if (strcmp("/nrg", cmdtext, true, 10) == 0)
{
if(!IsPlayerInAnyVehicle(playerid))
{
new Carro;
new Float:X, Float:Y, Float:Z;
new Float:Angle;
GetPlayerPos(playerid, X, Y, Z);
GetPlayerFacingAngle(playerid, Angle);
Carro = CreateVehicle(522, X, Y, Z, Angle, 0, 0, -1);
PutPlayerInVehicle(playerid, Carro, 0);
GameTextForPlayer(playerid, "~w~Crias-te uma ~g~NRG-500", 5000, 1);
TogglePlayerControllable(playerid,1);
}
else
{
DestroyVehicle(GetPlayerVehicleID(playerid));
new Carro;
new Float:X, Float:Y, Float:Z;
new Float:Angle;
GetVehiclePos(playerid, X, Y, Z);
GetVehicleZAngle(playerid, Angle);
Carro = CreateVehicle(522, X, Y, Z, Angle, 0, 0, -1);
PutPlayerInVehicle(playerid, Carro, 0);
GameTextForPlayer(playerid, "~w~Crias-te uma ~g~NRG-500", 5000, 1);
TogglePlayerControllable(playerid,1);
}
return 1;
}
if (strcmp("/nrg", cmdtext, true, 10) == 0){
if(!IsPlayerInAnyVehicle(playerid)){
new Carro;
new Float:X, Float:Y, Float:Z, Float:Angle;
GetPlayerPos(playerid, X, Y, Z);
GetPlayerFacingAngle(playerid, Angle);
Carro = CreateVehicle(522, X, Y, Z, Angle, 0, 0, -1);
PutPlayerInVehicle(playerid, Carro, 0);
GameTextForPlayer(playerid, "~w~Crias-te uma ~g~NRG-500", 5000, 1);
TogglePlayerControllable(playerid,1);
}
else{
new Carro;
new Float:X, Float:Y, Float:Z, Float:Angle;
GetVehiclePos(playerid, X, Y, Z);
GetVehicleZAngle(playerid, Angle);
Carro = CreateVehicle(522, X, Y, Z, Angle, 0, 0, -1);
GameTextForPlayer(playerid, "~w~Crias-te uma ~g~NRG-500", 5000, 1);
TogglePlayerControllable(playerid,1);
}
return true;
}
if (strcmp("/nrg", cmdtext, true, 10) == 0)
{
if(!IsPlayerInAnyVehicle(playerid))
{
new Carro;
new Float:X, Float:Y, Float:Z;
new Float:Angle;
GetPlayerPos(playerid, X, Y, Z);
GetPlayerFacingAngle(playerid, Angle);
Carro = CreateVehicle(522, X, Y, Z, Angle, 0, 0, -1);
PutPlayerInVehicle(playerid, Carro, 0);
GameTextForPlayer(playerid, "~w~Crias-te uma ~g~NRG-500", 5000, 1);
TogglePlayerControllable(playerid,1);
}
else
{
DestroyVehicle(GetPlayerVehicleID(playerid)); // esqueci que apaga o carro
new Carro;
new Float:X, Float:Y, Float:Z;
new Float:Angle;
GetVehiclePos(playerid, X, Y, Z); // aqui devisa ser GetPlayerPos(playerid, X, Y, Z); porque apagou o carro
GetVehicleZAngle(playerid, Angle);// aqui devisa ser GetPlayerFacingAngle(playerid, Angle); porque apagou o carro
Carro = CreateVehicle(522, X, Y, Z, Angle, 0, 0, -1);
PutPlayerInVehicle(playerid, Carro, 0);
GameTextForPlayer(playerid, "~w~Crias-te uma ~g~NRG-500", 5000, 1);
TogglePlayerControllable(playerid,1);
}
return 1;
}
if (strcmp("/nrg", cmdtext, true, 10) == 0)
{
if(!IsPlayerInAnyVehicle(playerid))
{
new Carro;
new Float:X, Float:Y, Float:Z;
