Код:
stock PlayerInfo(playerid, Team)
{
if(Team == TeamBeginner) {
SetSpawnInfo(playerid, TeamBeginner, Player[playerid][pSkin], 0, 0, 4, 0, 326,1, 0,0, 0,0);
SetPlayerTeam(playerid, TeamBeginner);
SetPlayerColor(playerid, TeamColorBeginner);
SetPlayerPos(playerid, 0, 0, 4);
SetPlayerFacingAngle(playerid, 90);
} else if(Team == TeamCivil) {
SetSpawnInfo(playerid, TeamCivil, Player[playerid][pSkin], 0, 0, 4, 0, 333,1, 0,0, 0,0);
SetPlayerTeam(playerid, TeamCivil);
SetPlayerColor(playerid, TeamColorCivil);
SetPlayerPos(playerid, 0, 0, 4);
SetPlayerFacingAngle(playerid, 90);
} else if(Team == TeamRacer) {
SetSpawnInfo(playerid, TeamRacer, Player[playerid][pSkin], 0, 0, 4, 0, 336,1, 0,0, 0,0);
SetPlayerTeam(playerid, TeamRacer);
SetPlayerColor(playerid, TeamColorRacer);
SetPlayerPos(playerid, 0, 0, 4);
SetPlayerFacingAngle(playerid, 90);
} else if(Team == TeamBiker) {
SetSpawnInfo(playerid, TeamBiker, Player[playerid][pSkin], 0, 0, 4 ,0, 331,1, 0,0, 0,0);
SetPlayerTeam(playerid, TeamBiker);
SetPlayerColor(playerid, TeamColorBiker);
SetPlayerPos(playerid, 0, 0, 4);
SetPlayerFacingAngle(playerid, 90);
} else if(Team == TeamSwat) {
SetSpawnInfo(playerid, TeamSwat, Player[playerid][pSkin], 0, 0, 4, 0, 334,1, 0,0, 0,0);
SetPlayerTeam(playerid, TeamSwat);
SetPlayerColor(playerid, TeamColorSwat);
SetPlayerPos(playerid, 0, 0, 4);
SetPlayerFacingAngle(playerid, 90);
}
return 1;
}
stock PlayerLevelGuns(playerid, level, Team)
{
if(Team == TeamBeginner) {
GivePlayerWeapon(playerid, 326,1);
} else if(Team == TeamCivil) {
GivePlayerWeapon(playerid, 333,1);
} else if(Team == TeamRacer) {
GivePlayerWeapon(playerid, 336,1);
} else if(Team == TeamBiker) {
GivePlayerWeapon(playerid, 331,1);
} else if(Team == TeamSwat) {
GivePlayerWeapon(playerid, 334,1);
}
if(level > -1){ GivePlayerWeapon(playerid, 346,15000); }
if(level > 1){ GivePlayerWeapon(playerid, 349,15000); }
if(level > 2){ GivePlayerWeapon(playerid, 342,15000); }
if(level > 4){ GivePlayerWeapon(playerid, 353,15000); }
if(level > 6){ GivePlayerWeapon(playerid, 356,15000); }
if(level > 8){ GivePlayerWeapon(playerid, 372,15000); }
if(level > 9){ GivePlayerWeapon(playerid, 358,15000); }
}