CP and Random -
RonnyCZ - 01.08.2013
Hello throws me this error:
C:\Documents and Settings\Ronny\Plocha\zk.pwn(81) : error 017: undefined symbol "checkpoints"
C:\Documents and Settings\Ronny\Plocha\zk.pwn(81) : error 029: invalid expression, assumed zero
C:\Documents and Settings\Ronny\Plocha\zk.pwn(81) : warning 215: expression has no effect
C:\Documents and Settings\Ronny\Plocha\zk.pwn(82) : error 017: undefined symbol "checkpoints"
C:\Documents and Settings\Ronny\Plocha\zk.pwn(82) : warning 215: expression has no effect
C:\Documents and Settings\Ronny\Plocha\zk.pwn(82) : error 001: expected token: ";", but found "]"
C:\Documents and Settings\Ronny\Plocha\zk.pwn(82) : error 029: invalid expression, assumed zero
C:\Documents and Settings\Ronny\Plocha\zk.pwn(82) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
6 Errors.
Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#define DIALOG_SECURITY 100
#define DIALOG_SECURITY2 200
new SecurityMission;
new JOB2[MAX_PLAYERS]; // Security Povolanн
new JOB[MAX_PLAYERS];
new pickup_security;
//new checkpoints;
new jobs[MAX_PLAYERS];//...
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print("JOB JOB");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
public OnGameModeInit()
{
SetGameModeText("Test Mod");
pickup_security = CreatePickup(1581, 1, 1904.4683,964.6888,10.8203,-1);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid == pickup_security)
{
ShowPlayerDialog(playerid,DIALOG_SECURITY,DIALOG_STYLE_LIST,"Security","Zaměstnat se\nSkin\nInformace\nZačнt Mise\nVэpověd","Vybrat","Odejнt");
}
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 1)
{
if(response) // If they clicked 'Select' or double-clicked a weapon
{
// Give them the weapon
if(listitem == 0) // They selected the first item - Desert Eagle
{
if(JOB[playerid] == 1) return SendClientMessage(playerid, 0xFFFFFFF, "[ JOB ] Here you're busy!");
JOB[playerid]= 1;
SendClientMessage(playerid,0xFFFFFFF,"You are employed by Security! Here you're busy!");
}
if(listitem == 1) // They selected the second item - AK-47
{
SetPlayerSkin(playerid,71);
}
if(listitem == 2) // They selected the third item - Desert Eagle
{
ShowPlayerDialog(playerid,DIALOG_SECURITY2,DIALOG_STYLE_MSGBOX,"Information Security "," Topped","OK",""); // Give them a Combat Shotgun
}
if(listitem == 3) // They selected the third item - Desert Eagle
{
if(jobs[playerid] == 20) return SendClientMessage(playerid, 0xFFFFFF, "[ JOB ] I do mission!");
SecurityMission = CreateVehicle(428,1905.1967,937.9476,10.8259,0, 0, 1, -1);
PutPlayerInVehicle(playerid,SecurityMission,0);//dela to vsude nebo jenom tady to nevнm ale kdyћ začnu misi tak prvnн CP jde dobře pak mб bэt druhej a je u birgady :/
new rand = random(sizeof(checkpoints));
SetPlayerCheckpoint(playerid,2,checkpoints[rand][0],checkpoints[rand][1],checkpoints[rand][2]/*,0,0,0,5.0*/);
JOB2[playerid] = 0;
jobs[playerid] = 20; // Give them a Combat Shotgun
}
if(listitem == 4) // They selected the third item - Desert Eagle
{
if(JOB[playerid] == 0) return SendClientMessage(playerid, 0xFFFFFFF, "[ JOB ]You are not employed here!");
JOB[playerid]= 0;
SendClientMessage(playerid,0xFFFFFFF,"You have given testimony");
// Give them a Combat Shotgun
}
}
return 1;// We handled a dialog, so return 1. Just like OnPlayerCommandText.
