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[Map] Fort Carson Zombie Survival. - Printable Version

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+---- Thread: [Map] Fort Carson Zombie Survival. (/showthread.php?tid=455077)



Fort Carson Zombie Map - punklord - 31.07.2013

A simple yet medium sized map consisting of a Medical Center which can be used as a Spawn Area,Refugee Area or a Zombie RP Map.

Sliding gates can be scripted in the map,so that you could allow only Humans into it or such or rather just leave it.

There's the code as long as I'm credited.


[ame="http://www.youtube.com/watch?v=dNeZura64LY"]http://www.youtube.com/watch?v=dNeZura64LY[/ame]

Pawn Code-

Код:
AddStaticVehicleEx(591,-297.8999900,1045.9000200,20.2000000,0.0000000,245,245,15); //Trailer 3
AddStaticVehicleEx(421,-345.7000100,1064.6999500,19.7000000,0.0000000,38,55,15); //Washington
AddStaticVehicleEx(421,-348.8999900,1064.9000200,19.7000000,0.0000000,88,89,15); //Washington
AddStaticVehicleEx(405,-342.2999900,1065.0000000,19.7000000,0.0000000,54,65,15); //Sentinel
AddStaticVehicleEx(416,-354.2999900,1065.8000500,20.0000000,0.0000000,245,245,15); //Ambulance
AddStaticVehicleEx(416,-358.1000100,1065.6999500,20.0000000,0.0000000,245,245,15); //Ambulance
AddStaticVehicleEx(416,-363.0000000,1065.4000200,19.7000000,0.0000000,245,245,15); //Ambulance
AddStaticVehicleEx(433,-362.8999900,1055.4000200,20.2000000,0.0000000,95,10,15); //Barracks
AddStaticVehicleEx(433,-357.5000000,1055.6999500,20.5000000,0.0000000,95,10,15); //Barracks
AddStaticVehicleEx(599,-352.2999900,1056.0000000,20.2000000,0.0000000,-1,-1,15); //Police Ranger
CreateObject(12957,-22.4000000,1036.0999800,19.6000000,0.0000000,0.0000000,292.0000000); //object(sw_pickupwreck01) (1)
CreateObject(1327,-21.2000000,1036.3000500,20.4000000,0.0000000,0.0000000,22.0000000); //object(junk_tyre) (1)
CreateObject(928,-24.3000000,1033.4000200,19.0000000,0.0000000,0.0000000,0.0000000); //object(rubbish_box1) (1)
CreateObject(928,-23.3000000,1040.5000000,19.0000000,0.0000000,0.0000000,0.0000000); //object(rubbish_box1) (2)
CreateObject(3171,-294.0000000,1049.5999800,18.6000000,0.0000000,0.0000000,0.0000000); //object(trailer5_01) (1)
CreateObject(3171,-289.8999900,1049.5999800,18.7000000,0.0000000,0.0000000,0.0000000); //object(trailer5_01) (2)
CreateObject(3174,-294.0000000,1041.1999500,18.6000000,0.0000000,0.0000000,0.0000000); //object(sm_airstrm_sml_) (1)
CreateObject(3175,-289.7000100,1039.9000200,18.6000000,0.0000000,0.0000000,0.0000000); //object(sm_airstrm_med_) (1)
CreateObject(973,-280.7000100,1049.4000200,19.6000000,0.0000000,0.0000000,268.0000000); //object(sub_roadbarrier) (2)
CreateObject(17048,-278.0000000,1015.7000100,25.2000000,0.0000000,0.0000000,0.0000000); //object(cuntwwires2) (1)
CreateObject(8151,138.3999900,157.0000000,454.2000100,0.0000000,0.0000000,0.0000000); //object(vgsselecfence05) (1)
CreateObject(8165,-337.8994100,1052.5000000,21.0000000,0.0000000,0.0000000,338.0000000); //object(vgsselecfence10) (1)
CreateObject(8151,-336.0996100,1049.8994100,21.2000000,0.0000000,0.0000000,177.9900000); //object(vgsselecfence05) (2)
