Ripple - Unique | FPS | No Lag/Lead-Aim | DM | -
RedFusion - 02.08.2013
Ripple DM
UNIQUE!
I'm releasing this script because i lack time to host / develop it any further, bugs may be found and i will not fix them.
This is why i'm releasing it, in hope of someone to develop this further (if needed) and host it!
Features
- Lag/Lead-aim removed!
- First person view!
- Textdraws & Mouse menus
- 4 Modes (S&D, DM, TDM, K&C) and ~40 maps!
- Time, Weather and Game cycle
- Level system (Unlock better weapons)
- Tracks FPS, Ping & Packetloss (+ Textdraws)
- Level system (Unlock better weapons)
- Change your name, reset your stats, etc (No commands)
- Save stats (SQLite)
- More!
Commands
Admins /Kick /Ban /Unban /Promote /Demote /Goto /Get
Pictures












Credits
Fuse (Me)
****** (sscanf, whirlpool, foreach)
Zeex (ZCMD)
MP2 (Cam Fix)
Torbio, Southclaw (Progress Bar)
SA:MP Dev Team (Misc.)
Code
Gamemode
Gamemode Include (Commands)
Gamemode Include (Functions)
Gamemode Include (Settings / Macros / etc)
Gamemode Include (Variables)
Plugin, Include (sscanf)
Plugin (Whirlpool)
Include (ZCMD)
Include (Camera spectate fix)
Include (Progress Bar)
Include (foreach)
Place the gamemode includes in a subfolder within the serverfolder, named ripple
Re: Ripple - Unique | FPS | No Lag/Lead-Aim | DM | -
redreaper666 - 02.08.2013
Great Job with the firstperson cam fix.
Its exactly how i fixed it so nice found there buddy

Though i dont like that u use that many includes and plugins.
But still great work there.
Re: Ripple - Unique | FPS | No Lag/Lead-Aim | DM | -
Niko_boy - 02.08.2013
nice stuffZ! really nice
Re: Ripple - Unique | FPS | No Lag/Lead-Aim | DM | -
dEcooR - 02.08.2013
Wow i like that choosing weapons xD
Re: Ripple - Unique | FPS | No Lag/Lead-Aim | DM | -
Voksha - 08.08.2013
how to run that?
Re: Ripple - Unique | FPS | No Lag/Lead-Aim | DM | -
XtremeR - 09.08.2013
Great work! Keep it up.
Re: Ripple - Unique | FPS | No Lag/Lead-Aim | DM | -
Lucky™ - 09.08.2013
Can you just make archive file of these files/folders? It would be great + Great release
Re: Ripple - Unique | FPS | No Lag/Lead-Aim | DM | -
MAC97 - 11.08.2013
nice gamemode man

its so unique and very nice
Re: Ripple - Unique | FPS | No Lag/Lead-Aim | DM | -
JeaSon - 11.08.2013
nice gamemode

good work keep it up
Re : Ripple - Unique | FPS | No Lag/Lead-Aim | DM | -
Matnix - 11.08.2013
A great work, keep it up.
Respuesta: Ripple - Unique | FPS | No Lag/Lead-Aim | DM | -
Glimma - 11.08.2013
It is well optimized.
Re: Ripple - Unique | FPS | No Lag/Lead-Aim | DM | -
Voksha - 14.08.2013
Someone say me "how to run that" ? PLEASE -.-"
Re: Ripple - Unique | FPS | No Lag/Lead-Aim | DM | -
verlaj - 14.08.2013
Gonna try this out
Re: Ripple - Unique | FPS | No Lag/Lead-Aim | DM | -
iWind - 14.08.2013
I like the packetloss detecting and removed lag aim.
Re: Ripple - Unique | FPS | No Lag/Lead-Aim | DM | -
RedFusion - 15.08.2013
Thanks for the positive feedback!
******: I use the same layout for all my gamemodes.
Re: Ripple - Unique | FPS | No Lag/Lead-Aim | DM | -
MSuperXX - 15.08.2013
Good job but I have a question, is that script is fully scratch?
Re: Ripple - Unique | FPS | No Lag/Lead-Aim | DM | -
RedFusion - 15.08.2013
Quote:
Originally Posted by MSuperXX
Good job but I have a question, is that script is fully scratch?
|
Yes, it's written from scratch
Re: Ripple - Unique | FPS | No Lag/Lead-Aim | DM | -
x96664 - 18.08.2013
According to the pictures gamemode looks great. But I have one question, what are the benefits when commands,variables etc. are in another script ?
Re: Ripple - Unique | FPS | No Lag/Lead-Aim | DM | -
RedFusion - 18.08.2013
Quote:
Originally Posted by x96664
According to the pictures gamemode looks great. But I have one question, what are the benefits when commands,variables etc. are in another script ?
|
None really, i just find it easier to organize stuff this way.
Re: Ripple - Unique | FPS | No Lag/Lead-Aim | DM | -
Postalityjr - 21.08.2013
Very nice release however it seems like I ever aim my weapon (Right Mouse button) it goes into 3rd person for a second until going back to first person. Did I do something wrong?