SA-MP Forums Archive
AddplayerClass - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (https://sampforum.blast.hk/forumdisplay.php?fid=12)
+--- Thread: AddplayerClass (/showthread.php?tid=453770)



AddplayerClass - Gabriel1337 - 26.07.2013

Just a question im a beginner in this when I addplayerclass on the start of the gamemode is there a way wich i can make a sequence of available skins instead of allways changing the skin id like:

Instead of

AddPlayerClass(0,1765.2147,-1345.7694,15.7556,175.4445,0,0,0,0,0,0);
AddPlayerClass(0,1765.2147,-1345.7694,15.7556,175.4445,0,0,0,0,0,0);
AddPlayerClass(0,1765.2147,-1345.7694,15.7556,175.4445,0,0,0,0,0,0);
AddPlayerClass(0,1765.2147,-1345.7694,15.7556,175.4445,0,0,0,0,0,0);
AddPlayerClass(0,1765.2147,-1345.7694,15.7556,175.4445,0,0,0,0,0,0);

etc

Like

AddPlayerClass(0;100,1765.2147,-1345.7694,15.7556,175.4445,0,0,0,0,0,0);

So it would make skins available from 0 to 100 in skin ids ofc idk if theres any way of doing this tell me pls


Re: AddplayerClass - Threshold - 26.07.2013

Try this:
pawn Код:
public OnGameModeInit()
{
    for(new i = 0; i < 100; i++)
    {
        AddPlayerClass(i, 1765.2147,-1345.7694,15.7556,175.4445,0,0,0,0,0,0);
    }
    return 1;
}
I haven't experimented with this code before, but it should work. Think of it as:
pawn Код:
for(new i = minimum; i < maximum; i++)



Re: AddplayerClass - Konstantinos - 26.07.2013

Skin ID 74 is invalid. So it would be inside the loop:
pawn Код:
if(i == 74) continue;
AddPlayerClass(i, 1765.2147,-1345.7694,15.7556,175.4445,0,0,0,0,0,0);