public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
HeadSacertos[playerid]++;
if(HeadSacertos[playerid] == 4 && HeadStick[playerid] > GetTickCount())
return Kill(playerid), SetPlayerHealth(playerid, 0);
HeadStick[playerid] = GetTickCount() + 3000;
return 1;
}
OnPlayerSpawn ..
HeadSacertos[playerid] = 0;