new szString[16];
new VehicleNames2[][]= {
{"Landstalker"}, {"Bravura"}, {"Buffalo"}, {"Linerunner"}, {"Perrenial"},
{"Sentinel"}, {"Dumper"}, {"Firetruck"}, {"Trashmaster"}, {"Stretch"},
{"Manana"}, {"Infernus"}, {"Voodoo"}, {"Pony"}, {"Mule"}, {"Cheetah"},
{"Ambulance"}, {"Leviathan"}, {"Moonbeam"}, {"Esperanto"}, {"Taxi"},
{"Washington"}, {"Bobcat"}, {"Mr Whoopee"}, {"BF Injection"}, {"Hunter"},
{"Premier"}, {"Enforcer"}, {"Securicar"}, {"Banshee"}, {"Predator"},
{"Bus"}, {"Rhino"}, {"Barracks"}, {"Hotknife"}, {"Trailer 1"}, {"Previon"},
{"Coach"}, {"Cabbie"}, {"Stallion"}, {"Rumpo"}, {"RC Bandit"}, {"Romero"},
{"Packer"}, {"Monster"}, {"Admiral"}, {"Squalo"}, {"Sparrow"},
{"Pizzaboy"}, {"Tram"}, {"Trailer 2"}, {"Turismo"}, {"Speeder"}, {"Reefer"},
{"Tropic"}, {"Flatbed"}, {"Yankee"}, {"Caddy"}, {"Solair"},
{"Berkley's RC Van"}, {"Skimmer"}, {"PCJ-600"}, {"Faggio"}, {"Freeway"},
{"RC Baron"}, {"RC Raider"}, {"Glendale"}, {"Oceanic"}, {"Sanchez"},
{"Seasparrow"}, {"Patriot"}, {"Quad"}, {"Coastguard"}, {"Dinghy"}, {"Hermes"},
{"Sabre"}, {"Rustler"}, {"ZR-350"}, {"Walton"}, {"Regina"}, {"Comet"},
{"BMX"}, {"Burrito"}, {"Camper"}, {"Marquis"}, {"Baggage"}, {"Dozer"},
{"Maverick"}, {"News Maverick"}, {"Rancher"}, {"FBI Rancher"}, {"Virgo"},
{"Greenwood"}, {"Jetmax"}, {"Hotring"}, {"Sandking"}, {"Blista Compact"},
{"Police Maverick"}, {"Boxville"}, {"Benson"}, {"Mesa"},{"RC Goblin"},
{"Hotring Racer A"}, {"Hotring Racer B"}, {"Bloodring Banger"}, {"Rancher"},
{"Super GT"}, {"Elegant"}, {"Journey"}, {"Bike"}, {"Mountain Bike"},
{"Beagle"}, {"Cropdust"}, {"Stunt"}, {"Tanker"}, {"Roadtrain"}, {"Nebula"},
{"Majestic"}, {"Buccaneer"}, {"Shamal"}, {"Hydra"}, {"FCR-900"},
{"NRG-500"}, {"HPV1000"}, {"Cement Truck"}, {"Tow Truck"}, {"Fortune"},
{"Cadrona"}, {"FBI Truck"}, {"Willard"}, {"Forklift"}, {"Tractor"},
{"Combine"}, {"Feltzer"}, {"Remington"}, {"Slamvan"}, {"Blade"},
{"Freight"}, {"Brownstreak"}, {"Vortex"},{"Vincent"}, {"Bullet"}, {"Clover"},
{"Sadler"}, {"Ladder Firetruck"}, {"Hustler"}, {"Intruder"}, {"Primo"},
{"Cargobob"}, {"Tampa"}, {"Sunrise"}, {"Merit"}, {"Utility"}, {"Nevada"},
{"Yosemite"}, {"Windsor"}, {"Monster A"}, {"Monster B"}, {"Uranus"},
{"Jester"}, {"Sultan"}, {"Stratum"}, {"Elegy"}, {"Raindance"}, {"RC Tiger"},
{"Flash"}, {"Tahoma"}, {"Savanna"}, {"Bandito"}, {"Freight Flat"},
{"Streak Carriage"}, {"Kart"}, {"Mower"}, {"Dune"}, {"Sweeper"},
{"Broadway"}, {"Tornado"}, {"AT-400"}, {"DFT-30"}, {"Huntley"},
{"Stafford"}, {"BF-400"}, {"Newsvan"}, {"Tug"}, {"Trailer 3"}, {"Emperor"},
{"Wayfarer"}, {"Euros"}, {"Hotdog"}, {"Club"}, {"Freight Carriage"},
{"Trailer 4"}, {"Andromada"}, {"Dodo"}, {"RC Cam"}, {"Launch"},
{"Police Car (LSPD)"}, {"Police Car (SFPD)"}, {"Police Car (LVPD)"},
{"Police Ranger"}, {"Picador"}, {"S.W.A.T. Van"}, {"Alpha"}, {"Phoenix"},
{"Old Glendale"}, {"Old Sadler"}, {"Luggage Trailer A"}, {"Luggage Trailer B"},
{"Stair Trailer"}, {"Boxville"}, {"Farm Plow"}, {"Utility Trailer"}
};
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate == 2 && oldstate == 1)
{
format(szString, sizeof(szString), "~G~%s", VehicleNames2[GetVehicleModel(GetPlayerVehicleID(playerid))-400]);
GameTextForPlayer(playerid, szString, 1337, 1);
}
return 1;
}
C:\Users\Julius\samp03x_svr_R1-2_win32.zip\filterscripts\vehicles.pwn(47) : warning 235: public function lacks forward declaration (symbol "OnPlayerStateChange") C:\Users\Julius\samp03x_svr_R1-2_win32.zip\filterscripts\vehicles.pwn(51) : error 017: undefined symbol "format" C:\Users\Julius\samp03x_svr_R1-2_win32.zip\filterscripts\vehicles.pwn(51) : warning 202: number of arguments does not match definition C:\Users\Julius\samp03x_svr_R1-2_win32.zip\filterscripts\vehicles.pwn(51) : warning 202: number of arguments does not match definition C:\Users\Julius\samp03x_svr_R1-2_win32.zip\filterscripts\vehicles.pwn(51) : error 017: undefined symbol "GetVehicleModel" C:\Users\Julius\samp03x_svr_R1-2_win32.zip\filterscripts\vehicles.pwn(52) : error 017: undefined symbol "GameTextForPlayer" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 3 Errors.
With the gametext from what I know, you can't. There are only 6 defaul types and cannot be edited.
To make it show in CAPS you can create a TextDraw using some editor, you can find more than one in the forum, and make the textdraw IG, and then Update the text with the vehicle name, and show it to the player when he enter on a vehicle |