#include <a_samp> #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Blank Filterscript by your name here"); print("--------------------------------------\n"); return 1; } #define TYPE_TPTRUCKRUNTIMER 10 // Trucker Job #define DIALOG_LOADTRUCK 18301 #define DIALOG_LOADTRUCKL 18302 #define DIALOG_LOADTRUCKI 18303 #define TRUCKERJOB 10033 #define CHECKPOINT_LOADTRUCK 97651 #define CHECKPOINT_RETURNTRUCK 97652 #define MAX_PLAYERS 100 #define MAX_VEHICLES 1000 // Trucker Job new INVALID_BAR_ID; new INVALID_VEHICLE_ID; new LoadTruckBar[MAX_PLAYERS] = INVALID_BAR_ID; new LoadTruckTime[MAX_PLAYERS]; new TruckDeliver[MAX_PLAYERS]; new TruckUsed[MAX_PLAYERS] = INVALID_VEHICLE_ID; new TruckContents[MAX_VEHICLES] = 0; new TruckerVehicles[19]; new GetPlayerVehicleID; new IsPlayerInRangeOfPoint; OnGameModeInit() { TruckerVehicles[0] = AddStaticVehicleEx(414,997.40002441,-1458.80004883,13.69999981,0.00000000,-1,-1,15); //Mule TruckerVehicles[1] = AddStaticVehicleEx(414,1001.90002441,-1458.90002441,13.69999981,0.00000000,-1,-1,15); //Mule TruckerVehicles[2] = AddStaticVehicleEx(414,1006.40002441,-1459.09997559,13.69999981,0.00000000,-1,-1,15); //Mule TruckerVehicles[3] = AddStaticVehicleEx(414,1010.50000000,-1458.90002441,13.69999981,0.00000000,-1,-1,15); //Mule TruckerVehicles[4] = AddStaticVehicleEx(414,1014.59997559,-1459.09997559,13.69999981,0.00000000,-1,-1,15); //Mule TruckerVehicles[5] = AddStaticVehicleEx(414,1019.20001221,-1459.09997559,13.69999981,0.00000000,-1,-1,15); //Mule TruckerVehicles[6] = AddStaticVehicleEx(414,1023.70001221,-1459.00000000,13.69999981,0.00000000,-1,-1,15); //Mule TruckerVehicles[7] = AddStaticVehicleEx(456,981.70001221,-1435.69995117,13.80000019,181.00000000,-1,-1,15); //Yankee TruckerVehicles[8] = AddStaticVehicleEx(456,986.90002441,-1435.90002441,13.80000019,180.99969482,-1,-1,15); //Yankee TruckerVehicles[9] = AddStaticVehicleEx(456,992.40002441,-1435.80004883,13.80000019,180.99426270,-1,-1,15); //Yankee TruckerVehicles[10] = AddStaticVehicleEx(456,997.00000000,-1435.80004883,13.80000019,180.99426270,-1,-1,15); //Yankee TruckerVehicles[11] = AddStaticVehicleEx(456,1001.79998779,-1435.90002441,13.80000019,180.99426270,-1,-1,15); //Yankee TruckerVehicles[12] = AddStaticVehicleEx(456,1006.70001221,-1436.00000000,13.80000019,180.99426270,-1,-1,15); //Yankee TruckerVehicles[13] = AddStaticVehicleEx(456,1012.00000000,-1435.69995117,13.80000019,180.99426270,-1,-1,15); //Yankee TruckerVehicles[14] = AddStaticVehicleEx(456,1017.09997559,-1436.00000000,13.80000019,180.99426270,-1,-1,15); //Yankee TruckerVehicles[15] = AddStaticVehicleEx(456,1022.59997559,-1435.90002441,13.80000019,180.99426270,-1,-1,15); //Yankee CreateDynamic3DTextLabel("Trucker Job \nType /join to become one",COLOR_RED,1031.87, -1442.67, 13.55+0.5,4.0);// Trucker Job (LS) CreatePickup(1239, 23, 1031.87, -1442.67, 13.55, -1); //Trucker Registration (LS) public SurfingFix(playerid) { } forward IsAtTruckDeliveryPoint(playerid); IsAtTruckDeliveryPoint(playerid) { if(IsPlayerInRangeOfPoint(playerid, 6, 920.421142, -1361.637084, 13.003659) || IsPlayerInRangeOfPoint(playerid, 6, 1197.744384, -886.373901, 42.819854) || IsPlayerInRangeOfPoint(playerid, 6, 2111.115722, -1783.749877, 13.188007) || IsPlayerInRangeOfPoint(playerid, 6, 2236.051757, -1690.114990, 13.744861) || IsPlayerInRangeOfPoint(playerid, 6, 454.168640, -1501.456909, 30.757781) || IsPlayerInRangeOfPoint(playerid, 6, 2111.877929, -1218.093139, 23.604995) || IsPlayerInRangeOfPoint(playerid, 6, 2197.721923, -1975.567260, 13.359717) || IsPlayerInRangeOfPoint(playerid, 6, 1339.484497, -1763.289916, 13.332603) || IsPlayerInRangeOfPoint(playerid, 6, 1003.885925, -906.400634, 41.986915) || IsPlayerInRangeOfPoint(playerid, 6, 1837.636108, -1832.414062, 13.385854) || IsPlayerInRangeOfPoint(playerid, 6, 2781.596435, -2494.261230, 13.457942) || IsPlayerInRangeOfPoint(playerid, 6, 2443.682373, -1426.901489, 23.796508) || IsPlayerInRangeOfPoint(playerid, 6, 2166.486083, -2273.158935, 13.166786)) { return true; } return false; } forward CancelTruckDelivery(playerid); CancelTruckDelivery(playerid) { new vehicleid = GetPlayerVehicleID(playerid); if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { if(IsATruckerCar(vehicleid)) SetVehicleToRespawn(vehicleid); } DestroyProgressBar(LoadTruckBar[playerid]); LoadTruckBar[playerid] = INVALID_BAR_ID; LoadTruckTime[playerid] = 0; DeletePVar(playerid, "TruckDeliver"); TruckContents[TruckUsed[playerid]] = 0; TruckUsed[playerid] = INVALID_VEHICLE_ID; gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE; DisablePlayerCheckpoint(playerid); return 1; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { if(IsATruckerCar(vehicleid)) { if(PlayerInfo[playerid][pJob] == 20 || PlayerInfo[playerid][pJob2] == 20) { new string[128]; new truckcontents = TruckContents[vehicleid]; new truckcontentname[50]; if(truckcontents == 0) { format(truckcontentname, sizeof(truckcontentname), "None"); } else if(truckcontents >= 1 && truckcontents <= 3) { format(truckcontentname, sizeof(truckcontentname), "{00F70C}Food & beverages");} else if(truckcontents >= 4 && truckcontents <= 6) { format(truckcontentname, sizeof(truckcontentname), "{00F70C}Clothing"); } else if(truckcontents == 