CreateObject(987,-353.6000100,1060.8000500,18.8000000,0.0000000,0.0000000,178.0000000); //object(elecfence_bar) (1)
CreateObject(987,-353.2999900,1060.6999500,18.5000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (2)
CreateObject(3270,-266.5996100,1151.0000000,18.7000000,0.0000000,0.0000000,0.0000000); //object(bonyrd_block2_) (1)
CreateObject(1616,-276.7000100,1023.5000000,23.7000000,0.0000000,0.0000000,0.0000000); //object(nt_securecam1_01) (1)
CreateObject(1613,-309.2000100,1031.3000500,20.3000000,0.0000000,0.0000000,186.0000000); //object(nt_firehose_01) (1)
CreateObject(1308,-309.0000000,1031.1999500,18.6000000,0.0000000,0.0000000,0.0000000); //object(telgrphpole02) (1)
CreateObject(851,-263.1000100,1010.0999800,19.1000000,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_2) (1)
CreateObject(852,-265.7000100,1009.4000200,18.7000000,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_4) (1)
CreateObject(952,-265.0000000,1011.4000200,20.1000000,0.0000000,0.0000000,0.0000000); //object(generator_big_d) (1)
CreateObject(12957,-263.5000000,1033.9000200,19.6000000,0.0000000,0.0000000,312.0000000); //object(sw_pickupwreck01) (2)
CreateObject(1357,-263.2000100,1031.8000500,19.0000000,0.0000000,0.0000000,0.0000000); //object(cj_fruitcrate3) (1)
CreateObject(14467,-175.1000100,1069.3000500,21.3000000,0.0000000,0.0000000,0.0000000); //object(carter_statue) (1)
CreateObject(8154,-308.6000100,1077.3000500,21.8000000,0.0000000,0.0000000,90.0000000); //object(vgsselecfence08) (1)
CreateObject(8153,-289.7999900,1043.8000500,18.5000000,0.0000000,0.0000000,0.0000000); //object(vgsselecfence07) (2)
CreateObject(987,-266.7000100,1050.0000000,18.6000000,0.0000000,0.0000000,272.0000000); //object(elecfence_bar) (6)
CreateObject(987,-266.6000100,1039.0000000,18.7000000,0.0000000,0.0000000,272.0000000); //object(elecfence_bar) (7)
CreateObject(987,-280.2000100,1018.7000100,18.7000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (8)
CreateObject(16101,-276.2999900,1023.7000100,18.6000000,0.0000000,0.0000000,334.0000000); //object(des_windsockpole) (1)
CreateObject(1622,-276.2000100,1023.7999900,21.6000000,0.0000000,0.0000000,0.0000000); //object(nt_securecam2_01) (1)
CreateObject(1622,-275.7999900,1023.7999900,26.8000000,0.0000000,0.0000000,160.0000000); //object(nt_securecam2_01) (2)
CreateObject(7893,-277.5000000,1024.5000000,19.2000000,0.0000000,0.0000000,122.0000000); //object(vegascrashbar04) (1)
CreateObject(987,-354.2000100,1103.0999800,18.2000000,0.0000000,0.0000000,180.0000000); //object(elecfence_bar) (9)
CreateObject(987,-366.5000000,1091.0000000,18.7000000,0.0000000,0.0000000,88.0000000); //object(elecfence_bar) (10)
CreateObject(3430,-352.7000100,1104.0999800,20.3000000,0.0000000,0.0000000,0.0000000); //object(vegasbooth01) (1)
CreateObject(12957,-294.1000100,1000.9000200,19.3000000,0.0000000,0.0000000,256.0000000); //object(sw_pickupwreck01) (3)
CreateObject(3593,-260.8999900,1096.4000200,19.3000000,0.0000000,0.0000000,0.0000000); //object(la_fuckcar2) (1)
