If player near an object the object will be destroyed -
ToiletDuck - 30.07.2013
Well, how can i do that detects if player near in that object and that object will be destroyed do i need to use timers for that?
Re: If player near an object the object will be destroyed -
rouzbeh - 30.07.2013
you want when you go near a object that object will destroy?

sry because my english in not good
Re: If player near an object the object will be destroyed -
JimmyCh - 30.07.2013
Hi, well I'm half sure you can.
You will need to see if player is near object, using a stock.
Add the following:
pawn Код:
stock IsPlayerNearObject(playerid, objectid, Float:range)
{
new Float:X, Float:Y, Float:Z;
GetObjectPos(objectid, X, Y, Z);
if(IsPlayerInRangeOfPoint(playerid, range, X, Y, Z))return true;
return false;
}
Now you can use the following:
pawn Код:
IsPlayerNearObject(playerid, OBJECT-HERE, Range) return DestroyObject(objectid);
Well something like that, hope you get the idea
Re: If player near an object the object will be destroyed -
ToiletDuck - 30.07.2013
Quote:
Originally Posted by JimmyCh
Hi, well I'm half sure you can.
You will need to see if player is near object, using a stock.
Add the following:
pawn Код:
stock IsPlayerNearObject(playerid, objectid, Float:range) { new Float:X, Float:Y, Float:Z; GetObjectPos(objectid, X, Y, Z); if(IsPlayerInRangeOfPoint(playerid, range, X, Y, Z))return true; return false; }
Now you can use the following:
pawn Код:
IsPlayerNearObject(playerid, OBJECT-HERE, Range) return DestroyObject(objectid);
Well something like that, hope you get the idea 
|
oh i see thanks for the idea, but i think i will need a timer for that so that it detects every seconds correct me if im wrong
Re: If player near an object the object will be destroyed -
rouzbeh - 30.07.2013
IsPlayerInRangeOfPoint work when you going near a position and dont need a timer
Re: If player near an object the object will be destroyed -
JimmyCh - 30.07.2013
Well depending on what you want the script to be, you can put a timer for the DestroyObject(objectid) depending on your needs
Re: If player near an object the object will be destroyed -
ToiletDuck - 30.07.2013
Quote:
Originally Posted by rouzbeh
IsPlayerInRangeOfPoint work when you going near a position and dont need a timer 
|
you dont get my point, c'oz im making unique job for my server
When player using a vehicle and he run over the object the object will destroyed
Re: If player near an object the object will be destroyed -
JimmyCh - 30.07.2013
So you can do range like 0.5 or even less, am I right?
That would work, with the stock I gave you.
Good luck anyway!
Re: If player near an object the object will be destroyed -
ToiletDuck - 30.07.2013
btw maybe this should work if i use Incognitos OnplayerEnterDynamicArea?
pawn Код:
SetPVarInt(playerid, "Object", CreateDynamicSphere(x, y, z, 0.5, 0, 0);
public OnPlayerEnterDynamicArea(playerid, areaid)
{
if(GetPVarType(playerid, "Object"))
{
if(areaid == GetPVarInt(playerid, "Objects"))
{
DestroyObject(objectid);
return 1;
}
}
return 1;
}
Re: If player near an object the object will be destroyed -
JimmyCh - 30.07.2013
Hmm, but must be a really small area.
I would suggest my IsPlayerNearObject because it's efficient and it's EXACTLY what you were looking for.