7) { format(truckcontentname, sizeof(truckcontentname), "{00F70C}Legal materials"); } else if(truckcontents >= 8 && truckcontents <= 10) { format(truckcontentname, sizeof(truckcontentname), "{00F70C}24/7 items"); } else if(truckcontents >= 11 && truckcontents <= 15) { format(truckcontentname, sizeof(truckcontentname), "{FF0606}Illegal weapons"); } else if(truckcontents >= 16 && truckcontents <= 20) { format(truckcontentname, sizeof(truckcontentname), "{FF0606}Illegal drugs"); } else if(truckcontents >= 21 && truckcontents <= 25) { format(truckcontentname, sizeof(truckcontentname), "{FF0606}Illegal materials"); } format(string, sizeof(string), "TRUCKER JOB: (Truck registration: %s %d) - (Content: %s{FFFF00})", GetVehicleName(vehicleid), vehicleid, truckcontentname); SendClientMessageEx(playerid, COLOR_YELLOW, string); if(IsACop(playerid) && truckcontents >= 11) { SendClientMessageEx(playerid, COLOR_YELLOW, "TRUCKER JOB: To remove the illegal goods type /cleartruck near the Truck."); } if(truckcontents > 0 && TruckUsed[playerid] == INVALID_VEHICLE_ID) { SendClientMessageEx(playerid, COLOR_YELLOW, "TRUCKER JOB: To deliver the goods type /hijacktruck as the driver."); } else if(TruckUsed[playerid] == INVALID_VEHICLE_ID) { SendClientMessageEx(playerid, COLOR_YELLOW, "TRUCKER JOB: To get goods type /loadtruck as the driver."); } else if(TruckUsed[playerid] == vehicleid && gPlayerCheckpointStatus[playerid] == CHECKPOINT_RETURNTRUCK) { SendClientMessageEx(playerid, COLOR_YELLOW, "TRUCKER JOB: This is your Truck, you have not returned it to the docks yet for your pay."); } else if(TruckUsed[playerid] == vehicleid) { SendClientMessageEx(playerid, COLOR_YELLOW, "TRUCKER JOB: This is your Truck, you have not delivered your goods yet."); } else if(TruckUsed[playerid] != INVALID_VEHICLE_ID) { SendClientMessageEx(playerid, COLOR_YELLOW, "TRUCKER JOB: You are already on another delivery, type /cancel truck to cancel that delivery."); } } else { RemovePlayerFromVehicle(playerid); new Float:slx, Float:sly, Float:slz; GetPlayerPos(playerid, slx, sly, slz); SetPlayerPos(playerid, slx, sly, slz); NOPCheck(playerid); SendClientMessageEx(playerid, COLOR_GRAD2, "You are not a Trucker!"); } } return 1; } IsATruckerCar(carid) { for(new v = 0; v < sizeof(TruckerVehicles); v++) { if(carid == TruckerVehicles[v]) return 1; } return 0; } public OnPlayerConnect(playerid) { LoadTruckBar[playerid] = INVALID_BAR_ID; LoadTruckTime[playerid] = 0; TruckDeliver[playerid] = 0; TruckUsed[playerid] = INVALID_VEHICLE_ID; LoadTruckBar[playerid] = INVALID_BAR_ID; LoadTruckTime[playerid] = 0; TruckDeliver[playerid] = 0; TruckUsed[playerid] = INVALID_VEHICLE_ID; } public OnPlayerEnterCheckpoint(playerid) { if(GetPVarInt(playerid, "TruckDeliver") > 0 && gPlayerCheckpointStatus[playerid] != CHECKPOINT_RETURNTRUCK) { new vehicleid = GetPlayerVehicleID(playerid); if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) { SendClientMessageEx(playerid, COLOR_WHITE, "You are not in a Truck!"); return 1; } if(TruckUsed[playerid] != INVALID_VEHICLE_ID && vehicleid != TruckUsed[playerid]) { SendClientMessageEx(playerid, COLOR_WHITE, "This is not your Truck with the goods you are suppose to deliver!"); return 1; } if(!IsAtTruckDeliveryPoint(playerid)) {// In the case the player finds a way to exploit the checkpoint to different location CancelTruckDelivery(playerid); SendClientMessageEx(playerid, COLOR_REALRED, "ERROR: Wrong checkpoint entered. Truck delivery canceled completely."); return 1; } if(GetPVarInt(playerid, "tpTruckRunTimer") != 0) { new string[128]; format(string, sizeof(string), "{AA3333}AdmWarning{FFFF00}: %s (ID %d) is possibly teleport truckrunning.", GetPlayerNameEx(playerid), playerid); ABroadCast( COLOR_YELLOW, string, 2 ); format(string, sizeof(string), "%s (ID %d) is possibly teleport truckrunning.", GetPlayerNameEx(playerid), playerid); Log("logs/hack.log", string); } new truckdeliver = GetPVarInt(playerid, "TruckDeliver"); TruckContents[vehicleid] = 0; if(truckdeliver >= 1 && truckdeliver <= 3) { SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* You delivered the food & beverages, return the truck to the Los Santos to collect your pay."); } else if(truckdeliver >= 4 && truckdeliver <= 6) { SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* You delivered the clothing, return the truck to the Los santos to collect your pay."); } else if(truckdeliver == 7) { SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* You delivered the materials, return the truck to the Los Santos to collect your pay."); } else if(truckdeliver >= 8 && truckdeliver <= 10) { SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* You delivered the 24/7 items, return the truck to the Los Santos to collect your pay."); } else if(truckdeliver >= 11 && truckdeliver <= 15) { SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* You delivered the weapons, return the truck to the Los Santos to collect your pay."); } else if(truckdeliver >= 16 && truckdeliver <= 20) { SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* You delivered the drugs, return the truck to the Los Santos to collect your pay."); } else if(truckdeliver >= 21 && truckdeliver <= 25) { SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* You delivered the illegal