if(strcmp(cmd, "/sellhouse", true) == 0)
{
if(IsPlayerConnected(playerid))
{
GetPlayerName(playerid, playername, sizeof(playername));
if(PlayerInfo[playerid][pPhousekey] == 9999)
{
SendClientMessage(playerid, COLOR_WHITE, "You don't own a house.");
return 1;
}
if(PlayerInfo[playerid][pMarried] > 0)
{
SendClientMessage(playerid, COLOR_GREY, "** You are Married, can't sell the House !");
return 1;
}
if(CanSellHouse[playerid] == 0)
{
SendClientMessage(playerid, COLOR_GREY, "You can't sell the house without first authorizing it at /account panel!");
return 1;
}
if(PlayerInfo[playerid][pPhousekey] != 9999 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0)
{
new house = PlayerInfo[playerid][pPhousekey];
HouseInfo[house][hHel] = 0;
HouseInfo[house][hArm] = 0;
HouseInfo[house][hHealthx] = 0;
HouseInfo[house][hHealthy] = 0;
HouseInfo[house][hHealthz] = 0;
HouseInfo[house][hArmourx] = 0;
HouseInfo[house][hArmoury] = 0;
HouseInfo[house][hArmourz] = 0;
HouseInfo[house][hLock] = 1;
HouseInfo[house][hOwned] = 0;
HouseInfo[house][hVec] = 418;
HouseInfo[house][hVcol1] = -1;
HouseInfo[house][hVcol2] = -1;
strmid(HouseInfo[house][hOwner], "The State", 0, strlen("The State"), 255);
strmid(HouseInfo[house][hMessage],"For Sale",0,strlen("For Sale"),255);
//ConsumingMoney[playerid] = 1;
SafeGivePlayerMoney(playerid,HouseInfo[house][hValue]);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
format(string, sizeof(string), "~w~Congratulations~n~ You have sold your property for ~n~~g~$%d", HouseInfo[house][hValue]);
GameTextForPlayer(playerid, string, 10000, 3);
PlayerInfo[playerid][pPhousekey] = 9999;
if(PlayerInfo[playerid][pLocal] == house)
{
SafeSetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid,0);
SafeSetPlayerPos(playerid,HouseInfo[house][hEntrancex],HouseInfo[house][hEntrancey],HouseInfo[house][hEntrancez]);
}
OnPropUpdate(1,house);
OnPropTextdrawUpdate(1, house);
OnHousePickupUpdate(house);
OnPlayerUpdateEx(playerid);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "You don't own a house.");
}
}
return 1;
}
364.65121, 173.86839, 1007.37799

if(strcmp(cmd, "/sellhouse", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(IsPlayerInRangeOfPoint(playerid,range,x,y,z))
{
SendClientMessage(playerid, COLOR_GREY, "You are not in house");
return 1;
}
GetPlayerName(playerid, playername, sizeof(playername));
if(PlayerInfo[playerid][pPhousekey] == 9999)
{
SendClientMessage(playerid, COLOR_WHITE, "You don't own a house.");
return 1;
}
if(PlayerInfo[playerid][pMarried] > 0)
{
SendClientMessage(playerid, COLOR_GREY, "** You are Married, can't sell the House !");
return 1;
}
if(CanSellHouse[playerid] == 0)
{
SendClientMessage(playerid, COLOR_GREY, "You can't sell the house without first authorizing it at /account panel!");
return 1;
}
if(PlayerInfo[playerid][pPhousekey] != 9999 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0)
{
new house = PlayerInfo[playerid][pPhousekey];
HouseInfo[house][hHel] = 0;
HouseInfo[house][hArm] = 0;
HouseInfo[house][hHealthx] = 0;
HouseInfo[house][hHealthy] = 0;
HouseInfo[house][hHealthz] = 0;
HouseInfo[house][hArmourx] = 0;
HouseInfo[house][hArmoury] = 0;
HouseInfo[house][hArmourz] = 0;
HouseInfo[house][hLock] = 1;
HouseInfo[house][hOwned] = 0;
HouseInfo[house][hVec] = 418;
HouseInfo[house][hVcol1] = -1;
HouseInfo[house][hVcol2] = -1;
strmid(HouseInfo[house][hOwner], "The State", 0, strlen("The State"), 255);
strmid(HouseInfo[house][hMessage],"For Sale",0,strlen("For Sale"),255);
//ConsumingMoney[playerid] = 1;
SafeGivePlayerMoney(playerid,HouseInfo[house][hValue]);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
format(string, sizeof(string), "~w~Congratulations~n~ You have sold your property for ~n~~g~$%d", HouseInfo[house][hValue]);
GameTextForPlayer(playerid, string, 10000, 3);
PlayerInfo[playerid][pPhousekey] = 9999;
if(PlayerInfo[playerid][pLocal] == house)
{
SafeSetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid,0);
SafeSetPlayerPos(playerid,HouseInfo[house][hEntrancex],HouseInfo[house][hEntrancey],HouseInfo[house][hEntrancez]);
}
OnPropUpdate(1,house);
OnPropTextdrawUpdate(1, house);
OnHousePickupUpdate(house);
OnPlayerUpdateEx(playerid);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "You don't own a house.");
}
}
return 1;
}
|
just add it there not?
