Why do I keep spawning at the Jefferson Motel when I have it set to spawn at the SF airport?? Sorry for the horrible indentation, pasting it screwed it up.
Код:
public OnPlayerSpawn(playerid)
{
if(isplayerindeathmatch == 1)
{
if(isplayeringlassdm == 1)
{
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 24, 99999);
GivePlayerWeapon(playerid, 27, 99999);
GivePlayerWeapon(playerid, 30, 99999);
GivePlayerWeapon(playerid, 32, 99999);
GivePlayerWeapon(playerid, 34, 99999);
SetPlayerPos(playerid,50.37, 1531.16, 54.41);
return 1;
}
if(isplayerinarea51dm == 1)
{
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 24, 99999);
GivePlayerWeapon(playerid, 27, 99999);
GivePlayerWeapon(playerid, 30, 99999);
GivePlayerWeapon(playerid, 32, 99999);
GivePlayerWeapon(playerid, 34, 99999);
SetPlayerPos(playerid, 149.7019,1902.0339,25.6639);
return 1;
}
if(isplayerinlvdm == 1)
{
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 24, 99999);
GivePlayerWeapon(playerid, 27, 99999);
GivePlayerWeapon(playerid, 30, 99999);
GivePlayerWeapon(playerid, 32, 99999);
GivePlayerWeapon(playerid, 34, 99999);
SetPlayerPos(playerid, 1094.5999756,1046.3000488,9.8000002);
return 1;
}
if(isplayerinairdm == 1)
{
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 24, 99999);
GivePlayerWeapon(playerid, 27, 99999);
GivePlayerWeapon(playerid, 30, 99999);
GivePlayerWeapon(playerid, 32, 99999);
GivePlayerWeapon(playerid, 34, 99999);
SetPlayerPos(playerid, 2882.6213,-1427.3887,753.0781);
return 1;
}
if(isplayerinislanddm == 1)
{
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 24, 99999);
GivePlayerWeapon(playerid, 27, 99999);
GivePlayerWeapon(playerid, 30, 99999);
GivePlayerWeapon(playerid, 32, 99999);
GivePlayerWeapon(playerid, 34, 99999);
SetPlayerPos(playerid,2625.3249511719, 4245.5600585938, 5.5);
return 1;
}
else
{
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 24, 99999);
GivePlayerWeapon(playerid, 27, 99999);
GivePlayerWeapon(playerid, 30, 99999);
GivePlayerWeapon(playerid, 32, 99999);
GivePlayerWeapon(playerid, 34, 99999);
SetPlayerPos(playerid, -1425.5676,-145.6458,14.1484);
if(PlayerInfo[playerid][Frozen] == 1) //Get the info outta the enum and check if the player is still frozen
{
TogglePlayerControllable(playerid,0); //Won't let the player move
SendClientMessage(playerid,COLOR_RED,"WARNING: You are still frozen."); //Send him a message
}
}
}
return 1;
}