DWS - Dynamic Weapon System (Gun object, Saving system,...More) -
JusstinRoller - 28.07.2013
DWS - Dynamic Weapon System
Author: Justin_Roller
Code:
Features:
v1:
Drop weapon :D Key Second Attack (Enter) to pickup the weapon :D
Auto Save Weapon when player disconnect
Gun shop with 21 guns.
When dead drop all weapons
v2:
Update gun shop:D
Update armour buying:D
Update drop armour :D
Commands:
pawn Code:
/buyguns //this command in ver 2 change to /gunshop
/dropgun
/droparmour // add in ver 2
/shop [enable/disable] // to enable or disable the gun shop
Screen:
PHP Code:
Credits:
Y_Less for YSI and foreach.
Zeex for zcmd
Incognito for streamer plugins
version 2 big thanks to Y_Less for 3 inc. YSI, foreach, sscanf2
Zeex for zcmd
Incognito for streamer plugin
Download link
Solidfiles
version 2:
Pastebin
Bugs: None
Please suggest sion here
Justin Roller
Re: DWS - Dynamic Weapon System (Gun object, Saving system,...More) -
nrg700 - 28.07.2013
Nice
Re: DWS - Dynamic Weapon System (Gun object, Saving system,...More) -
JusstinRoller - 28.07.2013
thanks u very much
Re: DWS - Dynamic Weapon System (Gun object, Saving system,...More) -
JusstinRoller - 28.07.2013
no more sugestion?
Re: DWS - Dynamic Weapon System (Gun object, Saving system,...More) -
JusstinRoller - 28.07.2013
Anybody see this script?
Re: DWS - Dynamic Weapon System (Gun object, Saving system,...More) -
andreasputrawijaya - 29.07.2013
Where This Location ?
Re: DWS - Dynamic Weapon System (Gun object, Saving system,...More) -
JusstinRoller - 29.07.2013
What location? If you talking about the gun shop you just change the line define BUYGUN to true or false true is enable the gun shop false is disable it.
Re: DWS - Dynamic Weapon System (Gun object, Saving system,...More) -
JusstinRoller - 29.07.2013
Hello?
Re: DWS - Dynamic Weapon System (Gun object, Saving system,...More) -
Shazwan - 29.07.2013
I have a suggestion if it is possible to make.
My Idea is we buy an armor at the dialog an we need to do /weararmor so we can use the armor and also take it off. We can atleast buy until 3 armor. If we log out it can also save.
/weararmor = it will setplayerarmor to 100
If player didn't buy an armor or dont have any armor = "You dont have any armor in your inventory"
If player use armor = "You have used your armor. [You have 2 armor left in your inventory e.g]
Thanks if you like my idea, and i know its maybe hard to script it.
Re: DWS - Dynamic Weapon System (Gun object, Saving system,...More) -
Yves - 29.07.2013
Quote:
Originally Posted by JusstinRoller
Hello?
|
at least wait dude you posting so many times and bumping! ppl might not want to comment as its seen manytimes but good work.
Re: DWS - Dynamic Weapon System (Gun object, Saving system,...More) -
JusstinRoller - 30.07.2013
Quote:
Originally Posted by Shazwan
I have a suggestion if it is possible to make.
My Idea is we buy an armor at the dialog an we need to do /weararmor so we can use the armor and also take it off. We can atleast buy until 3 armor. If we log out it can also save.
/weararmor = it will setplayerarmor to 100
If player didn't buy an armor or dont have any armor = "You dont have any armor in your inventory"
If player use armor = "You have used your armor. [You have 2 armor left in your inventory e.g]
Thanks if you like my idea, and i know its maybe hard to script it.
|
I will update it in version 2
thank for your idea
Quote:
Originally Posted by Yves
at least wait dude you posting so many times and bumping! ppl might not want to comment as its seen manytimes but good work.
|
i know that
thanks
Re: DWS - Dynamic Weapon System (Gun object, Saving system,...More) -
JusstinRoller - 30.07.2013
version 2 updated
Re: DWS - Dynamic Weapon System (Gun object, Saving system,...More) -
JusstinRoller - 30.07.2013
Suggestions?
Re: DWS - Dynamic Weapon System (Gun object, Saving system,...More) -
Shazwan - 30.07.2013
Great update your the best
+rep
Re: DWS - Dynamic Weapon System (Gun object, Saving system,...More) -
JusstinRoller - 31.07.2013
OMG thanks very much
Re: DWS - Dynamic Weapon System (Gun object, Saving system,...More) -
efrim123 - 31.07.2013
i think you should remove the minigun and other overpowerd guns
Very Nice TOO