MoveObject - Printable Version
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+--- Thread: MoveObject (
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MoveObject -
AlmirDelic - 05.08.2013
Hello,
How do i make my ramp with images slowly closes?
My problem is that how you do it quickly closes.
How do i do that slowly rotates?
Can someone give me the performed command?
Code:
Open Ramp -
Код:
CreateDynamicObject(968, 828.07813, -1309.59290, 13.45290, 0.00000, 0.00000, 0.00000);
Close Ramp -
Код:
CreateDynamicObject(968, 828.07813, -1309.59290, 13.45290, 0.00000, 90.00000, 0.00000);
Pictures:
http://www.zaslike.com/viewer.php?fi...y0vzxskwq8.png
Not doing fine language, sorry [B]
Re: MoveObject -
AlmirDelic - 06.08.2013
Help?
Re: MoveObject -
Amel_PAtomAXx - 06.08.2013
SetObjectRot
Re: MoveObject -
AlmirDelic - 06.08.2013
?
?
Re: MoveObject -
kamzaf - 06.08.2013
https://sampforum.blast.hk/showthread.php?tid=151452
Re: MoveObject -
AlmirDelic - 06.08.2013
Does not work
Re: MoveObject -
Psymetrix - 06.08.2013
pawn Код:
new gGate;
// create the object at the open position
gGate = CreateDynamicObject(968, 828.07813, -1309.59290, 13.45290, Â 0.00000, 0.00000, 0.00000);
// move the gate to the closed position.
// speed is set to 0.01 so that the gate will close slowly.
// when using MoveObject with rotation only, the object will jump rather than move.
// to fix this, simply add a small movement to the Z position.
// this will be unnoticeable to players but will allow smooth movement.
MoveDynamicObject(gGate, 828.07813, -1309.59290, /*13.45290*/ 13.43290, 0.01, 0.00000, 90.00000, 0.00000);
// move the gate back to the open position.
MoveDynamicObject(gGate, 828.07813, -1309.59290, 13.45290, 0.01, 0.00000, 0.00000, 0.00000);
I'm not very good at explaining things so I hope you can understand what I mean.
Re: MoveObject -
Jefff - 06.08.2013
https://sampforum.blast.hk/showthread.php?tid=456245 works for me but with CreateObject and MoveObject check
pawn Код:
Streamer_UpdateEx(playerid, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1);
or
pawn Код:
Streamer_Update(playerid);
Re: MoveObject -
AlmirDelic - 06.08.2013
Thanks to everyone and especially Psymetrix
Thanksssssssss