It means you need to learn how to code.
I have to put all the codes in the script? I mean upload the codes that are in yom_buttons?
Код:
#include <a_samp>
#include <core>
#include <float>
new glob0;
new glob4;
new glob8;
new globC;
new glob10;
new glob14;
new glob18;
new glob1C[698];
new globB04[201][505];
public OnFilterScriptInit()
{
if(glob1C)
{
glob0 = funcidx(32) != -1;
glob4 = funcidx(132) != -1;
glob8 = funcidx(244) != -1;
globC = funcidx(364) != -1;
glob10 = funcidx(464) != -1;
glob14 = funcidx(564) != -1;
glob18 = funcidx(680) != -1;
glob1C = 1;
Streamer_RegisterInterface();
}
;(-1 != funcidx(796))
{
return CallLocalFunction(908, 1020);
}
return 1;
}
public OnGameModeInit()
{
if(!glob1C)
{
glob0 = funcidx(1024) != -1;
glob4 = funcidx(1124) != -1;
glob8 = funcidx(1236) != -1;
globC = funcidx(1356) != -1;
glob10 = funcidx(1456) != -1;
glob14 = funcidx(1556) != -1;
glob18 = funcidx(1672) != -1;
glob1C = 1;
Streamer_RegisterInterface();
}
if(-1 != funcidx(1788))
{
return CallLocalFunction(1884, 1980);
}
return 1;
}
public OnPlayerConnect(playerid)
{
if(!IsPlayerNPC(playerid))
{
Streamer_AddPlayer(playerid);
}
if(glob0)
{
return CallLocalFunction(1984, 2084, playerid);
}
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
if(!IsPlayerNPC(playerid))
{
Streamer_RemovePlayer(playerid);
}
if(glob4)
{
return CallLocalFunction(2092, 2204, playerid, reason);
}
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(!IsPlayerNPC(playerid))
{
Streamer_VerifyPickup(playerid, pickupid);
}
if(glob8)
{
return CallLocalFunction(2216, 2336, playerid, pickupid);
}
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
if(!IsPlayerNPC(playerid))
{
Streamer_VerifyCheckpoint(playerid, 2, 0);
}
if(globC)
{
return CallLocalFunction(2348, 2448, playerid);
}
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
if(!IsPlayerNPC(playerid))
{
Streamer_VerifyCheckpoint(playerid, 2, 1);
}
if(glob10)
{
return CallLocalFunction(2456, 2556, playerid);
}
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
if(!IsPlayerNPC(playerid))
{
Streamer_VerifyCheckpoint(playerid, 3, 0);
}
if(glob14)
{
return CallLocalFunction(2564, 2680, playerid);
}
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
if(!IsPlayerNPC(playerid))
{
Streamer_VerifyCheckpoint(playerid, 3, 1);
}
if(glob18)
{
return CallLocalFunction(2688, 2804, playerid);
}
return 1;
}
public Streamer_PublicFunction()
{
new Float:var0 = 0.0;
CreatePickup(0, 0, 0.0, 0.0, 0.0, 0);
CreatePlayer3DTextLabel(0, 2812, 0, 0, 0, 0, 0, 0, 0, 0);
CreatePlayerObject(0, 0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0);
DeletePlayer3DTextLabel(0, 0);
DestroyPickup(0);
DestroyPlayerObject(0, 0);
DisablePlayerCheckpoint(0);
DisablePlayerRaceCheckpoint(0);
GetPlayerInterior(0);
GetPlayerPos(0, var0, var0, var0);
GetPlayerState(0);
GetPlayerVirtualWorld(0);
GetVehiclePos(0, var0, var0, var0);
MovePlayerObject(0, 0, 0.0, 0.0, 0.0, 0.0);
RemovePlayerMapIcon(0, 0);
SetPlayerCheckpoint(0, 0.0, 0.0, 0.0, 0.0);
SetPlayerMapIcon(0, 0, 0.0, 0.0, 0.0, 0, 0x00000000, 0);
SetPlayerObjectPos(0, 0, 0.0, 0.0, 0.0);
