Код:
#include <a_samp>
new Text:SubtitleTextdraw[MAX_PLAYERS];
new SubtitleInfo[MAX_PLAYERS];
forward NextSubtitle(playerid);
forward HideSubtitle(playerid);
stock CreateSubtitleTextdraws() // OnGameModeInit()
{
for (new i = 0; i < MAX_PLAYERS; i++)
{
SubtitleTextdraw[i] = TextDrawCreate(341.000000, 373.000000, " ");
TextDrawAlignment(SubtitleTextdraw[i], 2);
TextDrawBackgroundColor(SubtitleTextdraw[i], 255);
TextDrawFont(SubtitleTextdraw[i], 1);
TextDrawLetterSize(SubtitleTextdraw[i], 0.460000, 1.800000);
TextDrawColor(SubtitleTextdraw[i], -1);
TextDrawSetOutline(SubtitleTextdraw[i], 1);
TextDrawSetProportional(SubtitleTextdraw[i], 1);
SubtitleInfo[i] = 0;
}
}
stock DestroySubtitleTextdraw() // OnGameModeExit()
{
for (new i = 0; i < MAX_PLAYERS; i++)
{
TextDrawDestroy(SubtitleTextdraw[i]);
SubtitleInfo[i] = 0;
}
}
/*public ShowSubtitle(text[], seconds, ...)
{
new arg_start = 2, playerid;
while ((playerid = getarg(arg_start++)) < numargs()+1)
{
CallLocalFunction("HideSubtitle", "i", playerid);
TextDrawSetString(SubtitleTextdraw[playerid], text);
TextDrawShowForPlayer(playerid, SubtitleTextdraw[playerid]);
SubtitleTimer[playerid] = SetTimerEx("HideSubtitle", seconds * 1000, 0, "i", playerid);
}
}*/
public HideSubtitle(playerid)
{
KillTimer(SubtitleInfo[playerid] & 0b11111111);
SubtitleInfo[playerid] = 0;
TextDrawHideForPlayer(playerid, SubtitleTextdraw[playerid]);
return 1;
}
public NextSubtitle(playerid)
{
switch ((SubtitleInfo[playerid] >> 8) & 0b1111)
{
case 1: // Visszaemlйkezйs
{
switch ((SubtitleInfo[playerid] >> 12) & 0b1111111)
{
case 1:
{
TextDrawSetString(SubtitleTextdraw[playerid], "Csak nйhбny dolog maradt meg bennem....");
SubtitleInfo[playerid] &= (((SubtitleInfo[playerid] >> 12) & 0b1111111) + 1) << 12 | 1 << 8 | SetTimerEx("NextSubtitle", 4000, 0, "i", playerid);
}
case 2:
{
TextDrawSetString(SubtitleTextdraw[playerid], "Szinte mбr csak az utolsу nap ugrik be az előző йletemből..");
SubtitleInfo[playerid] &= (((SubtitleInfo[playerid] >> 12) & 0b1111111) + 1) << 12 | 1 << 8 | SetTimerEx("NextSubtitle", 4000, 0, "i", playerid);
}
/*
a fenti mуdon folytatod, a szцveget бtнrod, vagy az időt is esetleg, az utolsу pedig ilyen:
case UTOLSУ:
{
TextDrawSetString(SubtitleTextdraw[playerid], "Utolsу szцveg...");
SubtitleInfo[playerid] &= 0 << 12 | 1 << 8 | SetTimerEx("HideSubtitle", 4000, 0, "i", playerid);
}
*/
}
}
case 2: // Gondolatok a megбllуban
{
switch ((SubtitleInfo[playerid] >> 12) & 0b1111111)
{
case 1:
{
TextDrawSetString(SubtitleTextdraw[playerid], "hisz szemйlyazonossбgom rejtйly, ~n~csinбltatni kell, mert a valуsat sem tudom...");
SubtitleInfo[playerid] &= (((SubtitleInfo[playerid] >> 12) & 0b1111111) + 1) << 12 | 2 << 8 | SetTimerEx("NextSubtitle", 4000, 0, "i", playerid);
}
case 2:
{
TextDrawSetString(SubtitleTextdraw[playerid], "Majd valamifйle munkбt is talбlnom kellene, hogy el tudjak indulni.~n~A beindulбshoz jуl fog jцnni ez az цsszeg, amit kaptunk a rendőrцktől,");
SubtitleInfo[playerid] &= (((SubtitleInfo[playerid] >> 12) & 0b1111111) + 1) << 12 | 2 << 8 | SetTimerEx("NextSubtitle", 4000, 0, "i", playerid);
}
case 3:
{
TextDrawSetString(SubtitleTextdraw[playerid], "mert nem talбltak tulajdonosбra, hisz a~n~rablуknбl volt, йs ъgy feltйteleztйk tőlьnk van..");
SubtitleInfo[playerid] &= (((SubtitleInfo[playerid] >> 12) & 0b1111111) + 1) << 12 | 2 << 8 | SetTimerEx("NextSubtitle", 4000, 0, "i", playerid);
}
/*
a fenti mуdon folytatod, a szцveget бtнrod, vagy az időt is esetleg, az utolsу pedig ilyen:
case UTOLSУ:
{
TextDrawSetString(SubtitleTextdraw[playerid], "Utolsу szцveg...");
SubtitleInfo[playerid] &= 0 << 12 | 2 << 8 | SetTimerEx("HideSubtitle", 4000, 0, "i", playerid);