CreateObject(3594,-256.2999900,1100.8000500,19.2000000,0.0000000,0.0000000,308.0000000); //object(la_fuckcar1) (1)
CreateObject(13591,-274.7999900,1186.5000000,18.8000000,0.0000000,0.0000000,8.0000000); //object(kickcar28) (1)
CreateObject(2806,-261.0000000,1096.8000500,19.2000000,0.0000000,0.0000000,0.0000000); //object(cj_meat_2) (1)
CreateObject(2804,-260.3999900,1097.0999800,19.1000000,0.0000000,0.0000000,336.0000000); //object(cj_meat_1) (1)
CreateObject(2805,-257.2000100,1100.1999500,19.0000000,0.0000000,0.0000000,0.0000000); //object(cj_meat_bag_2) (1)
CreateObject(2905,-252.5000000,1101.1999500,18.7000000,0.0000000,0.0000000,0.0000000); //object(kmb_deadleg) (1)
CreateObject(2809,-260.6000100,1096.4000200,19.0000000,0.0000000,0.0000000,0.0000000); //object(cj_stat_1_bit) (1)
CreateObject(2907,-260.7000100,1096.3000500,19.1000000,0.0000000,0.0000000,0.0000000); //object(kmb_deadtorso) (1)
CreateObject(2908,-261.0000000,1096.0000000,18.7000000,0.0000000,0.0000000,0.0000000); //object(kmb_deadhead) (1)
CreateObject(2908,-254.2000000,1100.8000500,19.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_deadhead) (2)
CreateObject(2906,-262.1000100,1101.0000000,18.7000000,0.0000000,0.0000000,0.0000000); //object(kmb_deadarm) (1)
CreateObject(2905,-261.3999900,1097.5000000,19.3000000,0.0000000,0.0000000,0.0000000); //object(kmb_deadleg) (2)
CreateObject(2905,-272.7000100,1156.3000500,19.5000000,0.0000000,0.0000000,26.0000000); //object(kmb_deadleg) (3)
CreateObject(2905,-273.2000100,1156.1999500,19.6000000,0.0000000,0.0000000,328.0000000); //object(kmb_deadleg) (4)
CreateObject(2907,-273.2999900,1155.5999800,19.6000000,0.0000000,0.0000000,0.0000000); //object(kmb_deadtorso) (2)
CreateObject(2908,-273.3999900,1154.9000200,19.5000000,0.0000000,0.0000000,0.0000000); //object(kmb_deadhead) (3)
CreateObject(2906,-272.7999900,1155.0999800,19.5000000,0.0000000,0.0000000,0.0000000); //object(kmb_deadarm) (2)
CreateObject(2906,-273.7999900,1156.0999800,19.5000000,0.0000000,0.0000000,24.0000000); //object(kmb_deadarm) (3)
CreateObject(2905,-273.2000100,1158.6999500,19.8000000,0.0000000,0.0000000,36.0000000); //object(kmb_deadleg) (5)
CreateObject(2908,-272.8999900,1157.4000200,19.8000000,0.0000000,0.0000000,0.0000000); //object(kmb_deadhead) (4)
CreateObject(2907,-272.7999900,1157.6999500,19.4000000,0.0000000,0.0000000,0.0000000); //object(kmb_deadtorso) (3)
CreateObject(2905,-274.6000100,1150.6999500,19.9000000,0.0000000,0.0000000,30.0000000); //object(kmb_deadleg) (6)
CreateObject(2905,-274.2000100,1151.0000000,19.8000000,0.0000000,0.0000000,0.0000000); //object(kmb_deadleg) (7)
CreateObject(2906,-273.6000100,1152.9000200,19.7000000,0.0000000,0.0000000,0.0000000); //object(kmb_deadarm) (4)
CreateObject(2908,-273.3999900,1151.0000000,19.8000000,0.0000000,0.0000000,0.0000000); //object(kmb_deadhead) (5)
CreateObject(2907,-273.6000100,1151.4000200,19.9000000,0.0000000,0.0000000,0.0000000); //object(kmb_deadtorso) (4)
CreateObject(2907,-273.0000000,1187.5000000,18.8000000,0.0000000,0.0000000,0.0000000); //object(kmb_deadtorso) (5)
