[17:59:13] [debug] Run time error 4: "Array index out of bounds" [17:59:14] [debug] Accessing element at index 142 past array upper bound 99 [17:59:14] [debug] AMX backtrace: [17:59:14] [debug] #0 00052f70 in public OtherTimer () from godlikerpg.amx
public OtherTimer() { //print("otherTimer1"); //new Float:maxspeed = 175.0; //new plname[MAX_PLAYER_NAME]; new string[256]; for(new i = 0; i < MAX_PLAYERS; i++) { //print("otherTimer2"); if(IsPlayerConnected(i)) { //CheckWeapons(i); //print("otherTimer3"); if(SafeTime[i] > 0) { SafeTime[i]--; } if(SafeTime[i] == 1) { if(gPlayerAccount[i] == 1 && gPlayerLogged[i] == 0) { SendClientMessage(i, COLOR_WHITE, "{DC0C0C}GodLike: {FFFFFF}Te poti loga tastand parola in chenar."); } } if(!IsPlayerInAnyVehicle(i) && PlayerInfo[i][pRadar] == 1) PlayerInfo[i][pRadar] = 0; if(PayTimer[i] > 0) PayTimer[i] --; if(SexTimer[i] > 0) SexTimer[i] --; if(WantedLevel[i] > 0) SetPlayerWantedLevel(i, WantedLevel[i]); if(WantedLevel[i] != GetPlayerWantedLevel(i)) SetPlayerWantedLevel(i, WantedLevel[i]); if(PlayerHQ[i] != 0 && GetPlayerInterior(i) == 0) PlayerHQ[i] = 0; //if(TimerShowing[i] >= 1) TimerShowing[i] --; new newcar = GetPlayerVehicleID(i); //print("otherTimer4"); if(GetVehicleTrailer(newcar) == 331 || GetVehicleTrailer(newcar) == 328 || GetVehicleTrailer(newcar) == 338 || GetVehicleTrailer(newcar) == 333 || GetVehicleTrailer(newcar) == 337 || GetVehicleTrailer(newcar) == 346 || GetVehicleTrailer(newcar) == 347 || GetVehicleTrailer(newcar) == 345 || GetVehicleTrailer(newcar) == 339 || GetVehicleTrailer(newcar) == 344) { if(StartedTransporting[i] == 0 && GetPlayerState(i) == PLAYER_STATE_DRIVER) { if(PlayerInfo[i][pJob] == 23 || PlayerInfo[i][pJob1] == 23) {} else return 1; SendClientMessage(i, COLOR_LIGHTBLUE, "{DC0C0C}Sofer de Tir: {FFFFFF}Du-te la checkpoint pentru a livra bunurile."); new rand = random(sizeof(gRandomTransporterCP)); SetPlayerCheckpoint(i, gRandomTransporterCP[rand][0], gRandomTransporterCP[rand][1], gRandomTransporterCP[rand][2], 6.0); CP[i] = 357; StartedTransporting[i] = rand; } } //print("otherTimer5"); if(!PlayerToPoint(100.0, i, 3296.0210,-1971.2427,4.8088) && PlayerInfo[i][pJailed] == 1 && WantedLevel[i] != 7 && GetPlayerVirtualWorld(i) != 1) { new sendernamej[MAX_PLAYER_NAME]; GetPlayerName(i, sendernamej, sizeof(sendernamej)); if(EvadeTimer[i] > 10) { EvadeTimer[i] = 0; } else return EvadeTimer[i]++; //UndercoveredW[i] = 0; PlayerInfo[i][pJailed] = 0; Update(i, pJailedx); //WantedLevel[i] = 7; SetPlayerWantedLevel(i, 7); SendClientMessage(i, COLOR_WHITE, "{DC0C0C}Evadare: {FFFFFF}Ai evadat, iar politia este pe urmele tale acum!"); //SetPlayerCriminal(i,255, "Evadarea de la locul Inchisorii"); PlayerInfo[i][pJailTime] = 0; Update(i, pJailTimex); for(new n = 0; n < MAX_PLAYERS; n++) { if(IsPlayerConnected(n)) { if(PlayerInfo[n][pMember] == 1||PlayerInfo[n][pLeader] == 1||PlayerInfo[n][pMember] == 2||PlayerInfo[n][pLeader] == 2||PlayerInfo[n][pMember] == 3||PlayerInfo[n][pLeader] == 3) { //format(string, sizeof(string), ,sendernamej); SendClientMessage(n, TEAM_BLUE_COLOR, "Evadare: Un criminal a evadat din inchisoare!"); } } } }
// MAX_PLAYERS = 100
new Something[ MAX_PLAYERS ][ Something_enum ];
new Something2[ 80 ][ Something2_enum ];
// Somewhere:
for(new i = 0; i < MAX_PLAYERS; i++ )
{
Something[ i ][ blabla ] = 0;
Something2[ i ][ blablabla ] = 1; // When "i" will be 80: "Array index out of bounds"
}
You can also get more information like line numbers, function names, parameter values, etc if compile that script in debug mode to make compiler put extra information about all that stuff into the output .amx |