AddVehicleModifications(playerid);
PlayerInfo[playerid][pHouseCarID] = CreateVehicle(housecar,PlayerInfo[playerid][pHouseCarX],PlayerInfo[playerid][pHouseCarY],PlayerInfo[playerid][pHouseCarZ],PlayerInfo[playerid][pHouseCarFacing],PlayerInfo[playerid][pHouseCarColor],PlayerInfo[playerid][pHouseCarColor2],180000); AddVehicleModifications(playerid);
public AddVehicleModifications(playerid)
{
if(IsPlayerConnected(playerid))
{
AddVehicleComponent(PlayerInfo[playerid][pHouseCarID],PlayerInfo[playerid][pSpoiler]);
AddVehicleComponent(PlayerInfo[playerid][pHouseCarID],PlayerInfo[playerid][pHood]);
AddVehicleComponent(PlayerInfo[playerid][pHouseCarID],PlayerInfo[playerid][pRoof]);
AddVehicleComponent(PlayerInfo[playerid][pHouseCarID],PlayerInfo[playerid][pSideskirt]);
AddVehicleComponent(PlayerInfo[playerid][pHouseCarID],PlayerInfo[playerid][pLamps]);
AddVehicleComponent(PlayerInfo[playerid][pHouseCarID],PlayerInfo[playerid][pExhaust]);
AddVehicleComponent(PlayerInfo[playerid][pHouseCarID],PlayerInfo[playerid][pWheels]);
AddVehicleComponent(PlayerInfo[playerid][pHouseCarID],PlayerInfo[playerid][pBumperF]);
AddVehicleComponent(PlayerInfo[playerid][pHouseCarID],PlayerInfo[playerid][pBumperR]);
AddVehicleComponent(PlayerInfo[playerid][pHouseCarID],PlayerInfo[playerid][pVentR]);
AddVehicleComponent(PlayerInfo[playerid][pHouseCarID],PlayerInfo[playerid][pVentL]);
}
return 1;
}
Loop(i)
{
if(vehicleid == PlayerInfo[i][pHouseCarID])
{
AddVehicleModifications(i);
break;
}
}
|
Use loop in OnVehicleSpawn
Example: pawn Code:
|
for(new i=0;i<MAX_PLAYERS;i++)
{