new Float:Angle;
GetPlayerPos(playerid, X, Y, Z);
GetPlayerFacingAngle(playerid, Angle);
Carro = CreateVehicle(522, X, Y, Z, Angle, 0, 0, -1);
PutPlayerInVehicle(playerid, Carro, 0);
GameTextForPlayer(playerid, "~w~Crias-te uma ~g~NRG-500", 5000, 1);
TogglePlayerControllable(playerid,1);
}
else
{
DestroyVehicle(GetPlayerVehicleID(playerid)); // esqueci que apaga o carro
new Carro;
new Float:X, Float:Y, Float:Z;
new Float:Angle;
GetPlayerPos(playerid, X, Y, Z);
GetPlayerFacingAngle(playerid, Angle);
Carro = CreateVehicle(522, X, Y, Z, Angle, 0, 0, -1);
PutPlayerInVehicle(playerid, Carro, 0);
GameTextForPlayer(playerid, "~w~Crias-te uma ~g~NRG-500", 5000, 1);
TogglePlayerControllable(playerid,1);
}
return 1;
}
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Nao deu da sua maneira.Ja sei como resolver. o unico problema й que se calhar pode bugar pois apaga o carro e cria 1 ao mesmo tempo
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// Topo do GM
new VeiculoCriado[MAX_VEHICLES];
// OnPlayerExitVehicle
if(VeiculoCriado[vehicleid] == 1)
{
DestroyVehicle(vehicleid);
}
// Novo comando
if(strcmp(cmdtext,"/nrg",true) == 0)
{
if(IsPlayerInAnyVehicle(playerid))
{
if(VeiculoCriado[GetPlayerVehicleID(playerid)] == 1)
{
DestroyVehicle(GetPlayerVehicleID(playerid));
VeiculoCriado[GetPlayerVehicleID(playerid)] = 0;
}
}
new MotoNrg = CreateVehicle(522,Pos[0],Pos[1],Pos[2],Pos[3],-1,-1,60000*60);
PutPlayerInVehicle(playerid,MotoNrg,PLAYER_STATE_DRIVER);
GameTextForPlayer(playerid,"~r~Voce criou uma Nrg-500",2000,3);
VeiculoCriado[GetPlayerVehicleID(playerid)] = 1;
return 1;
}
// Topo do GM
new VeiculoCriado[MAX_VEHICLES];
new VeiculoPlayer[MAX_PLAYERS];
// OnPlayerDisconnect
if(VeiculoPlayer[playerid] >= 1)
{
DestroyVehicle(VeiculoPlayer[playerid]);
VeiculoPlayer[playerid] = 0;
}
// Novo comando
if(strcmp(cmdtext,"/nrg",true) == 0)
{
if(IsPlayerInAnyVehicle(playerid))
{
if(VeiculoCriado[GetPlayerVehicleID(playerid)] == 1)
{
DestroyVehicle(GetPlayerVehicleID(playerid));
VeiculoCriado[GetPlayerVehicleID(playerid)] = 0;
}
}
if(VeiculoPlayer[playerid] >= 1)
{
DestroyVehicle(VeiculoPlayer[playerid]);
VeiculoPlayer[playerid] = 0;
}
new MotoNrg = CreateVehicle(522,Pos[0],Pos[1],Pos[2],Pos[3],-1,-1,60000*60);
PutPlayerInVehicle(playerid,MotoNrg,PLAYER_STATE_DRIVER);
GameTextForPlayer(playerid,"~r~Voce criou uma Nrg-500",2000,3);
VeiculoCriado[GetPlayerVehicleID(playerid)] = 1;
VeiculoPlayer[playerid] = GetPlayerVehicleID(playerid);
return 1;
}
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Nao ha. Mas tu nao precebes-te omg esquece ate vou desligar o pc por hoje
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