
// Check if there is at least one assistance player online
for (new i; i < MAX_PLAYERS; i++)
{
// Check if this player is connected
if (IsPlayerConnected(i))
{
// Check if this player is assistance class
if (APlayerData[i][PlayerClass] == ClassAssistance)
{
// Set the flag to indicate that at least one assistance player is online
AssistOnline = true;
// Send the assistance player a message to inform him who needs assistance
SendClientMessage(i, 0xFFFFFFFF, Msg);
}
}
}
// Check if there is at least one assistance player online
if (AssistOnline == true)
{
// Set yourself as "AssistanceNeeded"
APlayerData[playerid][AssistanceNeeded] = true;
// Let the player know he called for assistance
SendClientMessage(playerid, 0xFFFFFFFF, "{808080}Voce pediu Assistencia");
}
else // No assistance is online
{
// Check if the player is the driver of a vehicle
if (GetPlayerVehicleSeat(playerid) == 0)
{
// Fully repair the vehicle (damage value and bodywork)
RepairVehicle(GetPlayerVehicleID(playerid));
// Also re-fuel the vehicle
AVehicleData[GetPlayerVehicleID(playerid)][Fuel] = MaxFuel;
// Let the player pay for the repairs and refuel (default $2000)
RewardPlayer(playerid, -3000, 0);
// Let the player know he spent $2000 for auto-repair because there were no assistance players online
SendClientMessage(playerid, 0xFFFFFFFF, "{808080}Seu Veiculo Foi Reparado,Reabastecido e Revisado Por R$:3000");
SendClientMessage(playerid, 0xFFFFFFFF, "{808080}Porque nao tem Mecanicos Online");
}
}
}
else
return 0;
// Let the server know that this was a valid command
return 1;
}
forward TimerDoComando(playerid)
public TimerDoComando(playerid)
{
PodeUsarOComando[playerid] = true;
SendClientMessage(playerid, 0xFF0000FF, "Autorizado a usar o comando /assistencia.");
return 1;
}
\pawno\include\PPC_PlayerCommands.inc(3206) : error 017: undefined symbol "GetTickcCount" |
new Podeusarcomando = 0;// topo do gm
Podeusarcomando = 1;// no comando
if(Podeusarcomando == 1) return SendClientMessage(playerid, Vermelho, "Aguarde 10 segundos para usar o comando");
SetTimerEx("liberar",10000,1,"i",playerid);// no comando
forward liberar();// fim do GM
public liberar()
{
Podeusarcomando = 0;
return 1;
}