D:\Documents and Settings\Administrador\Escritorio\SAMPER\Nuevo SAMP\gamemodes\ElPechero.pwn(12156) : warning 217: loose indentation Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Warning.
{ new msg[128], killerName[MAX_PLAYER_NAME], reasonMsg[32], playerName[MAX_PLAYER_NAME]; GetPlayerName(killerid, killerName, sizeof(killerName)); GetPlayerName(playerid, playerName, sizeof(playerName)); if (killerid != INVALID_PLAYER_ID) { switch (reason) { case 0: { reasonMsg = "Unarmed"; } case 1: { reasonMsg = "Brass Knuckles"; } case 2: { reasonMsg = "Golf Club"; } case 3: { reasonMsg = "Night Stick"; } case 4: { reasonMsg = "Knife"; } case 5: { reasonMsg = "Baseball Bat"; } case 6: { reasonMsg = "Shovel"; } case 7: { reasonMsg = "Pool Cue"; } case 8: { reasonMsg = "Katana"; } case 9: { reasonMsg = "Chainsaw"; } case 10: { reasonMsg = "Dildo"; } case 11: { reasonMsg = "Dildo"; } case 12: { reasonMsg = "Vibrator"; } case 13: { reasonMsg = "Vibrator"; } case 14: { reasonMsg = "Flowers"; } case 15: { reasonMsg = "Cane"; } case 22: { reasonMsg = "Pistol"; } case 23: { reasonMsg = "Silenced Pistol"; } case 24: { reasonMsg = "Desert Eagle"; } case 25: { reasonMsg = "Shotgun"; } case 26: { reasonMsg = "Sawn-off Shotgun"; } case 27: { reasonMsg = "Combat Shotgun"; } case 28: { reasonMsg = "MAC-10"; } case 29: { reasonMsg = "MP5"; } case 30: { reasonMsg = "AK-47"; } case 31: { if (GetPlayerState(killerid) == PLAYER_STATE_DRIVER) { switch (GetVehicleModel(GetPlayerVehicleID(killerid))) { case 447: { reasonMsg = "Sea Sparrow Machine Gun"; } default: { reasonMsg = "M4"; } } } else { reasonMsg = "M4"; } } case 32: { reasonMsg = "TEC-9"; } case 33: { reasonMsg = "Rifle"; } case 34: { reasonMsg = "Sniper Rifle"; } case 37: { reasonMsg = "Fire"; } case 38: { if (GetPlayerState(killerid) == PLAYER_STATE_DRIVER) { switch (GetVehicleModel(GetPlayerVehicleID(killerid))) { case 425: { reasonMsg = "Hunter Machine Gun"; } default: { reasonMsg = "Minigun"; } } } else { reasonMsg = "Minigun"; } } case 41: { reasonMsg = "Spraycan"; } case 42: { reasonMsg = "Fire Extinguisher"; } case 49: { reasonMsg = "Vehicle Collision"; } case 50: { if (GetPlayerState(killerid) == PLAYER_STATE_DRIVER) { switch (GetVehicleModel(GetPlayerVehicleID(killerid))) { case 417, 425, 447, 465, 469, 487, 488, 497, 501, 548, 563: { reasonMsg = "Helicopter Blades"; } default: { reasonMsg = "Vehicle Collision"; } } } else { reasonMsg = "Vehicle Collision"; } } case 51: { if (GetPlayerState(killerid) == PLAYER_STATE_DRIVER) { switch (GetVehicleModel(GetPlayerVehicleID(killerid))) { case 425: { reasonMsg = "Hunter Rockets"; } case 432: { reasonMsg = "Rhino Turret"; } case 520: { reasonMsg = "Hydra Rockets"; } default: { reasonMsg = "Explosion"; } } } else { reasonMsg = "Explosion"; } } default: { reasonMsg = "Unknown"; } } format(msg, sizeof(msg), "04*** %s killed %s. (%s)", killerName, playerName, reasonMsg); } else { switch (reason) { case 53: { format(msg, sizeof(msg), "04*** %s died. (Drowned)", playerName); } case 54: { format(msg, sizeof(msg), "04*** %s died. (Collision)", playerName); } default: { format(msg, sizeof(msg), "04*** %s died.", playerName); } } } SendClientMessageToAll(0xDEEE20FF, msg); return 1; }