CreateObject(2908,-273.2999900,1188.0000000,18.7000000,0.0000000,0.0000000,0.0000000); //object(kmb_deadhead) (6)
CreateObject(2905,-272.7999900,1188.0999800,18.7000000,0.0000000,0.0000000,0.0000000); //object(kmb_deadleg) (8)
CreateObject(3092,-235.6992200,1092.5000000,19.7000000,0.0000000,0.0000000,24.0000000); //object(dead_tied_cop) (1)
CreateObject(3005,-237.2000000,1093.3000500,18.7000000,0.0000000,0.0000000,0.0000000); //object(smash_box_stay) (1)
CreateObject(1450,-237.5000000,1094.5000000,19.2000000,0.0000000,0.0000000,0.0000000); //object(dyn_crate_3) (1)
CreateObject(12957,-345.2000100,1108.1999500,19.5000000,0.0000000,0.0000000,0.0000000); //object(sw_pickupwreck01) (4)
CreateObject(3594,-347.7000100,1112.8000500,19.2000000,0.0000000,0.0000000,26.0000000); //object(la_fuckcar1) (2)
CreateObject(1596,-304.6000100,1043.0000000,27.6000000,0.0000000,0.0000000,30.0000000); //object(satdishsml) (1)
CreateObject(1596,-285.7999900,1066.3000500,21.1000000,0.0000000,0.0000000,0.0000000); //object(satdishsml) (3)
CreateObject(1596,-308.5000000,1051.5000000,27.6000000,0.0000000,0.0000000,232.0000000); //object(satdishsml) (5)
CreateObject(16327,-271.7000100,1100.5999800,18.6000000,0.0000000,0.0000000,0.0000000); //object(des_bycontowr) (1)
CreateObject(16327,-364.0000000,1100.1999500,18.7000000,0.0000000,0.0000000,0.0000000); //object(des_bycontowr) (2)
CreateObject(16327,-368.1000100,1012.9000200,15.4000000,0.0000000,0.0000000,0.0000000); //object(des_bycontowr) (3)
CreateObject(16327,-272.1000100,1014.2999900,18.7000000,0.0000000,0.0000000,0.0000000); //object(des_bycontowr) (4)
CreateObject(12957,-185.5000000,1076.5999800,19.6000000,0.0000000,0.0000000,0.0000000); //object(sw_pickupwreck01) (5)
CreateObject(3593,-195.0000000,1069.5000000,19.5000000,0.0000000,0.0000000,332.0000000); //object(la_fuckcar2) (2)
CreateObject(3594,-186.8000000,1116.3000500,19.2000000,0.0000000,0.0000000,324.0000000); //object(la_fuckcar1) (3)
CreateObject(2671,-201.8000000,1110.9000200,18.7000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_3) (1)
CreateObject(3593,-65.3000000,1178.3000500,19.3000000,0.0000000,0.0000000,0.0000000); //object(la_fuckcar2) (3)
CreateObject(3593,-69.6000000,1171.8000500,19.3000000,0.0000000,0.0000000,0.0000000); //object(la_fuckcar2) (4)
CreateObject(3593,-66.0000000,1169.6999500,19.3000000,0.0000000,0.0000000,0.0000000); //object(la_fuckcar2) (5)
CreateObject(3594,-65.9000000,1163.1999500,19.2000000,0.0000000,0.0000000,0.0000000); //object(la_fuckcar1) (4)
CreateObject(1421,-179.2000000,1022.0999800,19.5000000,0.0000000,0.0000000,32.0000000); //object(dyn_boxes) (1)
CreateObject(1647,-176.8999900,1021.5999800,19.0000000,0.0000000,0.0000000,0.0000000); //object(lounge_wood_dn) (1)
CreateObject(12957,-197.0000000,972.2000100,18.4000000,0.0000000,0.0000000,0.0000000); //object(sw_pickupwreck01) (6)
CreateObject(12957,-189.7000000,971.2999900,18.5000000,0.0000000,0.0000000,328.0000000); //object(sw_pickupwreck01) (7)
CreateObject(3594,-193.6000100,968.5999800,17.9000000,0.0000000,0.0000000,0.0000000); //object(la_fuckcar1) (5)
