Removing a player from a specific vehicle. -
rangerxxll - 30.07.2013
So I've made a job, and I'm trying to remove a player from the vehicle when he attempts to enter it without the job. It's working fine, but it happens when I try to enter ANY vehicle.
I haven't scripted for a while, and I'm a bit out of shape. Any help would be appreciated.
pawn Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
if(vehicleid == pilotjobvehicle1 || pilotjobvehicle2)
{
if(job[playerid] == 0)
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
SetPlayerPos(playerid, x, y, z+3);
SendClientMessage(playerid,-1, "You must have the Pilot Job in order to fly this vehicle.");
return 1;
}
}
return 1;
}
pawn Код:
pilotjobvehicle1 = CreateVehicle(593,1912.4984,-2241.7793,13.5469,180.3823,0,3, 3000);
pilotjobvehicle2 = CreateVehicle(593,1932.0745,-2241.7368,13.5469,187.1307, 0, 3, 3000);
Re: Removing a player from a specific vehicle. -
itsCody - 30.07.2013
pawn Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
if(vehicleid == pilotjobvehicle1 || vehicleid == pilotjobvehicle2)
{
if(job[playerid] == 0)
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
SetPlayerPos(playerid, x, y, z+3);
SendClientMessage(playerid,-1, "You must have the Pilot Job in order to fly this vehicle.");
RemovePlayerFromVehicle(playerid);
return 1;
}
}
return 1;
}
Ugh you forgot RemovePlayerFromVehicle(playerid);
I think that's correct :')
Re: Removing a player from a specific vehicle. -
jamesbond007 - 30.07.2013
if(vehicleid == pilotjobvehicle1 || vehicleid ==pilotjobvehicle2)
Re: Removing a player from a specific vehicle. -
Rillo - 30.07.2013
pawn Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
if(vehicleid == pilotjobvehicle1 || vehicleid == pilotjobvehicle2 && job[playerid] == 0)
{
ClearAnimations(playerid, 0);
SendClientMessage(playerid,-1, "You must have the Pilot Job in order to fly this vehicle.");
}
return 1;
}
@itcCody - RemovePlayerFromVehicle won't work because OnPlayerEnterVehicle is called BEFORE the player enters the vehicle, not whilst he's inside it.