#include <a_samp> #define COLOR_YELLOW2 0xF5DEB3AA #define COLOR_GREY 0xAFAFAFAA #define COLOR_PURPLE 0xC2A2DAFF #if defined FILTERSCRIPT public OnPlayerSpawn(playerid) { SendClientMessage(playerid,COLOR_PURPLE,"You can start train job at Unity Station!"); return 1; } public OnFilterScriptInit() { AddStaticVehicle(538,1690.6956,-1953.7982,13.5469,90.7252,1,1); AddStaticVehicle(537,1766.6824,-1957.2683,13.5469,269.2007,1,1); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/mycommand", cmdtext, true, 10) == 0) { // Do something here return 1; } return 0; } public OnFilterScriptExit() { return 1; } #endif public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { return 1; }
// This is a comment
// uncomment the line below if you want to write a filterscript
#define FILTERSCRIPT
#include <a_samp>
#define COLOR_YELLOW2 0xF5DEB3AA
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_PURPLE 0xC2A2DAFF
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" FS loaded");
print("--------------------------------------\n");
AddStaticVehicle(538,1690.6956,-1953.7982,13.5469,90.7252,1,1);
AddStaticVehicle(537,1766.6824,-1957.2683,13.5469,269.2007,1,1);
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
SendClientMessage(playerid,COLOR_PURPLE,"You can start train job at Unity Station!");
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
The problem isn't in the vehicle, the whole FS won't load because you didn't define it as a filster script.
pawn Код:
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