Help me please -
TranquiliZed - 01.07.2013
I created a door at LSPD with Streamer and it enter the interior but when you enter it or exit it you you become frozen... And I cant figure out how to fix it. Will post code on request
Re: Help me please -
AIped - 01.07.2013
try TogglePlayerControllable(playerid,1);
Re: Help me please -
DobbysGamertag - 01.07.2013
pawn Код:
TogglePlayerControllable(playerid,0);
or anything similar in the script?
Re: Help me please -
TranquiliZed - 01.07.2013
Quote:
Originally Posted by DobbysGamertag
pawn Код:
TogglePlayerControllable(playerid,0);
or anything similar in the script?
|
Код:
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid,6);
SetPlayerPos(playerid,246.8240,62.6125,1003.6406);
TogglePlayerControllable(playerid, 0);
Re: Help me please -
Cjgogo - 01.07.2013
Show us the code.
Re: Help me please -
TranquiliZed - 01.07.2013
Код:
CMD:enter(playerid, params[])
{
for(new idx=0; idx<MAX_DOORS; idx++) // Dynamic Doors
{
if(IsPlayerInRangeOfPoint(playerid, 2, DoorInfo[idx][dOX], DoorInfo[idx][dOY], DoorInfo[idx][dOZ]))
{
if(DoorInfo[idx][dCInt])
{
GameTextForPlayer(playerid, "~w~Loading Objects", 3500, 3);
TogglePlayerControllable(playerid, 0);
SetTimerEx("EnterExitTimer", 5000, false, "i", playerid);
PlayerInfo[playerid][pSpawnFreeze] = 1;
}
SetPlayerInterior(playerid, DoorInfo[idx][dIInt]);
SetPlayerVirtualWorld(playerid, DoorInfo[idx][dIVW]);
SetPlayerFacingAngle(playerid, DoorInfo[idx][dIA]);
SetCameraBehindPlayer(playerid);
SetPlayerPos(playerid, DoorInfo[idx][dIX], DoorInfo[idx][dIY], DoorInfo[idx][dIZ]);
return 1;
}
if(IsPlayerInRangeOfPoint(playerid,8.0,1554.6433,-1675.7488,16.1953)) //LSPD
{
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid,6);
SetPlayerPos(playerid,246.8240,62.6125,1003.6406);
TogglePlayerControllable(playerid, 0);
}
}
return 1;
}
Re: Help me please -
Cjgogo - 01.07.2013
Yep, I kinda think I know what the problem is, do you see this?
pawn Код:
SetTimerEx("EnterExitTimer", 5000, false, "i", playerid);
Search for "public EnterExitTimer", and show us that function.
Re: Help me please -
Chrisis - 01.07.2013
replace TogglePlayerControllable(playerid, 0); with TogglePlayerControllable(playerid, 1); and it will work ! i will explain
when TogglePlayerControllable is set to 0 the player freeze but when it is set to 1 the player unfreeze
Re: Help me please -
TranquiliZed - 01.07.2013
pawn Код:
forward EnterExitTimer(playerid);
public EnterExitTimer(playerid)
{
TogglePlayerControllable(playerid, 1);
return 1;
}
Re: Help me please -
Cjgogo - 01.07.2013
Quote:
Originally Posted by Chrisis
replace TogglePlayerControllable(playerid, 0); with TogglePlayerControllable(playerid, 1); and it will work ! i will explain
When TogglePlayerControllable is set to 0 the player freeze but when it is set to 1 the player unfreeze
|
What you're saying it's ture, but yet, you got it all worng, the player is frozen UNTIL ALL objects load, so he doesn't fall through the floor, as far as I am concerned, otherwise, just for entering the PD, there's absolutely no reason to freeze player, only if he has a custom interior and/or objects added that need to load. Therefor, that's why tehre is a timer:
pawn Код:
SetTimerEx("EnterExitTimer", 5000, false, "i", playerid);
And I want to see what's inside that function.