Код:
#include <a_samp>
#define DIALOG_SECURITY 100
#define DIALOG_SECURITY2 200
new SecurityMission;
new JOB2[MAX_PLAYERS]; // Security Povolanн
new JOB[MAX_PLAYERS];
new pickup_security;
new body[MAX_PLAYERS];
new jobs[MAX_PLAYERS];//...
new Float: checkpoints[][8] =
{
{ 2153.2192,945.8641,10.8203,3.0 },
{ 2121.6907,905.4733,10.8203,3.0 }, // 2
{ 2037.7532,999.4741,10.6719 ,3.0 },//3
{ 2597.7217,2269.4827,10.8133,3.0 },//4
{ 2171.0691,1683.3202,10.8203, 3.0},//5
{ 2217.9463,1836.0540,10.8203,3.0 },//6
{ 2181.4563,1994.0330,10.8203, 3.0},//7
{ 2459.5520,2039.9741,10.8203, 3.0} //8
};
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print("JOB JOB");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(!strcmp(cmdtext, "/job", true))
{
new string[128];
if(JOB[playerid] == 0) return SendClientMessage(playerid,-1,"Jsi nezaměstanэ");
else
JOB[playerid] = 1;
format(string,sizeof string,"Vaљe Body - %d ",Jmeno(playerid),body);
ShowPlayerDialog(playerid,300,DIALOG_STYLE_MSGBOX,"Tvoje Body",string,"OK","");
return 1;
// Returning 1 informs the server that the command has been processed.
// OnPlayerCommandText won't be called in other scripts.
}
return 0;
// Returning 0 informs the server that the command hasn't been processed by this script.
// OnPlayerCommandText will be called in other scripts until one returns 1.
// If no scripts return 1, the 'SERVER: Unknown Command' message will be shown.
}
public OnGameModeInit()
{
SetGameModeText("Test Mod");
pickup_security = CreatePickup(1581, 1, 1904.4683,964.6888,10.8203,-1);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid == pickup_security)
{
ShowPlayerDialog(playerid,DIALOG_SECURITY,DIALOG_STYLE_LIST,"Security","Zaměstnat se\nSkin\nInformace\nZačнt Misi\nVэpověd","Vybrat","Odejнt");
}
return 1;
}
/*public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if (newkeys == KEY_FIRE)
{
if (IsPlayerInAnyVehicle(playerid))//je li hrac v aute
if(GetPlayerVehicleID(playerid) != 428)// co ted?
if(jobs[playerid] == 20) return SendClientMessage(playerid, 0xFFFFFF, "[ JOB ] Jiћ dělбљ misi!");//spatne dani text
JOB[playerid]= 1;
{
new rand = random(sizeof(checkpoints));
SetPlayerCheckpoint(playerid,checkpoints[rand][0],checkpoints[rand][1],checkpoints[rand][2],checkpoints[rand][3]);
JOB2[playerid] = 0;
jobs[playerid] = 20;
}
}
return 1;
}*/
public OnPlayerEnterCheckpoint(playerid)
{
switch(JOB2[playerid])
{
case 0: // CP 1
{
DisablePlayerCheckpoint(playerid);new rand = random(sizeof(checkpoints));
body[playerid]+= 1;
SetPlayerCheckpoint(playerid,checkpoints[rand][0],checkpoints[rand][1],checkpoints[rand][2],checkpoints[rand][3]);
}
case 1: // CP 1
{
DisablePlayerCheckpoint(playerid);
new rand = random(sizeof(checkpoints));
SetPlayerCheckpoint(playerid,checkpoints[rand][0],checkpoints[rand][1],checkpoints[rand][2],checkpoints[rand][3]);
}
case 2: // CP 1
{
DisablePlayerCheckpoint(playerid);
body[playerid]+= 1;
new rand = random(sizeof(checkpoints));
SetPlayerCheckpoint(playerid,checkpoints[rand][0],checkpoints[rand][1],checkpoints[rand][2],checkpoints[rand][3]);
}
case 3:// CP 1
{
DisablePlayerCheckpoint(playerid);
body[playerid]+= 1;
new rand = random(sizeof(checkpoints));
SetPlayerCheckpoint(playerid,checkpoints[rand][0],checkpoints[rand][1],checkpoints[rand][2],checkpoints[rand][3]);
}
case 4:// CP 1
{
DisablePlayerCheckpoint(playerid);
body[playerid]+= 1;
new rand = random(sizeof(checkpoints));