materials, return the truck to the Los Santos to collect your pay."); } DisablePlayerCheckpoint(playerid); gPlayerCheckpointStatus[playerid] = CHECKPOINT_RETURNTRUCK; SetPlayerCheckpoint(playerid, 1031.86,-1451.62, 13.55, 5); GameTextForPlayer(playerid, "~w~Waypoint set ~r~Los Santos", 5000, 1); SendClientMessageEx(playerid, COLOR_WHITE, "HINT: Return to the Los Santos (see checkpoint on radar)."); SetPVarInt(playerid, "tpTruckRunTimer", 30); SetTimerEx("OtherTimerEx", 1000, false, "ii", playerid, TYPE_TPTRUCKRUNTIMER); return 1; } return 1; } forward OtherTimerEx(playerid, type); public OtherTimerEx(playerid, type) { if(type == TYPE_TPTRUCKRUNTIMER) { if(GetPVarInt(playerid, "tpTruckRunTimer") > 0) { SetPVarInt(playerid, "tpTruckRunTimer", GetPVarInt(playerid, "tpTruckRunTimer")-1); SetTimerEx("OtherTimerEx", 1000, false, "ii", playerid, TYPE_TPTRUCKRUNTIMER); } } } CMD:join(playerid, params[]) { if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-77.7288,-1136.3896,1.0781)) { SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Trucker, type /accept job."); GettingJob[playerid] = 16; return 1; { else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1031.87, -1442.67, 13.55)) { if(PlayerInfo[playerid][pLevel] >= 1) { SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Trucker, type /accept job."); GettingJob[playerid] = 20; return 1; { else return SendClientMessageEx(playerid, COLOR_GREY, "You must be atleast level 2 to become a Trucker."); } else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, -77.7288,-1136.3896,1.0781)) { SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Trucker, type /accept job."); SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this."); GettingJob2[playerid] = 16; return 1; } else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, 1031.87, -1442.67, 13.55)) { if(PlayerInfo[playerid][pLevel] >= 1) { SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Trucker, type /accept job."); GettingJob2[playerid] = 20; return 1; } else return SendClientMessageEx(playerid, COLOR_GREY, "You must be atleast level 2 to become a Trucker."); } else { SendClientMessageEx(playerid, COLOR_GREY, "You are not even near a place to get a Job!"); } } else { SendClientMessageEx(playerid, COLOR_GREY, "You already have 2 Jobs, use /quitjob first!"); } } else { else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-77.7288,-1136.3896,1.0781)) { SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Trucker, type /accept job."); GettingJob[playerid] = 16; return 1; { else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1031.87, -1442.67, 13.55)) { if(PlayerInfo[playerid][pLevel] >= 2) { SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Trucker, type /accept job."); GettingJob[playerid] = 20; return 1; } else return SendClientMessageEx(playerid, COLOR_GREY, "You must be atleast level 2 to become a Trucker."); } else if (PlayerInfo[playerid][pJob] > 0) { SendClientMessageEx(playerid, COLOR_GREY, "You already have a Job, use /quitjob first!"); SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: Only VIPs can get two jobs!"); } } return 1; } CMD:checktruck(playerid, params[]) { if(PlayerInfo[playerid][pJob] != 20 && PlayerInfo[playerid][pJob2] != 20 && !IsACop(playerid)) { SendClientMessageEx(playerid, COLOR_GRAD2, "You are not a Trucker or a Cop!"); return 1; } new carid = GetPlayerVehicleID(playerid); new closestcar = GetClosestCar(playerid, carid); if(IsPlayerInRangeOfVehicle(playerid, closestcar, 6.0) && IsATruckerCar(closestcar)) { new string[128]; new truckcontents = TruckContents[closestcar]; new truckcontentname[50]; if(truckcontents == 0) { format(truckcontentname, sizeof(truckcontentname), "None"); } else if(truckcontents >= 1 && truckcontents <= 3) { format(truckcontentname, sizeof(truckcontentname), "{00F70C}Food & beverages");} else if(truckcontents >= 4 && truckcontents <= 6) { format(truckcontentname, sizeof(truckcontentname), "{00F70C}Clothing"); } else if(truckcontents == 7) { format(truckcontentname, sizeof(truckcontentname), "{00F70C}Legal materials"); } else if(truckcontents >= 8 && truckcontents <= 10) { format(truckcontentname, sizeof(truckcontentname), "{00F70C}24/7 items"); } else if(truckcontents >= 11 && truckcontents <= 15) { format(truckcontentname, sizeof(truckcontentname), "{FF0606}Illegal weapons"); } else if(truckcontents >= 16 && truckcontents <= 20) { format(truckcontentname, sizeof(truckcontentname), "{FF0606}Illegal drugs"); } else if(truckcontents >= 21 && truckcontents <= 25) { format(truckcontentname, sizeof(truckcontentname), "{FF0606}Illegal materials"); } SendClientMessageEx(playerid, COLOR_GREEN,"________________ Los Santos Rodeo TRUCK ________________"); if(IsPlayerInVehicle(playerid, closestcar)) { SendClientMessageEx(playerid, COLOR_WHITE, "There is a player in that Truck. In order to check the content of the Truck the driver must be removed."); return 1; } format(string, sizeof(string), "Vehicle registration: %s (%d)", GetVehicleName(closestcar), closestcar); SendClientMessageEx(playerid, COLOR_WHITE, string); format(string, sizeof(string), "Content: %s", truckcontentname); SendClientMessageEx(playerid, COLOR_WHITE, string); if(IsACop(playerid) && truckcontents >= 