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[Map] Blitz LS - Printable Version

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+----- Thread: [Map] Blitz LS (/showthread.php?tid=451354)



Blitz LS - Canema - 16.07.2013

Eae galera,vim aqui compartilhar com vocкs estб blitz que eu fiz,bom o tempo de construзгo foi 15 minutos.
Pode ser usada nos servidores de RPG para paradas para revistas entre outras coisas comentбrios sгo bem vindos.



Espero que gostem.

SS: http://imgur.com/TgckelO,zHeCTHt



Код:
CreateObject(16644,1385.0556600,-800.0615200,79.6582900,0.0000000,0.0000000,0.0000000); //object(a51_ventsouth) (1)
CreateObject(8168,2907.1001000,-811.2999900,12.0000000,0.0000000,0.0000000,288.0000000); //object(vgs_guardhouse01) (1)
CreateObject(8168,2867.0000000,-810.5000000,12.0000000,0.0000000,0.0000000,107.9960000); //object(vgs_guardhouse01) (2)
CreateObject(3578,2874.6999500,-807.9000200,9.3000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (1)
CreateObject(3578,2874.8000500,-808.7000100,9.3000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (2)
CreateObject(3578,2892.0000000,-808.5999800,9.3000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (3)
CreateObject(3578,2892.0000000,-807.7999900,9.3000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (4)
CreateObject(3578,2900.8999000,-807.9000200,9.3000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (5)
CreateObject(3578,2874.5000000,-809.4000200,9.3000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (6)
CreateObject(3578,2914.8000500,-808.9000200,10.8000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (7)
CreateObject(1422,2881.5000000,-808.5000000,10.3000000,0.0000000,0.0000000,0.0000000); //object(dyn_roadbarrier_5) (1)
CreateObject(1422,2884.0000000,-808.5000000,10.3000000,0.0000000,0.0000000,0.0000000); //object(dyn_roadbarrier_5) (2)
CreateObject(1422,2885.5000000,-808.5000000,10.3000000,0.0000000,0.0000000,0.0000000); //object(dyn_roadbarrier_5) (3)
CreateObject(1237,2879.6999500,-809.5999800,9.9000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (6)
CreateObject(1237,2870.0000000,-809.5999800,9.9000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (10)
CreateObject(3578,2900.8999000,-808.7000100,9.3000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (8)
CreateObject(3578,2892.0000000,-809.5000000,9.3000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (10)
CreateObject(3578,2899.3999000,-809.5000000,9.3000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (11)
CreateObject(1422,2885.3999000,-809.5000000,10.3000000,0.0000000,0.0000000,0.0000000); //object(dyn_roadbarrier_5) (5)
CreateObject(1422,2882.1001000,-809.5999800,10.3000000,0.0000000,0.0000000,0.0000000); //object(dyn_roadbarrier_5) (6)
CreateObject(1422,2881.3999000,-807.9000200,10.3000000,0.0000000,0.0000000,0.0000000); //object(dyn_roadbarrier_5) (7)
CreateObject(1422,2885.3999000,-808.0000000,10.3000000,0.0000000,0.0000000,0.0000000); //object(dyn_roadbarrier_5) (8)
CreateObject(1238,2894.6001000,-813.4000200,10.2000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (2)
CreateObject(1238,2894.6001000,-814.5999800,10.2000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (3)
CreateObject(1238,2894.5000000,-816.2999900,10.2000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (4)
CreateObject(1238,2894.5000000,-817.5000000,10.2000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (5)
CreateObject(1238,2894.5000000,-818.7000100,10.2000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (6)
CreateObject(1238,2894.5000000,-819.7000100,10.2000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (7)
CreateObject(1238,2894.5000000,-821.2000100,10.2000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (8)
CreateObject(1238,2894.5000000,-822.7000100,10.2000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (9)
CreateObject(1238,2894.5000000,-815.4000200,10.2000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (10)
CreateObject(1238,2874.5000000,-814.0999800,10.2000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (11)
CreateObject(1238,2874.5000000,-815.2999900,10.2000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (12)
CreateObject(1238,2874.5000000,-816.0000000,10.2000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (13)
CreateObject(1238,2874.5000000,-817.0000000,10.2000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (14)
CreateObject(1238,2874.5000000,-818.2999900,10.2000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (15)
CreateObject(1238,2874.5000000,-819.2999900,10.2000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (16)
CreateObject(1238,2874.5000000,-820.2999900,10.2000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (17)
CreateObject(1238,2874.5000000,-821.2999900,10.2000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (18)
CreateObject(1238,2874.5000000,-822.2999900,10.2000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (19)
CreateObject(1238,2874.5000000,-822.2998000,10.2000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (20)
CreateObject(3578,2859.3999000,-808.2999900,10.8000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (12)
CreateObject(3578,2849.8999000,-808.2999900,10.8000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (13)
CreateObject(3578,2840.1001000,-808.2999900,10.8000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (14)



Re: Blitz LS - AlieN_. - 16.07.2013

0.70/10 a nota...tem ke melhorar mt fera...tenta fazer um mapa de stunt pra ver....e inove e inove e bote objetos mais legais e chamativos.


Re: Blitz LS - Canema - 16.07.2013

Nгo й pra ser chamativo mais sim ъtil num sv de rpg (;


Re: Blitz LS - WLSF - 16.07.2013

Quote:
Originally Posted by Canema
Посмотреть сообщение
Nгo й pra ser chamativo mais sim ъtil num sv de rpg (;
Vocк tambйm mexe com programaзгo amigo ? caso sim eu posso te dar uma dica, pra ser realmente ъtil em um SV de RPG.

Vocк pode criar barreiras ajustadas em diferentes pontos estratйgicos para se montar uma blitz, e ai quando o puliзa digitar "/blitz" ele pega a pos do player e faz tipo um cбlculo do raio da pos dele com a pos do ponto estratйgico mais prуximo do que vocк criou, e ai cria os objetos lб. :3


Re: Blitz LS - AlieN_. - 17.07.2013

Quote:
Originally Posted by Canema
Посмотреть сообщение
Nгo й pra ser chamativo mais sim ъtil num sv de rpg (;
e ke seila manow...eu n sow nads tbm pra tar falandow ke teu mapa e ruim e n й...mais ja e o segundow mapa seu ke vi e n vi nads de mudanзa...ta certow ke e util em rpg...mais kualker mapper faz esse seu map O.O ...tente arrumar um inimigow aki now forum pra tu kompetir kontra ele...tu ter inveja de alguem e kerer ser superior a ele й a forma mais rapida de tu evolui...n tem erros kkkkkkkkk...mais deboa sei ke tu tem mais ideias ke isso aew


Re: Blitz LS - Mteck - 17.07.2013

Cara na boa 2/10
Sу colocou objetos tampando a rua, nada haver.
faзa alguma funзгo mais usavel pra este mapa ou em outro localcom mais criatividade


Re: Blitz LS - darkxdll - 20.07.2013

Isto nгo й blitz -.-' .
Ta mais pra um pedбgio .
Mais parabйns e tente melhorar x)