public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
for(new i = 0; i < 31; i++) //Loop. It counts to 11
{ //Open Bracket
if(vehicleid == LSPDVehicles[i]) //If the vehicleid is an LSPD vehicle
{ //Open Bracket
if(PlayerInfo[playerid][Faction] != 1) //If the player is not in faction 1 (LSPD, in this case)
{ //Open Bracket
ClearAnimations(playerid); //Clears their animation, preventing them from entering the vehicle.
SendClientMessage(playerid, -1, "You don`t have the keys for this car."); //Sends a message to the player that he cannot enter it.
} //Closed Bracket
} //Closed Bracket
} //Closed Bracket
return 1; //Return a value
}
Originally Posted by Wiki SAMP
if (a == 5 || b != 3)
{ print("Will be printed"); } |
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
for(new i = 0; i < 31; i++) //Loop. It counts to 11
{ //Open Bracket
if(vehicleid == LSPDVehicles[i]) //If the vehicleid is an LSPD vehicle
{ //Open Bracket
if(PlayerInfo[playerid][Faction] != 1) //If the player is not in faction 1 (LSPD, in this case)
{ //Open Bracket
ClearAnimations(playerid); //Clears their animation, preventing them from entering the vehicle.
SendClientMessage(playerid, -1, "You don`t have the keys for this car."); //Sends a message to the player that he cannot enter it.
} //Closed Bracket
}
if(vehicleid == LSFDVehicles[i])
{
if(PlayerInfo[playerid][Faction] != 2)
{
ClearAnimations(playerid);
SendClientMessage(playerid, -1, "You don`t have the keys for this car.");
}
}
} //Closed Bracket
return 1; //Return a value
}