11) { SendClientMessageEx(playerid, COLOR_YELLOW, "To remove the illegal goods type /cleartruck near the Truck."); } if(PlayerInfo[playerid][pJob] == 20 || PlayerInfo[playerid][pJob2] == 20) { if(truckcontents > 0 && TruckUsed[playerid] == INVALID_VEHICLE_ID) { SendClientMessageEx(playerid, COLOR_YELLOW, "To deliver the goods type /hijacktruck as the driver."); } else if(TruckUsed[playerid] == INVALID_VEHICLE_ID) { SendClientMessageEx(playerid, COLOR_YELLOW, "To get goods type /loadtruck as the driver."); } else if(TruckUsed[playerid] == closestcar && gPlayerCheckpointStatus[playerid] == CHECKPOINT_RETURNTRUCK) { SendClientMessageEx(playerid, COLOR_YELLOW, "This is your Truck, you have not returned it to the docks yet for your pay."); } else if(TruckUsed[playerid] == closestcar) { SendClientMessageEx(playerid, COLOR_YELLOW, "This is your Truck, you have not delivered your goods yet."); } else if(TruckUsed[playerid] != INVALID_VEHICLE_ID) { SendClientMessageEx(playerid, COLOR_YELLOW, "You are already on another delivery, type /cancel truck to cancel that delivery."); } } SendClientMessageEx(playerid, COLOR_GREEN,"_________________________________________________________"); } else { SendClientMessageEx(playerid, COLOR_GRAD1, "You are not near a Los Santos Rodeo Truck."); } return 1; } CMD:cleartruck(playerid, params[]) { if(!IsACop(playerid)) { SendClientMessageEx(playerid, COLOR_GRAD2, "You are not a Cop!"); return 1; } new carid = GetPlayerVehicleID(playerid); new closestcar = GetClosestCar(playerid, carid); if(IsPlayerInRangeOfVehicle(playerid, closestcar, 6.0) && IsATruckerCar(closestcar)) { new truckcontents = TruckContents[closestcar]; if(truckcontents < 11) { SendClientMessageEx(playerid, COLOR_WHITE, "There are no illegal items in that Truck."); return 1; } new string[128]; new truckcontentname[50]; if(truckcontents >= 11 && truckcontents <= 15) { format(truckcontentname, sizeof(truckcontentname), "{FF0606}illegal weapons"); } else if(truckcontents >= 16 && truckcontents <= 20) { format(truckcontentname, sizeof(truckcontentname), "{FF0606}illegal drugs"); } else if(truckcontents >= 21 && truckcontents <= 25) { format(truckcontentname, sizeof(truckcontentname), "{FF0606}illegal materials"); } foreach(Player, i) { if(TruckUsed[i] == closestcar) { DestroyProgressBar(LoadTruckBar[i]); LoadTruckBar[i] = INVALID_BAR_ID; LoadTruckTime[i] = 0; DeletePVar(i, "TruckDeliver"); TruckUsed[i] = INVALID_VEHICLE_ID; TruckContents[closestcar] = 0; DisablePlayerCheckpoint(i); gPlayerCheckpointStatus[i] = CHECKPOINT_NONE; SendClientMessageEx(i, COLOR_WHITE, "Your Truck delivery has failed. Law enforcement has confiscated the illegal goods."); } } format(string, sizeof(string), "You removed the %s {FFFFFF}from the Truck.", truckcontentname); SendClientMessageEx(playerid, COLOR_WHITE, string); format(string, sizeof(string), "* %s has taken the illegal items from the Truck.", GetPlayerNameEx(playerid)); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } else { SendClientMessageEx(playerid, COLOR_GRAD1, "You are not near a Los Santos Rodeo Truck."); } return 1; } CMD:hijacktruck(playerid, params[]) { if(PlayerInfo[playerid][pJob] == 20 || PlayerInfo[playerid][pJob2] == 20) { new vehicleid = GetPlayerVehicleID(playerid); if(IsATruckerCar(vehicleid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { if(gPlayerCheckpointStatus[playerid] == CHECKPOINT_NONE || GetPVarInt(playerid, "Packages") >= 1 || TaxiAccepted[playerid] != 999 || EMSAccepted[playerid] != 999 || BusAccepted[playerid] != 999 || MedicAccepted[playerid] != 999 || MechanicCallTime[playerid] >= 1) { if(GetProgressBarValue(LoadTruckBar[playerid]) > 10) { SendClientMessageEx(playerid, COLOR_WHITE, "You are currently loading your Truck!"); return 1; } if(TruckUsed[playerid] != INVALID_VEHICLE_ID) { SendClientMessageEx(playerid, COLOR_WHITE, "You are already on another delivery, type /cancel truck to cancel that delivery."); return 1; } if(TruckContents[vehicleid] == 0) { SendClientMessageEx(playerid, COLOR_WHITE, "This Truck is empty, it does not contain any goods!"); return 1; } if(IsPlayerInRangeOfPoint(playerid, 65, 1031.87, -1451.63, 13.55)) { SendClientMessageEx(playerid, COLOR_WHITE, "You can not hijack when that close to the Los Santos!"); return 1; } SendClientMessageEx(playerid, COLOR_LIGHTBLUE,"* You are now attempting to hijack the truck, please wait...."); TogglePlayerControllable(playerid, 0); SetPVarInt(playerid, "IsFrozen", 1); LoadTruckBar[playerid] = CreateProgressBar(258.00, 137.00, 131.50, 3.19, COLOR_GREEN, 100.0); SetProgressBarValue(LoadTruckBar[playerid], 100.0); ShowProgressBarForPlayer(playerid, LoadTruckBar[playerid]); SetTimerEx("HijackTruck", 1000, 0, "dd", playerid); } else return SendClientMessageEx(playerid, COLOR_WHITE, "Please ensure that your current checkpoint is destroyed first (you either have material packages, or another existing checkpoint)."); } else return SendClientMessageEx(playerid, COLOR_GREY, "You are not driving a Los Santos Rodeo Truck!"); } else return SendClientMessageEx(playerid, COLOR_GREY, "You are not a Trucker!"); return 1; } forward HijackTruck(playerid); public HijackTruck(playerid) { new vehicleid = GetPlayerVehicleID(playerid); LoadTruckTime[playerid]--; SetProgressBarValue(LoadTruckBar[playerid], GetProgressBarValue(LoadTruckBar[playerid])-10.0); UpdateProgressBar(LoadTruckBar[playerid], playerid); if(GetProgressBarValue(LoadTruckBar[playerid]) > 10) SetTimerEx("HijackTruck", 1000, 0, "d", playerid); if(GetProgressBarValue(LoadTruckBar[playerid]) == 50.0) { SetProgressBarColor(LoadTruckBar[playerid], COLOR_YELLOW); UpdateProgressBar(LoadTruckBar[playerid], playerid); } else if(GetProgressBarValue(LoadTruckBar[playerid]) == 20.0) { SetProgressBarColor(LoadTruckBar[playerid], COLOR_RED); UpdateProgressBar(LoadTruckBar[playerid], playerid); } else if(GetProgressBarValue(LoadTruckBar[playerid]) <= 10.0) { DeletePVar(playerid, "IsFrozen"); TogglePlayerControllable(playerid, 1); DestroyProgressBar(LoadTruckBar[playerid]); LoadTruckBar[playerid] = INVALID_BAR_ID; if(!IsPlayerInVehicle(playerid, vehicleid)) { DestroyProgressBar(LoadTruckBar[playerid]); LoadTruckBar[playerid] = INVALID_BAR_ID; LoadTruckTime[playerid] = 0; DeletePVar(playerid, "TruckDeliver"); TruckUsed[playerid] = INVALID_VEHICLE_ID; gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE; DisablePlayerCheckpoint(playerid); SendClientMessageEx(playerid, COLOR_LIGHTBLUE,"* You failed to hijack the truck."); return 1; } foreach(Player, i) { if(TruckUsed[i] == vehicleid) { DestroyProgressBar(LoadTruckBar[i]); LoadTruckBar[i] = INVALID_BAR_ID; LoadTruckTime[i] = 0; DeletePVar(i, "TruckDeliver"); TruckUsed[i] = INVALID_VEHICLE_ID; DisablePlayerCheckpoint(i); gPlayerCheckpointStatus[i] = CHECKPOINT_NONE; SendClientMessageEx(i, COLOR_WHITE, "Your Truck delivery has failed. Your Truck was hijacked."); } } new truckdeliver = TruckContents[vehicleid]; SetPVarInt(playerid, "TruckDeliver", truckdeliver); TruckUsed[playerid] = vehicleid; if(truckdeliver == 1) { SendClientMessageEx(playerid, COLOR_LIGHTBLUE,"* Your hijacked a Truck filled with food & beverages."); SetPlayerCheckpoint(playerid, 920.421142, -1361.637084, 13.003659, 5); } else if(truckdeliver == 2) { SendClientMessageEx(playerid, COLOR_LIGHTBLUE,"* Your hijacked a Truck filled with food & beverages."); SetPlayerCheckpoint(playerid, 1197.744384, -886.373901, 42.819854, 5); } else if(truckdeliver == 3) { SendClientMessageEx(playerid, COLOR_LIGHTBLUE,"* Your hijacked a Truck filled with food & beverages."); SetPlayerCheckpoint(playerid, 2111.115722, -1783.749877, 13.188007, 5); } else if(truckdeliver == 4) { SendClientMessageEx(playerid, COLOR_LIGHTBLUE,"* Your hijacked a Truck filled with clothing."); SetPlayerCheckpoint(playerid, 2236.051757, -1690.114990, 13.744861, 5); } else if(truckdeliver == 5) { SendClientMessageEx(playerid, COLOR_LIGHTBLUE,"* Your hijacked a Truck filled with clothing."); SetPlayerCheckpoint(playerid, 454.168640, -1501.456909, 30.757781, 5); } else if(truckdeliver == 6) { SendClientMessageEx(playerid, COLOR_LIGHTBLUE,"* Your hijacked a Truck filled with clothing."); SetPlayerCheckpoint(playerid, 2111.877929, -1218.093139, 23.604995, 5); } else if(truckdeliver == 7) { SendClientMessageEx(playerid, COLOR_LIGHTBLUE,"* Your hijacked a Truck filled with materials."); SetPlayerCheckpoint(playerid, 2197.721923, -1975.567260, 13.359717, 5); } else if(truckdeliver == 8) { SendClientMessageEx(playerid, COLOR_LIGHTBLUE,"* Your hijacked a Truck filled with 24/7 items."); SetPlayerCheckpoint(playerid, 1339.484497, -1763.289916, 13.332603, 5); } else if(truckdeliver == 9) { SendClientMessageEx(playerid, COLOR_LIGHTBLUE,"* Your hijacked a Truck filled with 24/7 items."); SetPlayerCheckpoint(playerid, 1003.885925, -906.400634, 41.986915, 5); } else if(truckdeliver == 10) { SendClientMessageEx(playerid, COLOR_LIGHTBLUE,"* Your hijacked a Truck filled with 24/7 items."); SetPlayerCheckpoint(playerid, 1837.636108, -1832.414062, 13.385854, 5); } else if(truckdeliver >= 11 && truckdeliver <= 15) { SendClientMessageEx(playerid, COLOR_LIGHTBLUE,"* Your hijacked a Truck filled with weapons."); SetPlayerCheckpoint(playerid, 2781.596435, -2494.261230, 13.457942, 5); new level = PlayerInfo[playerid][pTruckSkill]; if(level >= 0 && level <= 50) { SetPVarInt(playerid, "TruckDeliver", 11); } else if(level >= 51 && level <= 100) { SetPVarInt(playerid, "TruckDeliver", 12); } else if(level >= 101 && level <= 200) { SetPVarInt(playerid, "TruckDeliver", 13); } else if(level >= 201 && level <= 400) { SetPVarInt(playerid, "TruckDeliver", 14); } else if(level >= 401) { SetPVarInt(playerid, "TruckDeliver", 15); } } else if(truckdeliver >= 16 && truckdeliver <= 20) { SendClientMessageEx(playerid, COLOR_LIGHTBLUE,"* Your hijacked a Truck filled with drugs."); SetPlayerCheckpoint(playerid, 2443.682373, -1426.901489, 23.796508, 5); new level = PlayerInfo[playerid][pTruckSkill]; if(level >= 0 && level <= 50) { SetPVarInt(playerid, "TruckDeliver", 16); } else if(level >= 51 && level <= 100) { SetPVarInt(playerid, "TruckDeliver", 17); } else if(level >= 101 && level <= 200) { SetPVarInt(playerid, "TruckDeliver", 18); } else if(level >= 201 && level <= 400) { SetPVarInt(playerid, "TruckDeliver", 19); } else if(level >= 401) { SetPVarInt(playerid, "TruckDeliver", 20); } } else if(truckdeliver >= 21 && truckdeliver <= 25) { SendClientMessageEx(playerid, COLOR_LIGHTBLUE,"* Your hijacked a Truck filled with illegal