new Text:LeftArrow; new Text:RightArrow; LeftArrow = TextDrawCreate(50.000000, 450.000000, "<<<<"); TextDrawTextSize(LeftArrow,60.000000, 20.000000); TextDrawAlignment(LeftArrow,0); TextDrawBackgroundColor(LeftArrow,0x000000ff); TextDrawFont(LeftArrow,1); TextDrawLetterSize(LeftArrow,0.250000, 1.000000); TextDrawColor(LeftArrow,0xffffffff); TextDrawSetProportional(LeftArrow,1); TextDrawSetShadow(LeftArrow,1); RightArrow = TextDrawCreate(550.000000, 450.000000, ">>>>"); TextDrawTextSize(RightArrow,60.000000, 20.000000); TextDrawAlignment(RightArrow,0); TextDrawBackgroundColor(RightArrow,0x000000ff); TextDrawFont(RightArrow,1); TextDrawLetterSize(RightArrow,0.250000, 1.000000); TextDrawColor(RightArrow,0xffffffff); TextDrawSetProportional(RightArrow,1); TextDrawSetShadow(RightArrow,1); TextDrawSetSelectable(RightArrow, 1); TextDrawSetSelectable(LeftArrow, 1);
LeftArrow = TextDrawCreate(50.000000, 450.000000, "<<<<");
TextDrawTextSize(LeftArrow,60.000000, 20.000000);
TextDrawAlignment(LeftArrow,0);
TextDrawBackgroundColor(LeftArrow,0x000000ff);
TextDrawFont(LeftArrow,1);
TextDrawLetterSize(LeftArrow,60.000000, 13.0);
TextDrawColor(LeftArrow,0xffffffff);
TextDrawSetProportional(LeftArrow,1);
TextDrawSetShadow(LeftArrow,1);
RightArrow = TextDrawCreate(550.000000, 450.000000, ">>>>");
TextDrawTextSize(RightArrow,60.000000, 20.000000);
TextDrawAlignment(RightArrow,0);
TextDrawBackgroundColor(RightArrow,0x000000ff);
TextDrawFont(RightArrow,1);
TextDrawLetterSize(RightArrow,550.000000, 13.0);
TextDrawColor(RightArrow,0xffffffff);
TextDrawSetProportional(RightArrow,1);
TextDrawSetShadow(RightArrow,1);
new Text:gTextDraw;
public OnGameModeInit()
{
gTextDraw = TextDrawCreate(10.000000, 141.000000, "MyTextDraw");
TextDrawTextSize(gTextDraw,60.000000, 20.000000);
TextDrawAlignment(gTextDraw,0);
TextDrawBackgroundColor(gTextDraw,0x000000ff);
TextDrawFont(gTextDraw,1);
TextDrawLetterSize(gTextDraw,0.250000, 1.000000);
TextDrawColor(gTextDraw,0xffffffff);
TextDrawSetProportional(gTextDraw,1);
TextDrawSetShadow(gTextDraw,1);
TextDrawSetSelectable(gTextDraw, 1);
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys == KEY_SUBMISSION)
{
TextDrawShowForPlayer(playerid, gTextDraw);
SelectTextDraw(playerid, 0xFF4040AA);
}
return 1;
}
public OnPlayerClickTextDraw(playerid, Text:clickedid)
{
if(clickedid == gTextDraw)
{
SendClientMessage(playerid, 0xFFFFFFAA, "You clicked on a textdraw.");
CancelSelectTextDraw(playerid);
}
return 1;
}
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