SetPlayerObjectRot(0, 0, 0.0, 0.0, 0.0);
SetPlayerRaceCheckpoint(0, 0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
StopPlayerObject(0, 0);
UpdatePlayer3DTextLabelText(0, 0, 0, 2816);
return 1;
}
Float:functionFDC(Float:arg0, Float:arg1, arg2)
{
new Float:var0[4];
for(new var1 = 0; var1 < 3; var1++)
{
var0[var1] = arg0[var1] - arg1[var1];
var0[var1] = var0[var1] * var0[var1];
}
var0[3] = var0[0] + var0[1] + var0[2];
return (arg2 ? floatsqroot(var0[3]) : var0[3]);
}
Float:function1250(Float:arg0, Float:arg1)
{
new var0[2], var1[2], Float:var2 = 0.0;
for(new var3 = 0; var3 < 2; var3++)
{
var0[var3] = arg0[var3] < arg1[var3];
var1[var3] = (var0[var3] ? arg1[var3] - arg0[var3] : arg0[var3] - arg1[var3]);
}
var2 = atan2(var1[1], var1[0]);
var2 = (var0[0] ? 270.0 + var2 : 90.0 - var2);
var2 = (var0[1] ? var2 : 180.0 - var2);
return var2;
}
function15C0(Float:arg0, &Float:arg1)
{
new var0 = 4294967295, Float:var1 = 100000.0;
for(new var2 = 1, new var3, new var4 = 0, FS_GetHighestButtonID(), var3 = FS_GetHighestButtonID(); var2 <= var3; var2++)
{
if(globB04[var2][0])
{
arg1 = functionFDC(arg0, globB04[var2], 1);
if(arg1 < var1)
{
var1 = arg1;
var0 = var2;
}
}
}
arg1 = var1;
return var0;
}
public FS_CreateButton(arg0, arg1, arg2, arg3, arg4)
{
new var0 = 0;
for(var0 = 1; var0 <= 200; var0++)
{
if(!globB04[var0][0])
{
}
else
{
}
}
globB04[var0][506] = CreateDynamicObject(2886, arg0, arg1, arg2, 0, 0, arg3, arg4, 4294967295, 4294967295, 1128792064);
globB04[var0][502] = arg0;
globB04[var0][503] = arg1;
globB04[var0][504] = arg2;
globB04[var0][505] = arg3;
globB04[var0][1] = 0;
globB04[var0][0] = 1;
for(new var1 = 0; var1 < 500; var1++)
{
globB04[var0][var1] = 1;
}
return var0;
}
public FS_DestroyButton(arg0)
{
if(FS_IsValidButton(arg0))
{
CallRemoteFunction(411252, 411324, arg0);
globB04[arg0][0] = 0;
DestroyDynamicObject(globB04[arg0][506]);
}
return 0;
}
public FS_SetButtonPos(arg0, arg1, arg2, arg3, arg4)
{
if(FS_IsValidButton(arg0))
{
new var0 = globB04[arg0][506];
SetDynamicObjectPos(var0, arg1, arg2, arg3);
SetDynamicObjectRot(var0, 0, 0, arg4);
globB04[arg0][502] = arg1;
globB04[arg0][503] = arg2;
globB04[arg0][504] = arg3;
globB04[arg0][505] = arg4;
}
return 0;
}
public FS_MoveButton(arg0, arg1, arg2, arg3, arg4)
{
if(FS_IsValidButton(arg0))
{
MoveDynamicObject(globB04[arg0][506], arg1, arg2, arg3, arg4);
globB04[arg0][1] = 1;
globB04[arg0][502] = 1203982323;
globB04[arg0][503] = 1203982323;
globB04[arg0][504] = 1203982323;
}
return 0;
}
public FS_StopButton(arg0)
{
if(FS_IsValidButton(arg0))
{
StopDynamicObject(globB04[arg0][506]);
}
return 0;
}
public FS_IsValidButton(arg0)
{
return 0;
}
public FS_GetHighestButtonID()
{
if(globB04[arg0][0])
{
}
if(arg0 <= 200)
{
}
if(0 < --var0)
{
if(globB04[var0][0])
{
return var0;
}
}
else
{
}
return -1;
}
public FS_GetButtonObjectID(arg0)
{
return (FS_IsValidButton(arg0) ? globB04[arg0][506] : 65535);
}
public FS_GetObjectButtonID(arg0)
{
for(new var0 = 1, new var1, new var2 = 0, FS_GetHighestButtonID(), var1 = FS_GetHighestButtonID(); var0 <= var1; var0++)
