C:\Users\Titanium\Desktop\Paint Ball DM By ic3_cr3am\gamemodes\PB1.pwn(402) : warning 203: symbol is never used: "gRandomPlayerSpawns" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Warning.
// This is a comment // uncomment the line below if you want to write a filterscript //#define FILTERSCRIPT #include <a_samp> forward message(); #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Blank Filterscript by your name here"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n************************************"); print(" Paint Ball DM ADiD@S"); print("************************************\n"); } new Float:gRandomPlayerSpawns[3][3] = { {2183.50,1678.49,11.10}, {1832.51,-2614.13,14.19}, {404.14,2444.57,16.50} }; #endif public OnGameModeInit() { // Don't use these lines if it's a filterscript SetGameModeText("AiM Dm 0.1"); AddPlayerClass(209,2464.9995,-1714.9498,13.5001,349.3894,0,0,0,0,0,0); AddPlayerClass(0,1958.3783,1343.1572,15.3746,270.1425,0,0,0,0,0,0); AddPlayerClass(266,1958.3783,1343.1572,15.3746,270.1425,0,0,0,0,0,0); AddPlayerClass(267,1958.3783,1343.1572,15.3746,270.1425,0,0,0,0,0,0); AddPlayerClass(268,1958.3783,1343.1572,15.3746,269.1425,0,0,0,0,0,0); AddPlayerClass(269,1958.3783,1343.1572,15.3746,269.1425,0,0,0,0,0,0); AddPlayerClass(270,1958.3783,1343.1572,15.3746,269.1425,0,0,0,0,0,0); AddPlayerClass(271,1958.3783,1343.1572,15.3746,269.1425,0,0,0,0,0,0); AddPlayerClass(272,1958.3783,1343.1572,15.3746,269.1425,0,0,0,0,0,0); SendClientMessageToAll(0x33FF33AA, "Map: Grove Street By ADiD@S"); //CHNAGE_ME if you change map change Grove Street to map your map name and ic3_cr3am to the maps owners name SetTimer("message", 300000, false); //300000 = map time/ round time CreateObject(8171,2387.6999500,1359.1999500,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (1) CreateObject(8171,2348.1001000,1359.0000000,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (2) CreateObject(8171,2308.1001000,1358.6999500,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (3) CreateObject(8171,2268.1999500,1358.9000200,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (4) CreateObject(8171,2228.3999000,1358.6999500,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (5) CreateObject(8171,2188.3999000,1359.0000000,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (6) CreateObject(8171,2148.3999000,1358.6999500,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (7) CreateObject(8171,2108.5000000,1358.4000200,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (8) CreateObject(8171,2068.6999500,1358.0999800,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (9) CreateObject(8171,2028.9000200,1358.3000500,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (10) CreateObject(8171,1989.4000200,1358.6999500,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (11) CreateObject(8171,2387.5000000,1221.1999500,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (13) CreateObject(8171,2348.1001000,1220.6999500,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (12) CreateObject(8171,2308.1999500,1221.3000500,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (14) CreateObject(8171,2268.5000000,1221.1999500,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (15) CreateObject(8171,2228.3999000,1220.5999800,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (16) CreateObject(8171,2188.3999000,1221.0000000,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (17) CreateObject(8171,2148.6999500,1220.4000200,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (18) CreateObject(8171,2108.8000500,1220.5000000,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (19) CreateObject(8171,2068.8000500,1221.0999800,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (20) CreateObject(8171,2029.0999800,1220.1999500,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (21) CreateObject(8171,1989.1999500,1220.8000500,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (22) CreateObject(4882,2069.3999000,1298.9000200,916.5000000,0.0000000,0.0000000,90.0000000); //object(lasbrid1_las) (1) CreateObject(3472,1989.4000200,1395.4000200,911.5999800,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (1) CreateObject(3472,1989.5999800,1364.1999500,911.5999800,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (2) CreateObject(3472,1989.5000000,1331.0000000,911.5999800,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (3) CreateObject(3472,1989.5000000,1290.5999800,911.5999800,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (4) CreateObject(3472,1989.4000200,1257.4000200,911.5999800,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (5) CreateObject(3472,1989.4000200,1226.5000000,911.5999800,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (6) CreateObject(3472,1989.1999500,1193.1999500,911.5999800,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (7) CreateObject(3472,1989.3000500,1152.5000000,911.5999800,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (8) CreateObject(7245,1890.4000200,1177.0000000,901.0999800,0.0000000,0.0000000,270.0000000); //object(vegasnbank1ug) (1) CreateObject(2395,1885.6999500,1189.5799600,904.0000000,0.0000000,0.0000000,0.0000000); //object(cj_sports_wall) (1) CreateObject(2395,1889.0000000,1189.5799600,904.0000000,0.0000000,0.0000000,0.0000000); //object(cj_sports_wall) (2) CreateObject(2395,1892.5000000,1189.5799600,904.0000000,0.0000000,0.0000000,0.0000000); //object(cj_sports_wall) (3) CreateObject(2395,1896.0000000,1189.5799600,904.0000000,0.0000000,0.0000000,0.0000000); //object(cj_sports_wall) (5) CreateObject(2395,1914.0000000,1189.5799600,904.0000000,0.0000000,0.0000000,0.0000000); //object(cj_sports_wall) (6) CreateObject(2395,1910.3000500,1189.5799600,904.0000000,0.0000000,0.0000000,0.0000000); //object(cj_sports_wall) (7) CreateObject(2395,1909.3000500,1189.5999800,904.0000000,0.0000000,0.0000000,0.0000000); //object(cj_sports_wall) (8) CreateObject(2395,1885.6992200,1189.5791000,906.7000100,0.0000000,0.0000000,0.0000000); //object(cj_sports_wall) (9) CreateObject(2395,1889.0000000,1189.5791000,906.7000100,0.0000000,0.0000000,0.0000000); //object(cj_sports_wall) (10) CreateObject(2395,1892.5000000,1189.5791000,906.7000100,0.0000000,0.0000000,0.0000000); //object(cj_sports_wall) (11) CreateObject(2395,1896.0000000,1189.5791000,906.7000100,0.0000000,0.0000000,0.0000000); //object(cj_sports_wall) (12) CreateObject(2395,1910.2998000,1189.5791000,906.7000100,0.0000000,0.0000000,0.0000000); //object(cj_sports_wall) (13) CreateObject(2395,1914.0000000,1189.5791000,906.7000100,0.0000000,0.0000000,0.0000000); //object(cj_sports_wall) (14) CreateObject(2395,1909.2998000,1189.5996100,906.7000100,0.0000000,0.0000000,0.0000000); //object(cj_sports_wall) (15) CreateObject(2395,1885.6992200,1189.5791000,909.4000200,0.0000000,0.0000000,0.0000000); //object(cj_sports_wall) (16) CreateObject(2395,1889.0000000,1189.5791000,909.4000200,0.0000000,0.0000000,0.0000000); //object(cj_sports_wall) (17) CreateObject(2395,1892.5000000,1189.5791000,909.4000200,0.0000000,0.0000000,0.0000000); //object(cj_sports_wall) (18) CreateObject(2395,1896.0000000,1189.5791000,909.4000200,0.0000000,0.0000000,0.0000000); //object(cj_sports_wall) (19) CreateObject(2395,1910.2998000,1189.5791000,909.4000200,0.0000000,0.0000000,0.0000000); //object(cj_sports_wall) (20) CreateObject(2395,1909.2998000,1189.5996100,909.4000200,0.0000000,0.0000000,0.0000000); //object(cj_sports_wall) (21) CreateObject(2395,1914.0000000,1189.5791000,909.4000200,0.0000000,0.0000000,0.0000000); //object(cj_sports_wall) (22) CreateObject(2395,1899.5000000,1189.6999500,909.2999900,0.0000000,0.0000000,0.0000000); //object(cj_sports_wall) (23) CreateObject(2395,1903.0000000,1189.8000500,909.2999900,0.0000000,0.0000000,0.0000000); //object(cj_sports_wall) (24) CreateObject(2395,1906.5000000,1189.9000200,909.2999900,0.0000000,0.0000000,0.0000000); //object(cj_sports_wall) (25) CreateObject(3491,2373.0000000,1399.8000500,920.0999800,0.0000000,0.0000000,0.0000000); //object(vegass_hanger2) (1) CreateObject(3887,1961.3000500,1215.5000000,919.7999900,0.0000000,0.0000000,180.0000000); //object(demolish4_sfxrf) (1) CreateObject(8171,1949.5999800,1257.6999500,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (23) CreateObject(5710,1906.1999500,1209.9000200,917.0999800,0.0000000,0.0000000,0.0000000); //object(cem01_law) (1) CreateObject(8171,1909.6999500,1258.0999800,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (24) CreateObject(5716,1921.0999800,1170.9000200,924.9000200,0.0000000,0.0000000,180.0000000); //object(manns01_lawn) (1) CreateObject(8493,1927.4000200,1282.9000200,926.0000000,0.0000000,25.0000000,112.0000000); //object(pirtshp01_lvs) (1) CreateObject(11427,1906.5000000,1237.9000200,918.7999900,0.0000000,0.0000000,176.0000000); //object(des_adobech) (1) CreateObject(13295,1894.5999800,1268.8000500,918.2000100,0.0000000,0.0000000,328.0000000); //object(ce_terminal1) (1) CreateObject(16770,1964.5000000,1307.4000200,913.2000100,0.0000000,0.0000000,180.0000000); //object(des_gunbldg01) (1) CreateObject(16770,1964.4000200,1319.4000200,913.2000100,0.0000000,0.0000000,179.9950000); //object(des_gunbldg01) (2) CreateObject(5409,1980.3000500,1169.4000200,916.0999800,0.0000000,0.0000000,0.0000000); //object(laepetrol1a) (1) CreateObject(1676,2003.1999500,1170.0999800,913.2999900,0.0000000,0.0000000,90.0000000); //object(washgaspump) (1) CreateObject(1676,2003.3000500,1167.9000200,913.2999900,0.0000000,0.0000000,90.0000000); //object(washgaspump) (2) CreateObject(1676,2003.1999500,1175.4000200,913.2999900,0.0000000,0.0000000,90.0000000); //object(washgaspump) (3) CreateObject(1676,2003.1999500,1177.9000200,913.2999900,0.0000000,0.0000000,90.0000000); //object(washgaspump) (4) CreateObject(8171,2540.0000000,-1679.4000200,32.4000000,0.0000000,90.0000000,180.0000000); //object(vgssairportland06) (25) CreateObject(8171,2471.8000500,-1631.5000000,32.4000000,0.0000000,90.0000000,271.9950000); //object(vgssairportland06) (26) CreateObject(8171,2420.6001000,-1667.6999500,32.4000000,0.0000000,90.0000000,359.9940000); //object(vgssairportland06) (27) CreateObject(8171,2474.3000500,-1732.0999800,32.4000000,0.0000000,90.0000000,89.9890000); //object(vgssairportland06) (28) CreateObject(939,2483.1001000,-1666.1999500,14.8000000,0.0000000,0.0000000,46.0000000); //object(cj_df_unit) (1) CreateObject(939,2494.3000500,-1676.0999800,14.8000000,0.0000000,0.0000000,304.0000000); //object(cj_df_unit) (2) CreateObject(939,2471.6001000,-1686.5000000,14.8000000,0.0000000,0.0000000,231.9970000); //object(cj_df_unit) (3) CreateObject(939,2464.8999000,-1655.9000200,14.8000000,0.0000000,0.0000000,133.9930000); //object(cj_df_unit) (4) CreateObject(939,2435.6001000,-1650.0000000,14.8000000,0.0000000,0.0000000,221.9890000); //object(cj_df_unit) (5) CreateObject(939,2434.8999000,-1671.6999500,14.8000000,0.0000000,0.0000000,119.9840000); //object(cj_df_unit) (6) CreateObject(3594,2457.0000000,-1673.3000500,13.7000000,0.0000000,90.0000000,40.0000000); //object(la_fuckcar1) (1) CreateObject(3359,2428.1001000,-1640.5999800,26.3000000,0.0000000,0.0000000,182.0000000); //object(cxrf_savhusgar1