// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
new Text:welcomeText;
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
welcomeText = TextDrawCreate(240.0,580.0,"Welcome to my SA-MP server");
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
TextDrawShowForPlayer(playerid,welcomeText);
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
D:\GTA server maker\gamemodes\Textdrawtest.pwn(38) : warning 217: loose indentation D:\GTA server maker\gamemodes\Textdrawtest.pwn(40) : warning 217: loose indentation Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 2 Warnings.
public OnPlayerConnect(playerid)
{
INI_ParseFile( user_ini_file( playerid ), "load_user_%s", .bExtra = true, .extra = playerid );
if(pvmodel > 0)
{
new name[MAX_PLAYER_NAME] , str[2000];
GetPlayerName(playerid, name, MAX_PLAYER_NAME);
format(str,sizeof(str),"%s's\nprivate vehicle",name);
pv3d = Create3DTextLabel(str, COLOR_WHITE, 0.0, 0.0, -99.0, 20.0, 0, 0);
bveh = AddStaticVehicle(pvmodel,0,0,0,0,6,7);
pv = 1;
Attach3DTextLabelToVehicle(pv3d,bveh,0,0,0);
}
return 1;
}
stock user_ini_file(playerid)
{
new
string[ 128 ],
user_name[ MAX_PLAYER_NAME ]
;
GetPlayerName( playerid, user_name, MAX_PLAYER_NAME );
format( string, sizeof ( string ), "%s.ini", user_name );
/* scriptfiles directory */
return
string;
}
forward @load_user_position( playerid, name[], value[] );
@load_user_position( playerid, name[], value[] )
{
INI_Int("Bought private vehicle", pv );
INI_Int("Private vehicle model", pvmodel );
return ( 1 );
}
public OnPlayerDisconnect(playerid, reason)
{
new INI:File = INI_Open( user_ini_file( playerid ) );
INI_SetTag( File, "Private vehicle" );
INI_WriteInt( File, "Bought private vehicle", pv );
INI_WriteInt( File, "Private vehicle model", pvmodel );
INI_Close( File );
DestroyVehicle(bveh);
return 1;
}
new vs; new pvmodel; new Text3D:pv3d; new pv = 0; new bveh;

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For the textdraw problem you have to show the textdraw to a player: https://sampwiki.blast.hk/wiki/TextDrawShowForPlayer
Also I recommend you use https://sampforum.blast.hk/showthread.php?tid=117851 for making textdraws.. About the y_ini saving don't save onplayerdisconnect, because sometimes it will save empty files on restart.. Just save when he buys a vehicle. |