{
if(globB04[var0][0] && globB04[var0][506] == arg0)
{
return var0;
}
}
return -1;
}
public FS_PrintButtonsInfos()
{
print("\n ЪДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДї\n і Buttons Informations і\n ГДДДДДДДДВДДДДДДДДВДДДДДДДДДВДДДДДДДДДВДДДДДДДДДВДДДДДДДДДґ\n іButtonIDіObjectIDі X і Y і Z і A і\n ГДДДДДДДДЕДДДДДДДДЕДДДДДДДДДЕДДДДДДДДДЕДДДДДДДДДЕДДДДДДДДДґ");
for(new var0 = 1; var0 <= 200; var0++)
{
if(globB04[var0][0])
{
printf(" і%8dі%8dі%6.2fі%6.2fі%6.2fі%6.2fі", var0, globB04[var0][506], globB04[var0][502], globB04[var0][503], globB04[var0][504], globB04[var0][505]);
}
}
print(" АДДДДДДДДБДДДДДДДДБДДДДДДДДДБДДДДДДДДДБДДДДДДДДДБДДДДДДДДДЩ\n");
return 0;
}
public Float:FS_GetDistanceToButton(arg0, arg1, arg2, arg3)
{
if(FS_IsValidButton(arg0))
{
new Float:var0[3];
var0[0] = arg1;
var0[1] = arg2;
var0[2] = arg3;
return functionFDC(var0, globB04[arg0], 1);
}
return -1.0;
}
public FS_TeleportPlayerToButton(playerid, arg1)
{
if(FS_IsValidButton(arg1) && !globB04[arg1][1])
{
new var0 = globB04[arg1][505];
SetPlayerPos(playerid, globB04[arg1][502] - (0.6499 * floatsin(-var0, 1)), globB04[arg1][503] - (0.6499 * floatcos(-var0, 1)), globB04[arg1][504] - 0.6299);
SetPlayerFacingAngle(playerid, -var0);
SetCameraBehindPlayer(playerid);
}
return 0;
}
public FS_ToggleButtonEnabledForPlayer(arg0, arg1, arg2)
{
if(FS_IsValidButton(arg1))
{
globB04[arg1][arg0] = arg2;
}
return 0;
}
public FS_ToggleButtonEnabled(arg0, arg1)
{
if(FS_IsValidButton(arg0))
{
new var0 = 0;
while(++var0 < 500)
{
globB04[arg0][var0] = arg1;
}
}
return 0;
}
public OnPlayerPressButton_Delay(playerid, arg1)
{
PlayerPlaySound(playerid, 1083, 0.0, 0.0, 0.0);
CallRemoteFunction(412944, 413024, playerid, arg1);
return 0;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(GetPlayerState(playerid) == 1)
{
if(newkeys & 16)
{
new Float:var0 = 0.0, Float:var1 = 0.0, Float:var2[3], var3 = 0;
GetPlayerPos(playerid, var2, var2, var2);
var3 = function15C0(var2, var0);
if(-1 != var3 && globB04[var3][playerid] && var0 <= 1.2999)
{
var1 = function1250(var2, globB04[var3]);
SetPlayerFacingAngle(playerid, var1);
SetPlayerPos(playerid, globB04[var3][502] - (0.6499 * floatsin(-var1, 1)), globB04[var3][503] - (0.6499 * floatcos(-var1, 1)), globB04[var3][504] - 0.6299);
ApplyAnimation(playerid, "HEIST9", "Use_SwipeCard", 10.0, 0, 0, 0, 0, 0, 0);
SetTimerEx("OnPlayerPressButton_Delay", 500, false, "ii", playerid, var3);
}
}
}
return 0;
}
public OnObjectMoved(objectid)
{
new var0 = FS_GetObjectButtonID(objectid);
if(-1 != var0)
{
new Float:var1[3];
GetObjectPos(objectid, var1, var1, var1);
globB04[var0][502] = var1[0];
globB04[var0][503] = var1[1];
globB04[var0][504] = var1[2];
globB04[var0][1] = 0;
CallRemoteFunction(413236, 413292, var0);
}
return 0;
}
public Streamer_OnPlayerConnect(playerid)
{
ApplyAnimation(playerid, "HEIST9", "Use_SwipeCard", 10.0, 0, 0, 0, 0, 0, 0);
return 0;
}
public Streamer_OnGameModeInit()
{
return 1;
}
public OnGameModeExit()
{
for(new var0 = 1; var0 <= 200; var0++)
{
if(globB04[var0][0])
{
FS_DestroyButton(var0);
}
}
return 1;
}