AddVehicleModifications(playerid);
PlayerInfo[playerid][pHouseCarID] = CreateVehicle(housecar,PlayerInfo[playerid][pHouseCarX],PlayerInfo[playerid][pHouseCarY],PlayerInfo[playerid][pHouseCarZ],PlayerInfo[playerid][pHouseCarFacing],PlayerInfo[playerid][pHouseCarColor],PlayerInfo[playerid][pHouseCarColor2],180000); AddVehicleModifications(playerid);
public AddVehicleModifications(playerid) { if(IsPlayerConnected(playerid)) { AddVehicleComponent(PlayerInfo[playerid][pHouseCarID],PlayerInfo[playerid][pSpoiler]); AddVehicleComponent(PlayerInfo[playerid][pHouseCarID],PlayerInfo[playerid][pHood]); AddVehicleComponent(PlayerInfo[playerid][pHouseCarID],PlayerInfo[playerid][pRoof]); AddVehicleComponent(PlayerInfo[playerid][pHouseCarID],PlayerInfo[playerid][pSideskirt]); AddVehicleComponent(PlayerInfo[playerid][pHouseCarID],PlayerInfo[playerid][pLamps]); AddVehicleComponent(PlayerInfo[playerid][pHouseCarID],PlayerInfo[playerid][pExhaust]); AddVehicleComponent(PlayerInfo[playerid][pHouseCarID],PlayerInfo[playerid][pWheels]); AddVehicleComponent(PlayerInfo[playerid][pHouseCarID],PlayerInfo[playerid][pBumperF]); AddVehicleComponent(PlayerInfo[playerid][pHouseCarID],PlayerInfo[playerid][pBumperR]); AddVehicleComponent(PlayerInfo[playerid][pHouseCarID],PlayerInfo[playerid][pVentR]); AddVehicleComponent(PlayerInfo[playerid][pHouseCarID],PlayerInfo[playerid][pVentL]); } return 1; }
Loop(i)
{
if(vehicleid == PlayerInfo[i][pHouseCarID])
{
AddVehicleModifications(i);
break;
}
}
Use loop in OnVehicleSpawn
Example: pawn Code:
|
for(new i=0;i<MAX_PLAYERS;i++) {