#include <a_samp> #if defined FILTERSCRIPT #define RED 0xE60000FF #define DARKGREY 0x696969FF #define COLOR_WATERRR 0x7CFC00AA public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" DieHardStunting By Pascal Lieverse"); print("----------------------------------\n"); } #endif public OnGameModeInit() { // Don't use these lines if it's a filterscript SetGameModeText("Blank Script"); AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnPlayerConnect(playerid) { return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/acommands", cmdtext, true, 10) == 0) { ShowPlayerDialog(playerid, 30320, DIALOG_STYLE_LIST, "{00FF00}Admin Command list{FFFFFF}", "{00FF00}Category 1 (level 1){FFFFFF} \n{00FF00}Category 2 (level 2){FFFFFF} \n{00FF00}Category 3 (level 3){FFFFFF} \n{00FF00}Category 4 (level 4){FFFFFF} \n{00FF00}Category 5 (level 5){FFFFFF}", "Select", "Exit"); return 1; } return 0; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == 30320 && response) { switch(listitem) { case 0: { ShowPlayerDialog(playerid, 30321, DIALOG_STYLE_MSGBOX, "{00FF00}Category 1 (level 1){FFFFFF}", "", "Exit", ""); } case 1: { ShowPlayerDialog(playerid, 30322, DIALOG_STYLE_MSGBOX, "{00FF00}Category 2 (level 2){FFFFFF}", "", "Exit", ""); } case 2: { ShowPlayerDialog(playerid, 30323, DIALOG_STYLE_MSGBOX, "{00FF00}Category 3 (level 3){FFFFFF}", "", "Exit", ""); } case 3: { ShowPlayerDialog(playerid, 30324, DIALOG_STYLE_MSGBOX, "{00FF00}Category 4 (level 4 ){FFFFFF}", "", "Exit", ""); } case 4: { ShowPlayerDialog(playerid, 30324, DIALOG_STYLE_MSGBOX, "{00FF00}Category 5 (level 5 ){FFFFFF}", "tekst \n", "Exit", ""); } } } return 0; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; }
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/acommands", cmdtext, true, 10) == 0)
{
ShowPlayerDialog(playerid, 30320, DIALOG_STYLE_LIST, "{00FF00}Admin Command list{FFFFFF}", "{00FF00}Category 1 (level 1){FFFFFF} \n{00FF00}Category 2 (level 2){FFFFFF} \n{00FF00}Category 3 (level 3){FFFFFF} \n{00FF00}Category 4 (level 4){FFFFFF} \n{00FF00}Category 5 (level 5){FFFFFF}", "Select", "Exit");
return 1;
}
return 0;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/acommands", cmdtext, true, 10) == 0)
{
ShowPlayerDialog(playerid, 30320, DIALOG_STYLE_LIST, "{00FF00}Admin Command list{FFFFFF}", "{00FF00}Category 1 (level 1){FFFFFF} \n{00FF00}Category 2 (level 2){FFFFFF} \n{00FF00}Category 3 (level 3){FFFFFF} \n{00FF00}Category 4 (level 4){FFFFFF} \n{00FF00}Category 5 (level 5){FFFFFF}", "Select", "Exit");
return 1;
}
return 0;
}
Thx sandiel now i got only still this error:
C:\Users\pascal\Desktop\samp server\gamemodes\DIEHARDSTUNTING.pwn(246) : warning 217: loose indentation Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Warning. |
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 30320 && response)
{
switch(listitem)
{
case 0:
{
ShowPlayerDialog(playerid, 30321, DIALOG_STYLE_MSGBOX, "{00FF00}Category 1 (level 1){FFFFFF}", "", "Exit", "");
}
case 1:
{
ShowPlayerDialog(playerid, 30322, DIALOG_STYLE_MSGBOX, "{00FF00}Category 2 (level 2){FFFFFF}", "", "Exit", "");
}
case 2:
{
ShowPlayerDialog(playerid, 30323, DIALOG_STYLE_MSGBOX, "{00FF00}Category 3 (level 3){FFFFFF}", "", "Exit", "");
}
case 3:
{
ShowPlayerDialog(playerid, 30324, DIALOG_STYLE_MSGBOX, "{00FF00}Category 4 (level 4 ){FFFFFF}", "", "Exit", "");
}
case 4:
{
ShowPlayerDialog(playerid, 30324, DIALOG_STYLE_MSGBOX, "{00FF00}Category 5 (level 5 ){FFFFFF}", "tekst \n", "Exit", "");
}
}
}
return 0;
}