//Lightsobject new Lights1[MAX_PLAYERS]; stock CreateScaledObject(modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, Float:scale) { foreach (Player, playerid) { for (new slot = 0; slot != 5; ++slot) { if (!IsPlayerAttachedObjectSlotUsed(playerid, slot)) { new Float:px, Float:py, Float:pz; GetPlayerPos(playerid, px, py, pz); // Create the object. SetPlayerAttachedObject(playerid, slot, modelid, 1, x - px, y - py, z - pz, rx ,ry, rz, scale, scale, scale); // Remove it from the player. RemovePlayerAttachedObject(playerid, slot); return 1; } } } return 0; } CMD:test(playerid) { Lights1[playerid] = CreateScaledObject(18656, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 10.0); AttachObjectToVehicle(Lights1[playerid], GetPlayerVehicleID(playerid), 0.0, -2.588, 3.0, 0.000000, 0.0, 0.0); return 1; }
It has to work because of ****** wrote that stock himself:http://forum.sa-mp.com/showthread.ph...le#post1163030
and also it worked to attach it to the player scaled how you want it. EDIT: Fixed it myself works now ![]() I can attach scaled objects to vehicles now. |