Alienship -
Youarex - 08.07.2013
Alienship
Map author: Youarex
Editor: Universal Object Editor
Objects: ~350
Watch the trailer below and download right after that (attached files).
[ame]http://www.youtube.com/watch?v=RoX5caggxPg[/ame]
Music from the trailer http://*********/RkZ85ZMzbJ0
For a distinct visual appearance, check out these re-textured variations. Images are hidden, because I don't want to spoil the trailer.
Show hidden image
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Textures author: [uL]Pottus
More information and download can be found here.
Also, check out controllable alien ship by Pottus: https://sampforum.blast.hk/showthread.php?tid=449979
Re: Alienship -
WhiteLimo - 08.07.2013
Holy shit, what the fuck
Re: Alienship -
firemanjv - 08.07.2013
Nice!!
Re: Alienship -
Nick:D - 08.07.2013
That just looks like a crazy stunt area for bikes.
Re: Alienship -
Pottus - 08.07.2013
Hmmm the structuring is so cool i'm importing this into my map editor tonight to re-texture it
Re: Alienship -
OpticKiller - 08.07.2013
this is soo fucking awesome great work.
Re: Alienship -
iTheScripter - 08.07.2013
woooow.....
Amazing
Re: Alienship -
Pottus - 08.07.2013
Just wait until it gets re-textured, I need to make some new commands to do it effectively first however.
Re: Alienship -
iNoBoDy - 09.07.2013
looks googd
Re: Alienship -
xganyx - 09.07.2013
very nice. good job.
Re: Alienship -
Pottus - 09.07.2013
I still need to do a bit more but it looks a lot better I think.
Thanks for making this map it lead to the development of several new commands for my editor.
Re: Alienship -
Niko_boy - 09.07.2013
really nice! gj and nice one Pottus
Re: Alienship -
Pottus - 09.07.2013
Alien Ship Remix
Was a pretty inspiring map but the original lacked poorly if any in the visual aesthetics department. I've completely re-textured the entire ship from top to bottom with a very very simple texture theme of solid black and green I think the simplistic style makes a rock solid theme.
The ship has been relocated to above Grove Street I think it looks way cooler seeing the ship above the city. You can also change the alien ships color from green just look at the top of the script and remember only ARBG is acceptable.
Some of the map was removed in the center because the objects could not be textured but doesn't really affect the map over all.
Pastebin Download:
http://pastebin.com/BWn6HnJx
AMX Download:
http://www.mediafire.com/?9e77ec66fmeo627
Quote:
Originally Posted by Niko_boy
really nice! gj and nice one Pottus
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At least it looks like an alien ship now!
Re: Alienship -
Tuntun - 09.07.2013
Really awesome. can you give the song download link?
Re: Alienship -
Youarex - 09.07.2013
Oh wow, the map has been shrouded into darkness for a more dreadful experience, great stuff Pottus! Would be suitable for some sort of doomsday alien invasion roleplay, just copy few of those ships in different places of San Andreas, add some apocalyptic decoration (such as
this) and we have a scary looking picture! In fact, I had thought of texturing it myself, but I'm glad you did it for me
You have done an awesome job, mate. The union of mind and soul is how creativity is born!
@Tuntun Music from the trailer
http://*********/RkZ85ZMzbJ0
I will update this stuff in the main post soon. Thanks everyone
Re: Alienship -
Pottus - 09.07.2013
I'm thinking about doing another update today that is attaching all objects to a single object (node) then it would be controllable with MoveObject() of course sacrificing the current animation.
Re: Alienship -
Verdan - 10.07.2013
THATS WHAT I THOUGHT TOO!.
THIS IS A FANTASTIC MAPPING MAN!
Re: Alienship -
Tuntun - 10.07.2013
Quote:
Originally Posted by [uL]Pottus
I'm thinking about doing another update today that is attaching all objects to a single object (node) then it would be controllable with MoveObject() of course sacrificing the current animation.
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That would be awesome!
Re: Alienship -
RedFusion - 10.07.2013
THIS is awesome
Re: Alienship -
Pottus - 10.07.2013
Quote:
Originally Posted by Tuntun
That would be awesome!
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It's getting there I got the up and down working good but turning needs some work and forward is easy
it's going to require sscanf2 and Mapandreas plugins.