{ new msg[128], killerName[MAX_PLAYER_NAME], reasonMsg[32], playerName[MAX_PLAYER_NAME]; GetPlayerName(killerid, killerName, sizeof(killerName)); GetPlayerName(playerid, playerName, sizeof(playerName)); if (killerid != INVALID_PLAYER_ID) { switch (reason) { case 0: { reasonMsg = "Unarmed"; } case 1: { reasonMsg = "Brass Knuckles"; } case 2: { reasonMsg = "Golf Club"; } case 3: { reasonMsg = "Night Stick"; } case 4: { reasonMsg = "Knife"; } case 5: { reasonMsg = "Baseball Bat"; } case 6: { reasonMsg = "Shovel"; } case 7: { reasonMsg = "Pool Cue"; } case 8: { reasonMsg = "Katana"; } case 9: { reasonMsg = "Chainsaw"; } case 10: { reasonMsg = "Dildo"; } case 11: { reasonMsg = "Dildo"; } case 12: { reasonMsg = "Vibrator"; } case 13: { reasonMsg = "Vibrator"; } case 14: { reasonMsg = "Flowers"; } case 15: { reasonMsg = "Cane"; } case 22: { reasonMsg = "Pistol"; } case 23: { reasonMsg = "Silenced Pistol"; } case 24: { reasonMsg = "Desert Eagle"; } case 25: { reasonMsg = "Shotgun"; } case 26: { reasonMsg = "Sawn-off Shotgun"; } case 27: { reasonMsg = "Combat Shotgun"; } case 28: { reasonMsg = "MAC-10"; } case 29: { reasonMsg = "MP5"; } case 30: { reasonMsg = "AK-47"; } case 31: { if (GetPlayerState(killerid) == PLAYER_STATE_DRIVER) { switch (GetVehicleModel(GetPlayerVehicleID(killerid))) { case 447: { reasonMsg = "Sea Sparrow Machine Gun"; } default: { reasonMsg = "M4"; } } } else { reasonMsg = "M4"; } } case 32: { reasonMsg = "TEC-9"; } case 33: { reasonMsg = "Rifle"; } case 34: { reasonMsg = "Sniper Rifle"; } case 37: { reasonMsg = "Fire"; } case 38: { if (GetPlayerState(killerid) == PLAYER_STATE_DRIVER) { switch (GetVehicleModel(GetPlayerVehicleID(killerid))) { case 425: { reasonMsg = "Hunter Machine Gun"; } default: { reasonMsg = "Minigun"; } } } else { reasonMsg = "Minigun"; } } case 41: { reasonMsg = "Spraycan"; } case 42: { reasonMsg = "Fire Extinguisher"; } case 49: { reasonMsg = "Vehicle Collision"; } case 50: { if (GetPlayerState(killerid) == PLAYER_STATE_DRIVER) { switch (GetVehicleModel(GetPlayerVehicleID(killerid))) { case 417, 425, 447, 465, 469, 487, 488, 497, 501, 548, 563: { reasonMsg = "Helicopter Blades"; } default: { reasonMsg = "Vehicle Collision"; } } } else { reasonMsg = "Vehicle Collision"; } } case 51: { if (GetPlayerState(killerid) == PLAYER_STATE_DRIVER) { switch (GetVehicleModel(GetPlayerVehicleID(killerid))) { case 425: { reasonMsg = "Hunter Rockets"; } case 432: { reasonMsg = "Rhino Turret"; } case 520: { reasonMsg = "Hydra Rockets"; } default: { reasonMsg = "Explosion"; } } } else { reasonMsg = "Explosion"; } } default: { reasonMsg = "Unknown"; } } format(msg, sizeof(msg), "04*** %s killed %s. (%s)", killerName, playerName, reasonMsg); } else { switch (reason) { case 53: { format(msg, sizeof(msg), "04*** %s died. (Drowned)", playerName); } case 54: { format(msg, sizeof(msg), "04*** %s died. (Collision)", playerName); } default: { format(msg, sizeof(msg), "04*** %s died.", playerName); } } } SendClientMessageToAll(0xDEEE20FF, msg); return 1; }
Bueno, tengo este problema, el compilador me da este warning.