materials."); SetPlayerCheckpoint(playerid, 2166.486083, -2273.158935, 13.166786, 5); new level = PlayerInfo[playerid][pTruckSkill]; if(level >= 0 && level <= 50) { SetPVarInt(playerid, "TruckDeliver", 21); } else if(level >= 51 && level <= 100) { SetPVarInt(playerid, "TruckDeliver", 22); } else if(level >= 101 && level <= 200) { SetPVarInt(playerid, "TruckDeliver", 23); } else if(level >= 201 && level <= 400) { SetPVarInt(playerid, "TruckDeliver", 24); } else if(level >= 401) { SetPVarInt(playerid, "TruckDeliver", 25); } } SendClientMessageEx(playerid, COLOR_WHITE, "HINT: Deliver the goods to the specified location (see checkpoint on radar)."); SendClientMessageEx(playerid, COLOR_REALRED, "WARNING: Watch out for truck hijackers, they can hijack your truck and get away with the goods."); if(truckdeliver >= 9) { SendClientMessageEx(playerid, COLOR_REALRED, "WARNING #2: You are transporting illegal goods so watch out for law enforcement."); } // If hijacked near delivery point it would send an inaccurate warning. /*SetPVarInt(playerid, "tpTruckRunTimer", 10); SetTimerEx("OtherTimerEx", 1000, false, "ii", playerid, TYPE_TPTRUCKRUNTIMER);*/ } return 1; } CMD:loadtruck(playerid, params[]) { if(PlayerInfo[playerid][pJob] == 20 || PlayerInfo[playerid][pJob2] == 20) { new vehicleid = GetPlayerVehicleID(playerid); if(IsATruckerCar(vehicleid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { if(gPlayerCheckpointStatus[playerid] == CHECKPOINT_NONE || GetPVarInt(playerid, "Packages") >= 1 || TaxiAccepted[playerid] != 999 || EMSAccepted[playerid] != 999 || BusAccepted[playerid] != 999 || MedicAccepted[playerid] != 999 || MechanicCallTime[playerid] >= 1) { if(GetProgressBarValue(LoadTruckBar[playerid]) > 10) { SendClientMessageEx(playerid, COLOR_WHITE, "You are currently loading your Truck!"); return 1; } if(TruckUsed[playerid] != INVALID_VEHICLE_ID) { SendClientMessageEx(playerid, COLOR_WHITE, "You are already on another delivery, type /cancel truck to cancel that delivery."); return 1; } gPlayerCheckpointStatus[playerid] = CHECKPOINT_LOADTRUCK; SetPlayerCheckpoint(playerid,1031.87, -1451.63, 13.55, 4); GameTextForPlayer(playerid, "~w~Waypoint set ~r~Los Santos", 5000, 1); SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* Pick up some goods to transport with your Truck at Los Santos (see checkpoint on radar)."); } else return SendClientMessageEx(playerid, COLOR_WHITE, "Please ensure that your current checkpoint is destroyed first (you either have material packages, or another existing checkpoint)."); } else return SendClientMessageEx(playerid, COLOR_GREY, "You are not driving a Los Santos Truck!"); } else return SendClientMessageEx(playerid, COLOR_GREY, "You are not a Trucker!"); return 1; } forward LoadTruck(playerid); public LoadTruck(playerid) { LoadTruckTime[playerid]--; SetProgressBarValue(LoadTruckBar[playerid], GetProgressBarValue(LoadTruckBar[playerid])-10.0); UpdateProgressBar(LoadTruckBar[playerid], playerid); if(GetProgressBarValue(LoadTruckBar[playerid]) > 10) SetTimerEx("LoadTruck", 1000, 0, "d", playerid); if(GetProgressBarValue(LoadTruckBar[playerid]) == 50.0) { SetProgressBarColor(LoadTruckBar[playerid], COLOR_YELLOW); UpdateProgressBar(LoadTruckBar[playerid], playerid); } else if(GetProgressBarValue(LoadTruckBar[playerid]) == 20.0) { SetProgressBarColor(LoadTruckBar[playerid], COLOR_RED); UpdateProgressBar(LoadTruckBar[playerid], playerid); } else if(GetProgressBarValue(LoadTruckBar[playerid]) <= 10.0) { DeletePVar(playerid, "IsFrozen"); TogglePlayerControllable(playerid, 1); DestroyProgressBar(LoadTruckBar[playerid]); LoadTruckBar[playerid] = INVALID_BAR_ID; new vehicleid = GetPlayerVehicleID(playerid); new truckdeliver = GetPVarInt(playerid, "TruckDeliver"); TruckContents[vehicleid] = truckdeliver; TruckUsed[playerid] = vehicleid; if(truckdeliver == 1) { SendClientMessageEx(playerid, COLOR_LIGHTBLUE,"* Your Truck was filled with food & beverages."); SetPlayerCheckpoint(playerid, 920.421142, -1361.637084, 13.003659, 5); } else if(truckdeliver == 2) { SendClientMessageEx(playerid, COLOR_LIGHTBLUE,"* Your Truck was filled with food & beverages."); SetPlayerCheckpoint(playerid, 1197.744384, -886.373901, 42.819854, 5); } else if(truckdeliver == 3) { SendClientMessageEx(playerid, COLOR_LIGHTBLUE,"* Your Truck was filled with food & beverages."); SetPlayerCheckpoint(playerid, 2111.115722, -1783.749877, 13.188007, 5); } else if(truckdeliver == 4) { SendClientMessageEx(playerid, COLOR_LIGHTBLUE,"* Your Truck was filled with clothing."); SetPlayerCheckpoint(playerid, 2236.051757, -1690.114990, 13.744861, 5); } else if(truckdeliver == 5) { SendClientMessageEx(playerid, COLOR_LIGHTBLUE,"* Your Truck was filled with clothing."); SetPlayerCheckpoint(playerid, 454.168640, -1501.456909, 30.757781, 5); } else if(truckdeliver == 6) { SendClientMessageEx(playerid, COLOR_LIGHTBLUE,"* Your Truck was filled with clothing."); SetPlayerCheckpoint(playerid, 2111.877929, -1218.093139, 23.604995, 5); } else if(truckdeliver == 7) { SendClientMessageEx(playerid, COLOR_LIGHTBLUE,"* Your Truck was filled with materials."); SetPlayerCheckpoint(playerid, 2197.721923, -1975.567260, 13.359717, 5); } else if(truckdeliver == 8) { SendClientMessageEx(playerid, COLOR_LIGHTBLUE,"* Your