SetPlayerCheckpoint(playerid,checkpoints[rand][0],checkpoints[rand][1],checkpoints[rand][2],checkpoints[rand][3]);
}
case 5:// CP 1
{
DisablePlayerCheckpoint(playerid);
body[playerid]+= 1;
new rand = random(sizeof(checkpoints));
SetPlayerCheckpoint(playerid,checkpoints[rand][0],checkpoints[rand][1],checkpoints[rand][2],checkpoints[rand][3]);
}
case 6:// CP 1
{
DisablePlayerCheckpoint(playerid);
body[playerid]+= 1;
new rand = random(sizeof(checkpoints));
body[playerid]+= 1;
SetPlayerCheckpoint(playerid,checkpoints[rand][0],checkpoints[rand][1],checkpoints[rand][2],checkpoints[rand][3]);
}
case 7:// CP 1
{
DisablePlayerCheckpoint(playerid);
body[playerid]+= 1;
new rand = random(sizeof(checkpoints));
SetPlayerCheckpoint(playerid,checkpoints[rand][0],checkpoints[rand][1],checkpoints[rand][2],checkpoints[rand][3]);
}// CP 1
case 8:// CP 1
{
DisablePlayerCheckpoint(playerid);
body[playerid]+= 1;
new rand = random(sizeof(checkpoints));
SetPlayerCheckpoint(playerid,checkpoints[rand][0],checkpoints[rand][1],checkpoints[rand][2],checkpoints[rand][3]);
}
}
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == DIALOG_SECURITY)
{
if(response) // If they clicked 'Select' or double-clicked a weapon
{
// Give them the weapon
if(listitem == 0) // They selected the first item - Desert Eagle
{
if(JOB[playerid] == 1) return SendClientMessage(playerid, 0xFFFFFFF, "[ JOB ] Jsi zde zaměstnбn!");
JOB[playerid]= 1;
SendClientMessage(playerid,0xFFFFFFF,"Zaměstal jsi se u Security!");
}
if(listitem == 1) // They selected the second item - AK-47
{
SetPlayerSkin(playerid,71);
}
if(listitem == 2) // They selected the third item - Desert Eagle
{
ShowPlayerDialog(playerid,DIALOG_SECURITY2,DIALOG_STYLE_MSGBOX,"Informace o Security "," Topped","OK",""); // Give them a Combat Shotgun
}
if(listitem == 3) // They selected the third item - Desert Eagle
{
if(jobs[playerid] == 20) return SendClientMessage(playerid, 0xFFFFFF, "[ JOB ] Jiћ dělбљ misi!");
if(IsPlayerInVehicle(playerid, 428))
SecurityMission = CreateVehicle(428,1905.1967,937.9476,10.8259,0, 0, 1, -1);
PutPlayerInVehicle(playerid,SecurityMission,0);//dela to vsude nebo jenom tady to nevнm ale kdyћ zac(nu misi tak prvnн CP jde dobr(e pak mб bэt druhej a je u birgady :/
new rand = random(sizeof(checkpoints));
SetPlayerCheckpoint(playerid,checkpoints[rand][0],checkpoints[rand][1],checkpoints[rand][2],checkpoints[rand][3]);
JOB2[playerid] = 0;
jobs[playerid] = 20; // Give them a Combat Shotgun
}
if(listitem == 4) // They selected the third item - Desert Eagle
{
if(JOB[playerid] == 0) return SendClientMessage(playerid, 0xFFFFFFF, "[ JOB ]Nejsi zde zaměstnбn!");
JOB[playerid]= 0;
SendClientMessage(playerid,0xFFFFFFF,"Podal jsi vэpove");
// Give them a Combat Shotgun
}
}
return 1;// We handled a dialog, so return 1. Just like OnPlayerCommandText.
}
return 0;
}
public OnPlayerConnect(playerid)
{
/* new string[128];
format(string,sizeof(string),"Body %s");
ShowPlayerDialog(playerid, DIALOG_SECURITY, DIALOG_STYLE_MSGBOX,"Mission", string, "OK", "Esc");*/
// new string[128],Body[5];
//format(string,sizeof string,"Body hrбče %s - %d",Jmeno(playerid),Body[playerid]);
//SendClientMessageToAll(0xFFFFFFAA,string);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
SetPlayerPos(playerid,1905.1967,937.9476,10.8347);
return 1;
}
stock Jmeno(playerid)
{
new n[MAX_PLAYER_NAME];
GetPlayerName(playerid,n,sizeof(n));
return n;
}