[CODE]D:\Documents and Settings\Administrador\Escritorio\SAMPER\Nuevo SAMP\gamemodes\ElPechero.pwn(12156) : warning 217: loose indentation Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Warning. |
#pragma tabsize 0
public OnPlayerDeath(playerid, killerid, reason)
{
new
msg[128],
killerName[MAX_PLAYER_NAME],
reasonMsg[32],
playerName[MAX_PLAYER_NAME]
;
GetPlayerName(killerid, killerName, sizeof(killerName));
GetPlayerName(playerid, playerName, sizeof(playerName));
if(killerid != INVALID_PLAYER_ID)
{
switch(reason)
{
case 0:
{
reasonMsg = "Unarmed";
}
case 1:
{
reasonMsg = "Brass Knuckles";
}
case 2:
{
reasonMsg = "Golf Club";
}
case 3:
{
reasonMsg = "Night Stick";
}
case 4:
{
reasonMsg = "Knife";
}
case 5:
{
reasonMsg = "Baseball Bat";
}
case 6:
{
reasonMsg = "Shovel";
}
case 7:
{
reasonMsg = "Pool Cue";
}
case 8:
{
reasonMsg = "Katana";
}
case 9:
{
reasonMsg = "Chainsaw";
}
case 10:
{
reasonMsg = "Dildo";
}
case 11:
{
reasonMsg = "Dildo";
}
case 12:
{
reasonMsg = "Vibrator";
}
case 13:
{
reasonMsg = "Vibrator";
}
case 14:
{
reasonMsg = "Flowers";
}
case 15:
{
reasonMsg = "Cane";
}
case 22:
{
reasonMsg = "Pistol";
}
case 23:
{
reasonMsg = "Silenced Pistol";
}
case 24:
{
reasonMsg = "Desert Eagle";
}
case 25:
{
reasonMsg = "Shotgun";
}
case 26:
{
reasonMsg = "Sawn-off Shotgun";
}
case 27:
{
reasonMsg = "Combat Shotgun";
}
case 28:
{
reasonMsg = "MAC-10";
}
case 29:
{
reasonMsg = "MP5";
}
case 30:
{
reasonMsg = "AK-47";
}
case 31:
{
if(GetPlayerState(killerid) == PLAYER_STATE_DRIVER)
{
switch(GetVehicleModel(GetPlayerVehicleID(killerid)))
{
case 447:
{
reasonMsg = "Sea Sparrow Machine Gun";
}
default:
{
reasonMsg = "M4";
}
}
}
else
{
reasonMsg = "M4";
}
}
case 32:
{
reasonMsg = "TEC-9";
}
case 33:
{
reasonMsg = "Rifle";
}
case 34:
{
reasonMsg = "Sniper Rifle";
}
case 37:
{
reasonMsg = "Fire";
}
case 38:
{
if(GetPlayerState(killerid) == PLAYER_STATE_DRIVER)
{
switch(GetVehicleModel(GetPlayerVehicleID(killerid)))
{
case 425:
{
reasonMsg = "Hunter Machine Gun";
}
default:
{
reasonMsg = "Minigun";
}
}
}
else
{
reasonMsg = "Minigun";
}
}
case 41:
{
reasonMsg = "Spraycan";
}
case 42:
{
reasonMsg = "Fire Extinguisher";
}
case 49:
{
reasonMsg = "Vehicle Collision";
}
case 50:
{
if(GetPlayerState(killerid) == PLAYER_STATE_DRIVER)
{
switch(GetVehicleModel(GetPlayerVehicleID(killerid)))
{
case 417, 425, 447, 465, 469, 487, 488, 497, 501, 548, 563:
{
reasonMsg = "Helicopter Blades";
}
default:
{
reasonMsg = "Vehicle Collision";
}
}
}
else
{
reasonMsg = "Vehicle Collision";
}
}
case 51:
{
if(GetPlayerState(killerid) == PLAYER_STATE_DRIVER)
{
switch(GetVehicleModel(GetPlayerVehicleID(killerid)))
{
case 425:
{
reasonMsg = "Hunter Rockets";
}
case 432:
{
reasonMsg = "Rhino Turret";
}
case 520:
{
reasonMsg = "Hydra Rockets";
}
default:
{
reasonMsg = "Explosion";
}
}
}
else
{
reasonMsg = "Explosion";
}
}
default:
{
reasonMsg = "Unknown";
}
}
format(msg, sizeof(msg), "04*** %s killed %s. (%s)", killerName, playerName, reasonMsg);
}
else
{
switch(reason)
{
case 53:
{
format(msg, sizeof(msg), "04*** %s died. (Drowned)", playerName);
}
case 54:
{
format(msg, sizeof(msg), "04*** %s died. (Collision)", playerName);
}
default:
{
format(msg, sizeof(msg), "04*** %s died.", playerName);
}
}
}
SendClientMessageToAll(0xDEEE20FF, msg);
return 1; // Йsto era lo que tenнas mal.
}