Dynamic vehicle system. - Printable Version
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+--- Thread: Dynamic vehicle system. (
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Dynamic vehicle system. -
lean1337 - 09.07.2013
Hello, I'm working on a dynamic filterscript. However there is one issue, when I spawn the vehicle it wont assign the correct id to the correct vehicle.
pawn Код:
stock SpawnCars()
{
for(new ID = 0; ID < sizeof(VehInfo); ID++)
{
if(!(VehInfo[ID][VehCreated] == 0))
{
new plate[12];
VEHICL[ID] = CreateVehicle(VehInfo[ID][VehType], VehInfo[ID][VehSpawnX], VehInfo[ID][VehSpawnY], VehInfo[ID][VehSpawnZ], VehInfo[ID][VehZAngle], VehInfo[ID][VehColor1], VehInfo[ID][VehColor2], -1);
}
}
return 1;
}
pawn Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
new string[64];
format(string, sizeof(string),"you enterd vehicle ID :%d",VEHICL[vehicleid]);
SCM(playerid, COLOR_GREEN, string);
return 1;
}
I also have a command to teleport me to a specifyed vehicle and it dosent take me to the correct vehicleID I get when I enter the vehicle
Re: Dynamic vehicle system. -
Calabresi - 09.07.2013
pawn Код:
stock SpawnCars()
{
for(new ID = 0; ID < sizeof(VehInfo); ID++)
{
if(VehInfo[ID][VehCreated] == 0)
{
new plate[12];
VEHICL[ID] = CreateVehicle(VehInfo[ID][VehType], VehInfo[ID][VehSpawnX], VehInfo[ID][VehSpawnY], VehInfo[ID][VehSpawnZ], VehInfo[ID][VehZAngle], VehInfo[ID][VehColor1], VehInfo[ID][VehColor2], -1);
VehInfo[ID][VehCreated] = 1;
}
}
return 1;
}
Try this.
Re: Dynamic vehicle system. -
lean1337 - 09.07.2013
With that it wont spawn any vehicle, VehInfo[ID][VehCreated] is already defined in the database file.