}
*/
}
}
}
return 1;
}
forward Megmenekules(playerid,part);
public Megmenekules(playerid,part)
{
if(IsPlayerConnected(playerid) && Logged(playerid))
{
if(PlayerInfo[playerid][pTut] == 0)
{
if(part == 1)
{
HideDialog(playerid);
if(Magyar(playerid))
GameTextForPlayer(playerid, "~n~~n~~n~~g~Utazбs...", 30000, 5);
else
GameTextForPlayer(playerid, "~n~~n~~n~~g~Traveling...", 30000, 5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-1963.5682,96.9067,4.3183);
ApplyAnimation(playerid,"PED","SEAT_down",4.1,0,1,1,1,0);
Freeze(playerid,5000);
SetTimerEx("Megmenekules",90000,0,"dd",playerid,2);
Cselekves(playerid, "Leьl a vonaton йs visszagondol a mъltra mi is tцrtйnt vele.");
// Felirat
CallLocalFunction("HideSubtitle", "i", playerid);
TextDrawSetString(SubtitleTextdraw[playerid],
"Alig emlйkszem mбr arra a napra, amikor tцbbй~n~nem mehettem haza a szeretteimhez, barбtaimhoz...");
TextDrawShowForPlayer(playerid, SubtitleTextdraw[playerid]);
SubtitleInfo[playerid] &= 1 << 12 | 1 << 8 | SetTimerEx("NextSubtitle", 6000, 0, "i", playerid);
}
else if(part == 2)
{
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid, -1951.1206, 138.4060, 26.613);
GiveMoney(playerid,250000);
if(Magyar(playerid))
Cselekves(playerid, "Leszбll a vonatrуl , nйzelődik йs gondolkodik.");
GameTextForPlayer(playerid, "'~n~~n~~n~~g~Megйrkeztьnk", 1000, 1);
Freeze(playerid,5000);
/*GameTextForPlayer(playerid, "'~n~~n~~n~~g~Megtudtam, hogy 2013-at нrunk, йs az utamnak a vбroshбzбba kell, hogy vezessen...", 5000, 1);
GameTextForPlayer(playerid, "'~n~~n~~n~~g~hisz szemйlyazonossбgom rejtйly, csinбltatni kell, mert a valуsat sem tudom..", 5000, 1);
GameTextForPlayer(playerid, "'~n~~n~~n~~g~Majd valamifйle munkбt is talбlnom kellene, hogy el tudjak indulni...", 5000, 1);
GameTextForPlayer(playerid, "'~n~~n~~n~~g~A beindulбshoz jуl fog jцnni ez az цsszeg, amit kaptunk a rendőrцktől...", 5000, 1);
GameTextForPlayer(playerid, "'~n~~n~~n~~g~ mert nem talбltak tulajdonosбra, hisz a rablуknбl volt, йs ъgy feltйteleztйk tőlьnk van..", 5000, 1);
GameTextForPlayer(playerid, "'~n~~n~~n~~g~El kellene jutnom valamilyen kцzцssйghez is...", 5000, 1);
GameTextForPlayer(playerid, "'~n~~n~~n~~g~mбr 3 йve nem beszйltem tцbb emberrel, ideje barбtokat szereznem!", 5000, 1);
*/
// Felirat
CallLocalFunction("HideSubtitle", "i", playerid);
TextDrawSetString(SubtitleTextdraw[playerid],
"Megtudtam, hogy 2013-at нrunk, йs az utamnak a vбroshбzбba kell, hogy vezessen,");
TextDrawShowForPlayer(playerid, SubtitleTextdraw[playerid]);
SubtitleInfo[playerid] &= 1 << 12 | 2 << 8 | SetTimerEx("NextSubtitle", 6000, 0, "i", playerid);
// Ezek itt alul sztem a beszйd utбn jцnnek,akkor tedd бt a NextSubtitle() megfelelő rйszйbe...
Cselekves(playerid,"Йszrevesz valamit a fцldцn йs felveszi.");
GameTextForPlayer(playerid, "'~n~~n~~n~~g~Ohh, csak nem egy vбrosi ъtmutatу? mйg hasznomra lehet!", 5000, 1);
PlayerInfo[playerid][pLokator] = 1;
//else
//Msg(playerid,"The State has received an emergency 1000.000Ft!");
//if(Magyar(playerid))
//GameTextForPlayer(playerid, "~n~~n~~n~~g~Megйrkeztьnk", 1000, 5);
//else
//GameTextForPlayer(playerid, "~n~~n~~n~~g~We have arrived!", 1000, 5);
DisablePlayerCheckpoint(playerid);
SetPlayerCheckpoint(playerid,-1958.5061,116.0761,27.6875,3.0);
PlayerInfo[playerid][pTut] = 1;
AdatMentesSQL(playerid);
//TogglePlayerControllable(playerid,false);
}
}
}
return 1;
}
Uncomment it, THAT meaning, remove the "/*" and the "*/". and it might work.
I remove /* , */....
C:\Users\Rendszergazda\Desktop\SF-RP\gamemodes\sfrp.pwn(26370) : warning 235: public function lacks forward declaration (symbol "ShowSubtitle")
Add those.