pawn Код:
RemoveBuildingForPlayer(playerid, 1646, 975.8594, -1017.2422, 41.9609, 0.25);
RemoveBuildingForPlayer(playerid, 1646, 980.0156, -1017.2422, 41.9609, 0.25);
RemoveBuildingForPlayer(playerid, 1646, 998.6563, -1024.3750, 41.9609, 0.25);
RemoveBuildingForPlayer(playerid, 1646, 992.2031, -1018.1328, 41.9609, 0.25);
RemoveBuildingForPlayer(playerid, 1646, 992.2031, -1015.4063, 41.9609, 0.25);
RemoveBuildingForPlayer(playerid, 1646, 992.2031, -1008.8516, 41.9609, 0.25);
RemoveBuildingForPlayer(playerid, 1646, 1004.1953, -1001.3594, 41.9609, 0.25);
RemoveBuildingForPlayer(playerid, 1646, 1008.1094, -1018.5469, 41.9609, 0.25);
RemoveBuildingForPlayer(playerid, 1646, 1008.1094, -1007.7500, 41.9609, 0.25);
pawn Код:
CreateObject(1646, 1008.64355, -1009.69556, 41.96094, 356.85840, 0.00000, -1.57080);
CreateObject(1646, 1008.69415, -1011.36554, 41.96094, 356.85840, 0.00000, -1.57080);
CreateObject(1646, 1008.67133, -1013.22699, 41.96094, 356.85840, 0.00000, -1.57080);
CreateObject(1646, 1008.63751, -1014.86835, 41.96094, 356.85840, 0.00000, -1.57080);
CreateObject(1646, 1008.66583, -1016.52118, 41.96094, 356.85840, 0.00000, -1.57080);
CreateObject(1646, 1008.63214, -1018.30328, 41.96094, 356.85840, 0.00000, -1.57080);
CreateObject(1646, 1008.62714, -1019.85944, 41.96094, 356.85840, 0.00000, -1.57080);
CreateObject(1646, 1008.67847, -1021.38757, 41.96094, 356.85840, 0.00000, -1.57080);
CreateObject(1646, 1008.68860, -1008.13379, 41.96094, 356.85840, 0.00000, -1.57080);
CreateObject(1646, 1008.73090, -1006.55219, 41.96094, 356.85840, 0.00000, -1.57080);
CreateObject(1646, 1008.77832, -1004.86938, 41.96094, 356.85840, 0.00000, -1.57080);
CreateObject(1646, 1008.80658, -1003.18903, 41.96094, 356.85840, 0.00000, -1.57080);
CreateObject(16151, 981.44983, -1012.70532, 42.04210, 0.00000, 0.00000, 90.00000);
CreateObject(1432, 974.91901, -1027.48962, 41.65370, 0.00000, 0.00000, 0.00000);
CreateObject(1432, 974.97852, -1024.34766, 41.65370, 0.00000, 0.00000, 0.00000);
CreateObject(1432, 979.33661, -1027.33325, 41.65370, 0.00000, 0.00000, 0.00000);
CreateObject(1432, 979.32330, -1023.32208, 41.65370, 0.00000, 0.00000, 0.00000);
CreateObject(1432, 983.25165, -1027.58777, 41.65370, 0.00000, 0.00000, 0.00000);
CreateObject(1432, 982.91406, -1024.02344, 41.65370, 0.00000, 0.00000, 0.00000);
CreateObject(1432, 987.05060, -1027.41174, 41.65370, 0.00000, 0.00000, 0.00000);
CreateObject(1432, 974.87885, -1020.58167, 41.65370, 0.00000, 0.00000, 0.00000);
CreateObject(4206, 997.79559, -1012.72882, 41.68660, 0.00000, 0.00000, 0.00000);
CreateObject(2964, 1031.09033, -998.37073, 41.76170, 0.00000, 0.00000, 90.00000);
CreateObject(2964, 1025.53271, -998.34033, 41.76170, 0.00000, 0.00000, 90.00000);
CreateObject(2964, 1020.34406, -998.31622, 41.76170, 0.00000, 0.00000, 90.00000);
CreateObject(2964, 1015.23340, -998.46466, 41.76170, 0.00000, 0.00000, 90.00000);
CreateObject(1646, 1003.86731, -1025.64600, 41.96090, 356.85840, 0.00000, -180.00000);
CreateObject(1646, 1002.00250, -1025.65063, 41.96090, 356.85840, 0.00000, -180.00000);
CreateObject(1646, 999.91406, -1025.65991, 41.96090, 356.85840, 0.00000, -180.00000);
CreateObject(1646, 998.01599, -1025.66589, 41.96090, 356.85840, 0.00000, -180.00000);
CreateObject(1646, 996.09778, -1025.66797, 41.96090, 356.85840, 0.00000, -180.00000);
CreateObject(1646, 994.03864, -1025.66162, 41.96090, 356.85840, 0.00000, -180.00000);
Great idea, but is a bit bland. Perhaps you could move stuff around so it doesn't look so straight, and change some of the 'lounge chairs' to the 'lounge chairs with towels' to make it look like people were there. You could also add beach towels on the ground, and drinking bottles to the tables.