Hel with adding to variable and saving it - Printable Version
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+--- Thread: Hel with adding to variable and saving it (
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Hel with adding to variable and saving it -
Zigonja - 19.07.2013
I want to do that each time player writes /payborder 500 adds to the file, but what happens is it allways stays 500 even if I do it multiple times.
Thanks in advance
pawn Код:
if(!strcmp(cmd, "/payborder"))
{
if(canopen == 1)
{
new File:ftw=fopen("armymoneycollect.txt", io_write);
new empety;
new string[256];
if(IsPlayerInRangeOfPoint(playerid, 8, 631.2999900,-1193.0000000,19.3000000))
{
MoveDynamicObject(tunnel, 631.2999900,-1193.0000000, 14.89999961853, 5);
SendClientMessage(playerid, COLOR_BLUE,"* Border Sucessfully opened, closing in 5 seconds!");
SetTimer("tunnelc", 5000, false);
GivePlayerMoney(playerid, -500);
empety += 500;
format(string,sizeof(string),"%d", empety);
SendClientMessage(playerid, -1, string);
if(ftw)
{
fread(ftw, string);
format(string,sizeof(string),"%d", empety);
fwrite(ftw, string);
fclose(ftw);
}
}
Re: Hel with adding to variable and saving it -
arakuta - 20.07.2013
You are just setting 500.
You should read, get, then add 500 to the obtained value, then save.
Re: Hel with adding to variable and saving it -
Zigonja - 20.07.2013
thanks to both but the thing is that the server im scriptong for isn't using y_ini.
So how can read the fule and then add to it? pr is there a way to stock y_ini?
Re: Hel with adding to variable and saving it -
Zigonja - 20.07.2013
I know about including it, but they don't have it, im not scripting for myself