case 0:
{
if (Close = 1)
{
SendClientMessage(playerid,0xAA3333AA,"INFO: Those doors are already closed!");
}
else
{
MoveObject(Jail1,1575.4000244,-1704.5999756,3620.5000000,1.0);// Closing gates at jail cell 1
Close = 1;
}
}
C:\Users\Bohinec Nejc\Desktop\Scripting\gamemodes\NEW.pwn(186) : warning 211: possibly unintended assignment
C:\Users\Bohinec Nejc\Desktop\Scripting\gamemodes\NEW.pwn(204) : warning 204: symbol is assigned a value that is never used: "Close"
warning 211: possibly unintended assignment |
if (Close = 1)
//change to
if (Close == 1)
if (Open == 1)
{
SendClientMessage(playerid,0xAA3333AA,"INFO: Those doors are already open!");
}
else
{
MoveObject(Jail1,1575.4000244,-1704.5999756,3620.5000000 +2.0,1.0);// Opening gates at jail cell 1
Close = 0;
}
}
case 1:
{
if (Open == 1)
{
SendClientMessage(playerid,0xAA3333AA,"INFO: Those doors are already open!");
}
else
{
MoveObject(Jail2,1572.6999512,-1704.6999512,3620.5000000 +2.0,1.0);// Opening gates at jail cell 2
Close = 0;
}
}
case 2:
{
if (Open == 1)
{
SendClientMessage(playerid,0xAA3333AA,"INFO: Those doors are already open!");
}
else
{
MoveObject(Jail3,1566.5000000,-1704.5999756,3620.5000000 +2.0,1.0);// Opening gates at jail cell 3
Close = 0;
}
}
}
}
if (Close == 1)
{
SendClientMessage(playerid,0xAA3333AA,"INFO: Those doors are already closed!");
}
else
{
MoveObject(Jail1,1575.4000244,-1704.5999756,3620.5000000,1.0);// Closing gates at jail cell 1
Open = 0;
}
}
case 1:
{
if (Close == 1)
{
SendClientMessage(playerid,0xAA3333AA,"INFO: Those doors are already closed!");
}
else
{
MoveObject(Jail2,1572.6999512,-1704.6999512,3620.5000000,1.0);// Closing gates at jail cell 2
Open = 0;
}
}
case 2:
{
if (Close == 1)
{
SendClientMessage(playerid,0xAA3333AA,"INFO: Those doors are already closed!");
}
else
{
MoveObject(Jail3,1566.5000000,-1704.5999756,3620.5000000,1.0);// Closing gates at jail cell 3
Open = 0;
}
new OpenedDoors[NUMBER OF DOORS];
case X:
{
if (Close == 1)
{
SendClientMessage(playerid,0xAA3333AA,"INFO: Those doors are already closed!");
}
else
{
MoveObject(Jail2,1572.6999512,-1704.6999512,3620.5000000,1.0);// Closing gates at jail cell 2
Open = 0;
}
}
case X:
{
if (!OpenedDoors[X]) {
SendClientMessage(playerid,0xAA3333AA,"INFO: Those doors are already closed!");
}
else {
MoveObject(Jail2,1572.6999512,-1704.6999512,3620.5000000,1.0);// Closing gates at jail cell 2
OpenedDoors[X] = 0;
}
}
case 0:
{
if (!OpenedDoors[1])
{
SendClientMessage(playerid,0xAA3333AA,"INFO: Those doors are already open!");
}
else
{
MoveObject(Jail1,1575.4000244,-1704.5999756,3620.5000000 +2.0,1.0);// Opening gates at jail cell 1
OpenedDoors[1] = 0;
}
}
case 1:
{
if (!OpenedDoors[2])
{
SendClientMessage(playerid,0xAA3333AA,"INFO: Those doors are already open!");
}
else
{
MoveObject(Jail2,1572.6999512,-1704.6999512,3620.5000000 +2.0,1.0);// Opening gates at jail cell 2
OpenedDoors[2] = 0;
}
}
case 2:
{
if (!OpenedDoors[3])
{
SendClientMessage(playerid,0xAA3333AA,"INFO: Those doors are already open!");
}
else
{
MoveObject(Jail3,1566.5000000,-1704.5999756,3620.5000000 +2.0,1.0);// Opening gates at jail cell 3
OpenedDoors[3] = 0;
}
}
}
}
case 3: // Third dialog: Closing the jail cells
{
switch(listitem)
{
case 0:
{
if (!OpenedDoors[4])
{
SendClientMessage(playerid,0xAA3333AA,"INFO: Those doors are already closed!");
}
else
{
MoveObject(Jail1,1575.4000244,-1704.5999756,3620.5000000,1.0);// Closing gates at jail cell 1
OpenedDoors[4] = 0;
}
}
case 1:
{
if (!OpenedDoors[5])
{
SendClientMessage(playerid,0xAA3333AA,"INFO: Those doors are already closed!");
}
else
{
MoveObject(Jail2,1572.6999512,-1704.6999512,3620.5000000,1.0);// Closing gates at jail cell 2
OpenedDoors[5] = 0;
}
}
case 2:
{
if (!OpenedDoors[6])
{
SendClientMessage(playerid,0xAA3333AA,"INFO: Those doors are already closed!");
}
else
{
MoveObject(Jail3,1566.5000000,-1704.5999756,3620.5000000,1.0);// Closing gates at jail cell 3
OpenedDoors[6] = 0;
}
}
if (!OpenedDoors[1])
{
SendClientMessage(playerid,0xAA3333AA,"INFO: Those doors are already open!");
}
else
{
MoveObject(Jail1,1575.4000244,-1704.5999756,3620.5000000 +2.0,1.0);// Opening gates at jail cell 1
OpenedDoors[1] = 0;
}
if (OpenedDoors[1])
{
SendClientMessage(playerid,0xAA3333AA,"INFO: Those doors are already open!");
}
else
{
MoveObject(Jail1,1575.4000244,-1704.5999756,3620.5000000 +2.0,1.0);// Opening gates at jail cell 1
OpenedDoors[1] = 1;
}