Код:
if(strcmp(cmd, "/sellhouse", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(IsPlayerInRangeOfPoint(playerid,range,x,y,z))
{
SendClientMessage(playerid, COLOR_GREY, "You are not in house");
return 1;
}
GetPlayerName(playerid, playername, sizeof(playername));
if(PlayerInfo[playerid][pPhousekey] == 9999)
{
SendClientMessage(playerid, COLOR_WHITE, "You don't own a house.");
return 1;
}
if(PlayerInfo[playerid][pMarried] > 0)
{
SendClientMessage(playerid, COLOR_GREY, "** You are Married, can't sell the House !");
return 1;
}
if(CanSellHouse[playerid] == 0)
{
SendClientMessage(playerid, COLOR_GREY, "You can't sell the house without first authorizing it at /account panel!");
return 1;
}
if(PlayerInfo[playerid][pPhousekey] != 9999 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0)
{
new house = PlayerInfo[playerid][pPhousekey];
HouseInfo[house][hHel] = 0;
HouseInfo[house][hArm] = 0;
HouseInfo[house][hHealthx] = 0;
HouseInfo[house][hHealthy] = 0;
HouseInfo[house][hHealthz] = 0;
HouseInfo[house][hArmourx] = 0;
HouseInfo[house][hArmoury] = 0;
HouseInfo[house][hArmourz] = 0;
HouseInfo[house][hLock] = 1;
HouseInfo[house][hOwned] = 0;
HouseInfo[house][hVec] = 418;
HouseInfo[house][hVcol1] = -1;
HouseInfo[house][hVcol2] = -1;
strmid(HouseInfo[house][hOwner], "The State", 0, strlen("The State"), 255);
strmid(HouseInfo[house][hMessage],"For Sale",0,strlen("For Sale"),255);
//ConsumingMoney[playerid] = 1;
SafeGivePlayerMoney(playerid,HouseInfo[house][hValue]);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
format(string, sizeof(string), "~w~Congratulations~n~ You have sold your property for ~n~~g~$%d", HouseInfo[house][hValue]);
GameTextForPlayer(playerid, string, 10000, 3);
PlayerInfo[playerid][pPhousekey] = 9999;
if(PlayerInfo[playerid][pLocal] == house)
{
SafeSetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid,0);
SafeSetPlayerPos(playerid,HouseInfo[house][hEntrancex],HouseInfo[house][hEntrancey],HouseInfo[house][hEntrancez]);
}
OnPropUpdate(1,house);
OnPropTextdrawUpdate(1, house);
OnHousePickupUpdate(house);
OnPlayerUpdateEx(playerid);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "You don't own a house.");
}
}
return 1;
}
|
if(!IsPlayerInRangeOfPoint(playerid,range,x,y,z))
{
SendClientMessage(playerid, COLOR_GREY, "You are not in house");
return 1;
}
if(!IsPlayerInRangeOfPoint(playerid,range,x,y,z)) return SendClientMessage(playerid, COLOR_GREY, "You are not in house");