Truck was filled with 24/7 items."); SetPlayerCheckpoint(playerid, 1339.484497, -1763.289916, 13.332603, 5); } else if(truckdeliver == 9) { SendClientMessageEx(playerid, COLOR_LIGHTBLUE,"* Your Truck was filled with 24/7 items."); SetPlayerCheckpoint(playerid, 1003.885925, -906.400634, 41.986915, 5); } else if(truckdeliver == 10) { SendClientMessageEx(playerid, COLOR_LIGHTBLUE,"* Your Truck was filled with 24/7 items."); SetPlayerCheckpoint(playerid, 1837.636108, -1832.414062, 13.385854, 5); } else if(truckdeliver >= 11 && truckdeliver <= 15) { SendClientMessageEx(playerid, COLOR_LIGHTBLUE,"* Your Truck was filled with weapons."); SetPlayerCheckpoint(playerid, 2781.596435, -2494.261230, 13.457942, 5); } else if(truckdeliver >= 16 && truckdeliver <= 20) { SendClientMessageEx(playerid, COLOR_LIGHTBLUE,"* Your Truck was filled with drugs."); SetPlayerCheckpoint(playerid, 2443.682373, -1426.901489, 23.796508, 5); } else if(truckdeliver >= 21 && truckdeliver <= 25) { SendClientMessageEx(playerid, COLOR_LIGHTBLUE,"* Your Truck was filled with illegal materials."); SetPlayerCheckpoint(playerid, 2166.486083, -2273.158935, 13.166786, 5); } SendClientMessageEx(playerid, COLOR_WHITE, "HINT: Deliver the goods to the specified location (see checkpoint on radar)."); SendClientMessageEx(playerid, COLOR_REALRED, "WARNING: Watch out for truck hijackers, they can hijack your truck and get away with the goods."); if(truckdeliver >= 11) { SendClientMessageEx(playerid, COLOR_REALRED, "WARNING #2: You are transporting illegal goods so watch out for law enforcement."); } SetPVarInt(playerid, "tpTruckRunTimer", 30); SetTimerEx("OtherTimerEx", 1000, false, "ii", playerid, TYPE_TPTRUCKRUNTIMER); } return 1; } CMD:cancel(playerid, params[]) { new string[128], choice[32]; if(sscanf(params, "s[32]", choice)) { SendClientMessageEx(playerid, COLOR_WHITE, "|__________________ Cancel __________________|"); SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /cancel [name]"); SendClientMessageEx(playerid, COLOR_GREY, "Available names: Truck); SendClientMessageEx(playerid, COLOR_WHITE, "|____________________________________________|"); return 1; } if(strcmp(choice,"truck",true) == 0) { DestroyProgressBar(LoadTruckBar[playerid]); LoadTruckBar[playerid] = INVALID_BAR_ID; LoadTruckTime[playerid] = 0; DeletePVar(playerid, "TruckDeliver"); TruckUsed[playerid] = INVALID_VEHICLE_ID; gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE; DisablePlayerCheckpoint(playerid); } else { return 1; } format(string, sizeof(string), "* You have canceled: %s.", choice); SendClientMessageEx(playerid, COLOR_LIGHTBLUE, string); return 1; } if(dialogid == DIALOG_LOADTRUCK) // TRUCKER JOB LOAD TRUCK { if(response) { if(listitem == 0) // Legal goods { ShowPlayerDialog(playerid, DIALOG_LOADTRUCKL, DIALOG_STYLE_LIST, "What do you want to transport?","{00F70C}Food & beverages\n{00F70C}Clothing\n{00F70C}Materials\n{00F70C}24/7 Items", "Select", "Cancel"); } if(listitem == 1) // Illegal goods { new level = PlayerInfo[playerid][pTruckSkill]; if(level >= 0 && level <= 50) { ShowPlayerDialog(playerid, DIALOG_LOADTRUCKI, DIALOG_STYLE_LIST, "What do you want to transport?","{FF0606}Weapons {FFFFFF}(Level 1 Bonus: Free 9mm)\n{FF0606}Drugs {FFFFFF}(Level 1 Bonus: Free 2 pot, 1 crack)\n{FF0606}Illegal materials {FFFFFF}(Level 1 Bonus: Free 25 materials)", "Select", "Cancel"); } else if(level >= 51 && level <= 100) { ShowPlayerDialog(playerid, DIALOG_LOADTRUCKI, DIALOG_STYLE_LIST, "What do you want to transport?","{FF0606}Weapons {FFFFFF}(Level 2 Bonus: Free Shotgun)\n{FF0606}Drugs {FFFFFF}(Level 2 Bonus: Free 4 pot, 2 crack)\n{FF0606}Illegal materials {FFFFFF}(Level 2 Bonus: Free 50 materials)", "Select", "Cancel"); } else if(level >= 101 && level <= 200) { ShowPlayerDialog(playerid, DIALOG_LOADTRUCKI, DIALOG_STYLE_LIST, "What do you want to transport?","{FF0606}Weapons {FFFFFF}(Level 3 Bonus: Free MP5)\n{FF0606}Drugs {FFFFFF}(Level 3 Bonus: Free 6 pot, 3 crack)\n{FF0606}Illegal materials {FFFFFF}(Level 3 Bonus: Free 100 materials)", "Select", "Cancel"); } else if(level >= 201 && level <= 400) { ShowPlayerDialog(playerid, DIALOG_LOADTRUCKI, DIALOG_STYLE_LIST, "What do you want to transport?","{FF0606}Weapons {FFFFFF}(Level 4 Bonus: Free Deagle)\n{FF0606}Drugs {FFFFFF}(Level 4 Bonus: Free 8 pot, 4 crack)\n{FF0606}Illegal materials {FFFFFF}(Level 4 Bonus: Free 150 materials)", "Select", "Cancel"); } else if(level >= 401) { ShowPlayerDialog(playerid, DIALOG_LOADTRUCKI, DIALOG_STYLE_LIST, "What do you want to transport?","{FF0606}Weapons {FFFFFF}(Level 5 Bonus: Free AK-47 or M4)\n{FF0606}Drugs {FFFFFF}(Level 5 Bonus: Free 10 pot, 5 crack)\n{FF0606}Illegal materials {FFFFFF}(Level 5 Bonus: Free 200 materials)", "Select", "Cancel"); } } } else { DeletePVar(playerid, "IsFrozen"); TogglePlayerControllable(playerid, 1); SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "You canceled the loading of the Truck, type /loadtruck to try again."); } } if(dialogid == DIALOG_LOADTRUCKL) // TRUCKER JOB LEGAL GOODS { if(response) { if(listitem == 0) // Food & beverages { new route = Random(1, 4); if(route == 1) { SetPVarInt(playerid, "TruckDeliver", 1); } if(route == 2) { SetPVarInt(playerid, "TruckDeliver", 2); } if(route == 