}
return 0;
}
public OnPlayerEnterCheckpoint(playerid)
{
switch(JOB2[playerid])
{
new Float: checkpoints[][3] =
{
{ 379.9200,2223.7539,42.0938},
{ 901.1568,1998.0510,60.9141 },
{ 1713.6024,1605.5175,10.0156 },
{ 2597.7217,2269.4827,10.8133 },
{ 523.5439,2590.9675,53.4141 },
{ 1485.0864,2539.3105,55.8359 },
{ 2260.9390,2314.3367,4.8125 },
{ 2619.0334,1398.3802,7.1016 }
};
}
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
SetPlayerPos(playerid,2176.9985,1682.7179,10.8203);
return 1;
}
Re: CP and Random -
RonnyCZ - 01.08.2013
Help Me Please
Re: CP and Random -
Necip - 01.08.2013
Here, hope it works.
pawn Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#define DIALOG_SECURITY 100
#define DIALOG_SECURITY2 200
new SecurityMission;
new JOB2[MAX_PLAYERS]; // Security Povolanн
new JOB[MAX_PLAYERS];
new pickup_security;
//new checkpoints;
new jobs[MAX_PLAYERS];//...
new Float: checkpoints[][8] =
{
{ 379.9200,2223.7539,42.0938},
{ 901.1568,1998.0510,60.9141 },
{ 1713.6024,1605.5175,10.0156 },
{ 2597.7217,2269.4827,10.8133 },
{ 523.5439,2590.9675,53.4141 },
{ 1485.0864,2539.3105,55.8359 },
{ 2260.9390,2314.3367,4.8125 },
{ 2619.0334,1398.3802,7.1016 }
};
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print("JOB JOB");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
public OnGameModeInit()
{
SetGameModeText("Test Mod");
pickup_security = CreatePickup(1581, 1, 1904.4683,964.6888,10.8203,-1);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid == pickup_security)
{
ShowPlayerDialog(playerid,DIALOG_SECURITY,DIALOG_STYLE_LIST,"Security","Zame(stnat se\nSkin\nInformace\nZac(нt Mise\nVэpove(d","Vybrat","Odejнt");
}
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
switch(JOB2[playerid])
{
case 1:
{
/* new Float: checkpoints[][8] =
{
{ 379.9200,2223.7539,42.0938},
{ 901.1568,1998.0510,60.9141 },
{ 1713.6024,1605.5175,10.0156 },
{ 2597.7217,2269.4827,10.8133 },
{ 523.5439,2590.9675,53.4141 },
{ 1485.0864,2539.3105,55.8359 },
{ 2260.9390,2314.3367,4.8125 },
{ 2619.0334,1398.3802,7.1016 }
};*/
}
}
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 1)
{
if(response) // If they clicked 'Select' or double-clicked a weapon
{
// Give them the weapon
if(listitem == 0) // They selected the first item - Desert Eagle
{
if(JOB[playerid] == 1) return SendClientMessage(playerid, 0xFFFFFFF, "[ JOB ] Here you're busy!");
JOB[playerid]= 1;
SendClientMessage(playerid,0xFFFFFFF,"You are employed by Security! Here you're busy!");
}
if(listitem == 1) // They selected the second item - AK-47
{
SetPlayerSkin(playerid,71);
}
if(listitem == 2) // They selected the third item - Desert Eagle
{
ShowPlayerDialog(playerid,DIALOG_SECURITY2,DIALOG_STYLE_MSGBOX,"Information Security "," Topped","OK",""); // Give them a Combat Shotgun
}
if(listitem == 3) // They selected the third item - Desert Eagle
{
if(jobs[playerid] == 20) return SendClientMessage(playerid, 0xFFFFFF, "[ JOB ] I do mission!");
SecurityMission = CreateVehicle(428,1905.1967,937.9476,10.8259,0, 0, 1, -1);
PutPlayerInVehicle(playerid,SecurityMission,0);//dela to vsude nebo jenom tady to nevнm ale když zac(nu misi tak prvnн CP jde dobr(e pak mб bэt druhej a je u birgady :/
new rand = random(sizeof(checkpoints));
SetPlayerCheckpoint(playerid,2,checkpoints[rand][0],checkpoints[rand][1],checkpoints[rand][2]);
JOB2[playerid] = 0;
jobs[playerid] = 20; // Give them a Combat Shotgun
}
if(listitem == 4) // They selected the third item - Desert Eagle
{
if(JOB[playerid] == 0) return SendClientMessage(playerid, 0xFFFFFFF, "[ JOB ]You are not employed here!");
JOB[playerid]= 0;
SendClientMessage(playerid,0xFFFFFFF,"You have given testimony");
// Give them a Combat Shotgun
}
}
return 1;// We handled a dialog, so return 1. Just like OnPlayerCommandText.
}
return 0;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
SetPlayerPos(playerid,2176.9985,1682.7179,10.8203);
return 1;
}
Re: CP and Random -
RonnyCZ - 01.08.2013
Thank you so much