CallRemoteFunction with reference variable - Printable Version
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CallRemoteFunction with reference variable -
Swimor - 25.06.2013
CallRemoteFunction with reference variable
Hello,
I interested, is there any way to CallRemoteFunction with reference variable?
Thanks,
RaFaeL.
Respuesta: CallRemoteFunction with reference variable -
JustBored - 25.06.2013
pawn Код:
public OnGameModeInit()
{
CallRemoteFunction("Function", "sd","Swimor you should checkout the wiki", "123");
return 1;
}
public Function(const string[], number)
{
printf("We have a message: %s", string)
printf("And also we have a number: %d", number);
return 1;
}
https://sampwiki.blast.hk/wiki/CallRemoteFunction
AW: CallRemoteFunction with reference variable -
Nero_3D - 25.06.2013
You can't use a reference variable since the remote function dont share the same memory block
Therefore the remote function cant modify the memory of the caller
But it should work with local functions and CallLocalFunctions
(Thats what I am thinking, cant prove that)
I think that there is some code in YSI which allows something like that
But that mostly works over properties or any other code which isnt limited to the script
Re: AW: CallRemoteFunction with reference variable -
Swimor - 26.06.2013
Quote:
Originally Posted by Nero_3D
You can't use a reference variable since the remote function dont share the same memory block
Therefore the remote function cant modify the memory of the caller
But it should work with local functions and CallLocalFunctions
(Thats what I am thinking, cant prove that)
I think that there is some code in YSI which allows something like that
But that mostly works over properties or any other code which isnt limited to the script
|
Thanks, Great answer!
I found Slice's fixed CallLocalFunction here:
http://forum.sa-mp.com/showpost.php?...postcount=2950