CreateObject(3594,-197.5000000,1155.9000200,19.2000000,0.0000000,0.0000000,0.0000000); //object(la_fuckcar1) (6)
CreateObject(3594,-199.2000000,1134.3000500,19.2000000,0.0000000,0.0000000,0.0000000); //object(la_fuckcar1) (7)
CreateObject(3593,-157.6000100,1198.5999800,18.8000000,0.0000000,0.0000000,0.0000000); //object(la_fuckcar2) (6)
CreateObject(12957,-152.8000000,1201.0999800,19.5000000,0.0000000,0.0000000,318.0000000); //object(sw_pickupwreck01) (8)
CreateObject(12957,86.9000000,1197.0999800,18.3000000,0.0000000,0.0000000,66.0000000); //object(sw_pickupwreck01) (9)
CreateObject(3594,-65.9000000,1074.6999500,19.2000000,0.0000000,0.0000000,0.0000000); //object(la_fuckcar1) (8)
CreateObject(2804,-264.7000100,1034.1999500,19.2000000,0.0000000,0.0000000,0.0000000); //object(cj_meat_1) (2)
CreateObject(2905,-264.8999900,1034.4000200,18.8000000,0.0000000,0.0000000,0.0000000); //object(kmb_deadleg) (9)
CreateObject(11237,-341.6000100,1060.3000500,8.8000000,0.0000000,0.0000000,264.0000000); //object(carrier_bits_sfse) (1)
CreateObject(11631,-343.1000100,1045.4000200,20.1000000,0.0000000,0.0000000,268.0000000); //object(ranch_desk) (1)
CreateObject(11631,-343.3999900,1046.5000000,20.1000000,0.0000000,0.0000000,4.0000000); //object(ranch_desk) (2)
CreateObject(2315,-344.2999900,1043.8000500,18.9000000,0.0000000,0.0000000,2.0000000); //object(cj_tv_table4) (1)
CreateObject(3014,-342.8999900,1043.8000500,19.6000000,0.0000000,0.0000000,0.0000000); //object(cr_guncrate) (1)
CreateObject(3014,-343.7000100,1043.8000500,19.6000000,0.0000000,0.0000000,0.0000000); //object(cr_guncrate) (2)
CreateObject(3014,-344.3999900,1043.8000500,19.6000000,0.0000000,0.0000000,0.0000000); //object(cr_guncrate) (3)
CreateObject(3013,-342.8999900,1043.8000500,20.0000000,0.0000000,0.0000000,0.0000000); //object(cr_ammobox) (1)
CreateObject(3013,-343.7000100,1043.8000500,20.0000000,0.0000000,0.0000000,0.0000000); //object(cr_ammobox) (2)
CreateObject(3013,-344.3999900,1043.8000500,20.0000000,0.0000000,0.0000000,0.0000000); //object(cr_ammobox) (3)
CreateObject(1811,-343.6000100,1047.9000200,19.5000000,0.0000000,0.0000000,100.0000000); //object(med_din_chair_5) (1)
CreateObject(1811,-344.3999900,1045.5000000,19.5000000,0.0000000,0.0000000,180.0000000); //object(med_din_chair_5) (2)
CreateObject(9819,-344.0000000,1056.0000000,19.7000000,0.0000000,0.0000000,356.0000000); //object(shpbridge_sfw02) (1)
CreateObject(9818,-364.5000000,1071.8000500,20.2000000,0.0000000,0.0000000,176.0000000); //object(shpbridge_sfw01) (1)
CreateObject(987,-366.3999900,1091.0000000,18.8000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (3)
CreateObject(987,-355.0000000,1090.9000200,18.7000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (4)

/*
Total Objects: 117
Total Vehicles: 10
Vehicle models found: 6



Re: Fort Carson Zombie Survival. - wendylorenzo - 31.07.2013

Awesome!


Re: Fort Carson Zombie Survival. - punklord - 04.08.2013

Thanks.


Re: Fort Carson Zombie Survival. - iFiras - 24.05.2014

Nice, good job.


Re: Fort Carson Zombie Survival. - punklord - 24.05.2014

Thanks,it's a pretty old topic tho'.

~Fixed few bugs.