OnPlayerClickTextDraw -
RandomDude - 31.07.2013
pawn Код:
public OnPlayerClickTextDraw(playerid, Text:clickedid)
{
if(clickedid == CommandHelp[3])
{
for(new i = 0; i < sizeof(TextDraw); i++)
{
TextDrawShowForPlayer(playerid, Generalcmds[i]);
TextDrawHideForPlayer(playerid, CommandHelp[i]);
}
}
else if(clickedid == CommandHelp[4])
{
SetPlayerPos(playerid, -1424.6083, -290.9622, 14.1484);
SetPlayerFacingAngle(playerid, 134.9570);
}
else if(clickedid == CommandHelp[5])
{
SetPlayerPos(playerid, 1688.7990, 1447.7753, 10.7675);
SetPlayerFacingAngle(playerid, 267.3902);
}
// Hide the textdraws after the player has teleport himself.
for(new i = 0; i < sizeof(TextDraw); i++)
{
TextDrawHideForPlayer(playerid, Generalcmds[i]);
//TextDrawHideForPlayer(playerid, CommandHelp[i]);
}
CancelSelectTextDraw(playerid);
return 1;
}
pawn Код:
CMD:cmdds(playerid)
{
for(new i = 0; i < sizeof(TextDraw); i++)
{
TextDrawShowForPlayer(playerid, CommandHelp[i]);
SelectTextDraw(playerid, RED);
}
return 1;
}
pawn Код:
CommandHelp[3] = TextDrawCreate(13.118605, 175.000091, "click here here ! :D");
TextDrawLetterSize(CommandHelp[3], 0.449999, 1.600000);
TextDrawAlignment(CommandHelp[3], 1);
TextDrawColor(CommandHelp[3], -1);
TextDrawSetShadow(CommandHelp[3], 0);
TextDrawSetOutline(CommandHelp[3], 1);
TextDrawBackgroundColor(CommandHelp[3], 51);
TextDrawFont(CommandHelp[3], 1);
TextDrawSetProportional(CommandHelp[3], 1);
pawn Код:
new Text: CommandHelp[9];
The problem is in game it shows the arrow but when I hover over it , it does not show the color nor does it let me click on it -_-
Re: OnPlayerClickTextDraw -
RandomDude - 31.07.2013
pawn Код:
for(new i = 0; i < sizeof(TextDraw); i++)
{
TextDrawHideForPlayer(playerid, Generalcmds[i]);
//TextDrawHideForPlayer(playerid, CommandHelp[i]);
}
I changed DrawHideForPlayer on Generalcmds[i] to
DrawShowForPlayer and now when I click escape it shows generalcmds
Re: OnPlayerClickTextDraw -
RandomDude - 31.07.2013
...........................
Re: OnPlayerClickTextDraw -
RandomDude - 31.07.2013
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Re: OnPlayerClickTextDraw -
RandomDude - 31.07.2013
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Re: OnPlayerClickTextDraw -
RandomDude - 31.07.2013
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Respuesta: OnPlayerClickTextDraw -
Marricio - 01.08.2013
This has happened me before many times. You need to set the textdraw's text size otherwise it will not work. It's
not the same as LetterSize, LetterSize defines the text/characters size and TextSize defines the clickable area for use with TextDrawSetSelectable, whether a box is shown or not.
https://sampwiki.blast.hk/wiki/TextDrawTextSize
Re: OnPlayerClickTextDraw -
RandomDude - 01.08.2013
I have textdrawsize for the box but why not for the letters?
What size am I ment to set them now whats default to make them clickable?
AW: OnPlayerClickTextDraw -
CutX - 01.08.2013
okey, lets say, this is your textdraw:
Код:
AT_M_TD[3] = TextDrawCreate(179.000000, 336.000000, "News-Heli~n~~g~120000$");
TextDrawBackgroundColor(AT_M_TD[3], 255);
TextDrawFont(AT_M_TD[3], 1);
TextDrawLetterSize(AT_M_TD[3], 0.500000, 1.200000);
TextDrawColor(AT_M_TD[3], -1);
TextDrawSetOutline(AT_M_TD[3], 0);
TextDrawSetProportional(AT_M_TD[3], 1);
TextDrawSetShadow(AT_M_TD[3], 1);
TextDrawUseBox(AT_M_TD[3], 1);
TextDrawBoxColor(AT_M_TD[3], -2038003969);
TextDrawTextSize(AT_M_TD[3], 256.000000, 0.000000);
now if you would like to make it clickable, we add
"TextDrawSetSelectable(AT_M_TD[3],1);"
to it. But we're not done yet, to tell the server wich area is clickable,
we edit: "TextDrawTextSize(AT_M_TD[3], 256.000000, 0.000000);"
we will edit the Y acis part, as the X axis is always fine.
lets say we add 22 to the Y axis, the textdraw would now look like:
Код:
AT_M_TD[3] = TextDrawCreate(179.000000, 336.000000, "News-Heli~n~~g~120000$");
TextDrawBackgroundColor(AT_M_TD[3], 255);
TextDrawFont(AT_M_TD[3], 1);
TextDrawLetterSize(AT_M_TD[3], 0.500000, 1.200000);
TextDrawColor(AT_M_TD[3], -1);
TextDrawSetOutline(AT_M_TD[3], 0);
TextDrawSetProportional(AT_M_TD[3], 1);
TextDrawSetShadow(AT_M_TD[3], 1);
TextDrawUseBox(AT_M_TD[3], 1);
TextDrawBoxColor(AT_M_TD[3], -2038003969);
TextDrawTextSize(AT_M_TD[3], 256.000000, 22.000000);
TextDrawSetSelectable(AT_M_TD[3],1);
and is clickable
Re: OnPlayerClickTextDraw -
RandomDude - 01.08.2013
Oh you put it under the textdraw -_- Thank You Very Much