Can't create a perfect circle with beach balls. - Printable Version
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+--- Thread: Can't create a perfect circle with beach balls. (
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Can't create a perfect circle with beach balls. -
sleepysnowflake - 04.08.2013
so I have this problem where I can't seem to be able to make a circle. instead of that it creates something .... similar
pics here there are 4 pictures
code:
pawn Код:
if (strcmp("/circle", cmdtext, true, 10) == 0)
{
// should create a perfect circle; radius 4; center of circle = (0,0);
new Float:y1, Float:y2, pPos[3];
new Float:test=-4.0;
while(test<5) {
y1 = -(floatsqroot(16-floatpower(test,2)));
CreateDynamicObject(1598,test, y1, 10, 0, 0, 0,-1,-1,-1, 10000);
y2 = (floatsqroot(16-floatpower(test,2)));
CreateDynamicObject(1598,test, y2, 10, 0, 0, 0,-1,-1,-1, 10000);
printf("i=%f\ty=%f\ty2=%f",test, y1, y2);
test = test + 0.5;
}
return 1;
}
Re: Can't create a perfect circle with beach balls. -
Vince - 04.08.2013
You need the trigonometric functions, i.e. sine and cosine.
pawn Код:
new
Float:radius = 4.0;
Float:angle;
while(angle < 360.0)
{
new Float:x = radius * floatsin(angle, degrees);
new Float:y = radius * floatcos(angle, degrees);
CreateDynamicObject(1598, x, y, 10.0, 0.0, 0.0, 0.0);
angle += 0.5;
}
I'm not too good with trig stuff, but something along those lines ought to work.
Re: Can't create a perfect circle with beach balls. -
sleepysnowflake - 04.08.2013
okay but why can't I do it the way I tried to do it? it works, somewhat. should I made their spawning even closer to each other? could that be the solution?