_) (1) CreateObject(3279,2501.0000000,-1652.5000000,10.5000000,0.0000000,340.0000000,224.0000000); //object(a51_spottower) (1) CreateObject(726,2533.6999500,-1649.3000500,13.8000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly19) (1) CreateObject(726,2460.6001000,-1716.3000500,12.5000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly19) (2) CreateObject(1632,2508.6001000,-1669.8000500,13.2000000,0.0000000,0.0000000,58.0000000); //object(waterjump1) (1) CreateObject(1632,2503.1999500,-1666.4000200,13.2000000,0.0000000,0.0000000,237.9970000); //object(waterjump1) (2) return 1; } public message() { SendClientMessageToAll(0x375FFFFF, "The next map will be The same damn thing."); //SendClientMessageToAll(0x375FFFFF, "The next map will be example"); SendRconCommand("changemode PB1"); //SendRconCommand("changemode example"); CHNAGE_ME change PB1 to ur gamemode } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SpawnPlayer(playerid); return 1; } public OnPlayerConnect(playerid) { new pname[MAX_PLAYER_NAME], string[22 + MAX_PLAYER_NAME]; GetPlayerName(playerid, pname, sizeof(pname)); format(string, sizeof(string), ">>JOIN: %s has joined the server", pname); SendClientMessageToAll(0xAAAAAAAA, string); return 1; } public OnPlayerDisconnect(playerid, reason) { new pname[MAX_PLAYER_NAME], string[22 + MAX_PLAYER_NAME]; GetPlayerName(playerid, pname, sizeof(pname)); format(string, sizeof(string), ">>LEAVE: %s has left the server", pname); SendClientMessageToAll(0xAAAAAAAA, string); return 1; } public OnPlayerSpawn(playerid) { // now this is the random spawn part -coming soon new rand = random(4); // 4 = number of spawns you want { if(rand == 0)//spawn 0 { SetPlayerPos(playerid, 2464.9995, -1714.9498, 13.5001); } if(rand == 1)//spawn 1 { SetPlayerPos(playerid, 2508.8445, -1688.6021, 13.5333); } if(rand == 2)//" { SetPlayerPos(playerid, 2512.1296, -1650.9603, 13.9422); } if(rand == 3)//" { SetPlayerPos(playerid, 2454.5354, -1676.2017, 13.5018); } if(rand == 4)//" { SetPlayerPos(playerid, 2434.2197, -1644.0834, 13.4994 ); } //if you want more spawns just copy and paste //------------------------------------------------- //if(rand == 4)//change 4 to 5 //{ //SetPlayerPos(playerid, and ); //} //----------------------------------- GivePlayerWeapon(playerid, 9, 99999999); GivePlayerWeapon(playerid, 24, 99999999); GivePlayerWeapon(playerid, 26, 99999999); GivePlayerWeapon(playerid, 28, 99999999); GivePlayerWeapon(playerid, 31, 99999999); SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); return 1; } } public OnPlayerDeath(playerid, killerid, reason) { SendDeathMessage(killerid, playerid, reason); SetPlayerScore(killerid,GetPlayerScore(killerid)+1);//CHANGE_ME change 1 to the the number of score the killer must get GivePlayerMoney(killerid, random(10000)); // 500 it the money that the killer will get but it will be random 0-500 GivePlayerMoney(playerid, -random(5000)); //100 is the money player that died looses its random return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/kill", cmdtext, true, 10) == 0) { SetPlayerHealth(playerid, 0); SetPlayerArmour(playerid, 0); return 1; } return 0; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; }
You assign values to gRandomPlayerSpawns but you never use them anywhere. The variable gRandomPlayerSpawns is never used.
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enum SPAWNINFO
{
Float:gSpawnX,
Float:gSpawnY,
Float:gSpawnZ,
Float:gSpawnFA
}
new gRandomPlayerSpawns [][SPAWNINFO] = {
{ 0.0, 0.0, 0.0, 0.0 },
{ 0.0, 0.0, 0.0, 0.0 },
{ 0.0, 0.0, 0.0, 0.0 },
{ 0.0, 0.0, 0.0, 0.0 }
};
new stock Float:gRandomPlayerSpawns[][] = {
{2183.50,1678.49,11.10},
{1832.51,-2614.13,14.19},
{404.14,2444.57,16.50}
};