3) { SetPVarInt(playerid, "TruckDeliver", 3); } SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* Please wait a moment while the truck is being loaded with food & beverages...."); } if(listitem == 1) // Clothing { new route = Random(1, 4); if(route == 1) { SetPVarInt(playerid, "TruckDeliver", 4); } if(route == 2) { SetPVarInt(playerid, "TruckDeliver", 5); } if(route == 3) { SetPVarInt(playerid, "TruckDeliver", 6); } SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* Please wait a moment while the truck is being loaded with clothing...."); } if(listitem == 2) // Materials { SetPVarInt(playerid, "TruckDeliver", 7); SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* Please wait a moment while the truck is being loaded with materials...."); } if(listitem == 3) // 24/7 Items { new route = Random(1, 4); if(route == 1) { SetPVarInt(playerid, "TruckDeliver", 8); } if(route == 2) { SetPVarInt(playerid, "TruckDeliver", 9); } if(route == 3) { SetPVarInt(playerid, "TruckDeliver", 10); } SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* Please wait a moment while the truck is being loaded with 24/7 items...."); } LoadTruckBar[playerid] = CreateProgressBar(258.00, 137.00, 131.50, 3.19, COLOR_GREEN, 100.0); SetProgressBarValue(LoadTruckBar[playerid], 100.0); ShowProgressBarForPlayer(playerid, LoadTruckBar[playerid]); SetTimerEx("LoadTruck", 1000, 0, "d", playerid); } else { DeletePVar(playerid, "IsFrozen"); TogglePlayerControllable(playerid, 1); SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "You canceled the loading of the Truck, type /loadtruck to try again."); } } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == DIALOG_LOADTRUCKI) // TRUCKER JOB ILLEGAL GOODS { if(response) { new level = PlayerInfo[playerid][pTruckSkill]; if(listitem == 0) // Weapons { if(level >= 0 && level <= 50) { SetPVarInt(playerid, "TruckDeliver", 11); // Bonus: 9mm } else if(level >= 51 && level <= 100) { SetPVarInt(playerid, "TruckDeliver", 12); // Bonus: MP5 } else if(level >= 101 && level <= 200) { SetPVarInt(playerid, "TruckDeliver", 13); // Bonus: Deagle } else if(level >= 201 && level <= 400) { SetPVarInt(playerid, "TruckDeliver", 14); // Bonus: AK-47 } else if(level >= 401) { SetPVarInt(playerid, "TruckDeliver", 15); // Bonus: Ak-47 or M4 } SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* Please wait a moment while the truck is being loaded with weapons...."); } if(listitem == 1) // Drugs { if(level >= 0 && level <= 50) { SetPVarInt(playerid, "TruckDeliver", 16); // Bonus: 10 pot, 5 crack } else if(level >= 51 && level <= 100) { SetPVarInt(playerid, "TruckDeliver", 17); // Bonus: 20 pot, 10 crack } else if(level >= 101 && level <= 200) { SetPVarInt(playerid, "TruckDeliver", 18); // Bonus: 30 pot, 15 crack } else if(level >= 201 && level <= 400) { SetPVarInt(playerid, "TruckDeliver", 19); // Bonus: 40 pot, 20 crack } else if(level >= 401) { SetPVarInt(playerid, "TruckDeliver", 20); // Bonus: 50 pot, 25 crack } SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* Please wait a moment while the truck is being loaded with drugs...."); } if(listitem == 2) // Illegal materials { if(level >= 0 && level <= 50) { SetPVarInt(playerid, "TruckDeliver", 21); // Bonus: 100 materials } else if(level >= 51 && level <= 100) { SetPVarInt(playerid, "TruckDeliver", 22); // Bonus: 300 materials } else if(level >= 101 && level <= 200) { SetPVarInt(playerid, "TruckDeliver", 23); // Bonus: 750 materials } else if(level >= 201 && level <= 400) { SetPVarInt(playerid, "TruckDeliver", 24); // Bonus: 1500 materials } else if(level >= 401) { SetPVarInt(playerid, "TruckDeliver", 25); // Bonus: 2500 materials } SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* Please wait a moment while the truck is being loaded with illegal materials...."); } LoadTruckBar[playerid] = CreateProgressBar(258.00, 137.00, 131.50, 3.19, COLOR_GREEN, 100.0); SetProgressBarValue(LoadTruckBar[playerid], 100.0); ShowProgressBarForPlayer(playerid, LoadTruckBar[playerid]); SetTimerEx("LoadTruck", 1000, 0, "d", playerid); } else { DeletePVar(playerid, "IsFrozen"); TogglePlayerControllable(playerid, 1); SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "You canceled the loading of the Truck, type /loadtruck to try again."); } } return 1; } Timer:VehicleUpdate[10000]() { new engine,lights,alarm,doors,bonnet,boot,objective,modelid; for(new v = 0; v < MAX_VEHICLES; v++) if(GetVehicleModel(v)) { modelid = GetVehicleModel(v); GetVehicleParamsEx(v,engine,lights,alarm,doors,bonnet,boot,objective); switch(modelid) { case 520, 476, 593, 553, 513, 512, 577, 592, 511, 539, 464, 519: VehicleFuel[v] = 100; case 509, 481, 510: VehicleFuel[v] = 100, arr_Engine{v} = 1, SetVehicleParamsEx(v,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective); } if(engine == VEHICLE_PARAMS_ON) { if(VehicleFuel[v] > 0.0 && !IsVIPcar(v) && !IsATruckerCar(v)) { VehicleFuel[v]-=0.25; if(VehicleFuel[v] <= 0.0) SetVehicleParamsEx(v,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective); } if(arr_Engine{v} == 0) SetVehicleParamsEx(v,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective); } } } #endif
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Don't forget to add at the top #include <streamer> #include <progress> |