pawn Код:
enum pInfo
{
Float: PosX,
Float: PosY,
Float: PosZ,
Float: Angle,
Interior,
VirtualWorld
}
new PlayerInfo[MAX_PLAYERS][pInfo];
forward LoadUser_data(playerid,name[],value[]);
public LoadUser_data(playerid,name[],value[])
{
INI_Float("PosX",PlayerInfo[playerid][PosX]);
INI_Float("PosY",PlayerInfo[playerid][PosY]);
INI_Float("PosZ",PlayerInfo[playerid][PosZ]);
INI_Int("Interior",PlayerInfo[playerid][Interior]);
INI_Int("VirtualWorld",PlayerInfo[playerid][VirtualWorld]);
return 1;
}
public OnPlayerConnect(playerid)
{
PlayerInfo[ playerid ][PosX] = 0;
PlayerInfo[ playerid ][PosY] = 0;
PlayerInfo[ playerid ][PosZ] = 0;
PlayerInfo[ playerid ][Angle] = 0;
PlayerInfo[ playerid ][Interior] = 0;
PlayerInfo[ playerid ][VirtualWorld] = 0;
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
GetPlayerPos( playerid, PlayerInfo[ playerid ][PosX], PlayerInfo[ playerid ][PosY], PlayerInfo[ playerid ][PosZ] );
GetPlayerFacingAngle( playerid, PlayerInfo[ playerid ][Angle] );
INI_WriteFloat( File, "PositionX", PlayerInfo[ playerid ][PosX] );
INI_WriteFloat( File, "PositionY", PlayerInfo[ playerid ][PosY] );
INI_WriteFloat( File, "PositionZ", PlayerInfo[ playerid ][PosZ] );
INI_WriteFloat( File, "Angle", PlayerInfo[ playerid ][Angle] );
INI_WriteInt( File, "Interior", GetPlayerInterior( playerid ) );
INI_WriteInt( File, "VirtualWorld", GetPlayerVirtualWorld( playerid ) );
INI_Close(File);
return 1;
}
public OnPlayerSpawn(playerid)
{
if(PlayerInfo[playerid][NewPlayer] == false)
{
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
}
if ( PlayerInfo[ playerid ][PosX] != 0 && PlayerInfo[ playerid ][PosY] != 0 && PlayerInfo[ playerid ][PosZ]!= 0 && PlayerInfo[ playerid ][Angle] != 0 )
{
SetPlayerPos( playerid, PlayerInfo[ playerid ][PosX], PlayerInfo[ playerid ][PosY], PlayerInfo[ playerid ][PosZ] );
SetPlayerFacingAngle( playerid, PlayerInfo[ playerid ][Angle] );
SetPlayerInterior( playerid, PlayerInfo[ playerid ][Interior] );
SetPlayerVirtualWorld( playerid, PlayerInfo[ playerid ][VirtualWorld] );
}
return 1;
}
I got no errors , but it doesntt load player pos when he relogs.Where is the problem?
This might be the problem. Try to remove it and see. I'm not really sure that it is since it gets called when a player connects.
Thanks!That helped.Of course it is , but how ****** made this?Its from his tut.Thanks anyway +Rep