Code:
//Type 'url2' under 'Filterscripts' in
//your 'server.config' file. It MUST be the first one in line! (Unless
//the first one is my first url, then it must be second in line!)
#define FILTERSCRIPT
#include <a_samp>
#include <streamer>
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Underground Race League II Loaded! ");
print("--------------------------------------\n");
return 1;
}
#endif
new URL2car;
new URL2car2;
new URL2car3;
new URL2car4;
new URL2car5;
new URL2car6;
new URL2car7;
new URL2car8;
new URL2car9;
new URL2car10;
new URL2car11;
new URL2car12;
new URL2car13;
new URL2car14;
new URL2car15;
public OnGameModeInit()
{
URL2car = AddStaticVehicle(475,2881.6999500,2524.3000500,10.7000000,180.0000000,1,1); //Sabre
AddVehicleComponent(URL2car, 1010);
AddVehicleComponent(URL2car, 1082);
URL2car2 = AddStaticVehicle(585,2896.6001000,2454.0000000,10.5000000,180.0000000,162,135); //Emperor
AddVehicleComponent(URL2car2, 1010);
AddVehicleComponent(URL2car2, 1007);
AddVehicleComponent(URL2car2, 1001);
AddVehicleComponent(URL2car2, 1018);
AddVehicleComponent(URL2car2, 1098);
AddVehicleComponent(URL2car2, 1006);
AddVehicleComponent(URL2car2, 1142);
URL2car3 = AddStaticVehicle(589,2892.5000000,2450.3999000,10.5000000,180.0000000,213,1); //Club
AddVehicleComponent(URL2car3, 1010);
AddVehicleComponent(URL2car3, 1144);
AddVehicleComponent(URL2car3, 1005);
AddVehicleComponent(URL2car3, 1016);
AddVehicleComponent(URL2car3, 1017);
AddVehicleComponent(URL2car3, 1006);
AddVehicleComponent(URL2car3, 1079);
URL2car4 = AddStaticVehicle(483,2916.3999000,2428.1001000,10.9000000,180.0000000,6,7); //Camper >Paintjob
ChangeVehiclePaintjob(URL2car4, 0);
AddVehicleComponent(URL2car4, 1010);
AddVehicleComponent(URL2car4, 1076);
URL2car5 = AddStaticVehicle(402,2884.3000500,2442.1999500,10.8000000,180.0000000,137,128); //Buffalo
AddVehicleComponent(URL2car5, 1010);
AddVehicleComponent(URL2car5, 1078);
URL2car6 = AddStaticVehicle(411,2879.8000500,2438.1001000,10.6000000,180.0000000,42,43); //Infernus
AddVehicleComponent(URL2car6, 1010);
AddVehicleComponent(URL2car6, 1082);
URL2car7 = AddStaticVehicle(451,2875.1001000,2433.8999000,10.6000000,180.0000000,1,2); //Turismo
AddVehicleComponent(URL2car7, 1010);
AddVehicleComponent(URL2car7, 1073);
URL2car8 = AddStaticVehicle(477,2870.6999500,2429.6001000,10.7000000,180.0000000,142,194); //ZR-350
AddVehicleComponent(URL2car8, 1010);
AddVehicleComponent(URL2car8, 1017);
AddVehicleComponent(URL2car8, 1006);
AddVehicleComponent(URL2car8, 1019);
AddVehicleComponent(URL2car8, 1097);
URL2car9 = AddStaticVehicle(480,2866.3000500,2425.0000000,10.7000000,180.0000000,3,65); //Comet
AddVehicleComponent(URL2car9, 1010);
AddVehicleComponent(URL2car9, 1082);
URL2car10 = AddStaticVehicle(506,2862.6999500,2421.1001000,10.6000000,180.0000000,0,106); //Super GT
AddVehicleComponent(URL2car10, 1010);
AddVehicleComponent(URL2car10, 1079);
URL2car11 = AddStaticVehicle(603,2858.6001000,2417.5000000,10.8000000,180.0000000,15,0); //Phoenix
AddVehicleComponent(URL2car11, 1010);
AddVehicleComponent(URL2car11, 1144);
AddVehicleComponent(URL2car11, 1023);
AddVehicleComponent(URL2car11, 1007);
AddVehicleComponent(URL2car11, 1006);
AddVehicleComponent(URL2car11, 1019);
AddVehicleComponent(URL2car11, 1077);
URL2car12 = AddStaticVehicle(576,2854.3999000,2412.8000500,10.6000000,180.0000000,233,171); //Tornado >Paintjob
ChangeVehiclePaintjob(URL2car12, 1);
AddVehicleComponent(URL2car12, 1010);
AddVehicleComponent(URL2car12, 1137);
AddVehicleComponent(URL2car12, 1191);
AddVehicleComponent(URL2car12, 1192);
AddVehicleComponent(URL2car12, 1136);
AddVehicleComponent(URL2car12, 1078);
URL2car13 = AddStaticVehicle(598,2888.1999500,2446.8000500,10.7000000,180.0000000,1,0); //Police Car (LVPD)
AddVehicleComponent(URL2car13, 1010);
AddVehicleComponent(URL2car13, 1087);
AddVehicleComponent(URL2car13, 1074);
URL2car14 = AddStaticVehicle(567,2849.5000000,2406.7998000,10.8000000,270.0000000,1,0); //Savanna >Paintjob
ChangeVehiclePaintjob(URL2car14, 2);
AddVehicleComponent(URL2car14, 1010);
AddVehicleComponent(URL2car14, 1133);
AddVehicleComponent(URL2car14, 1087);
AddVehicleComponent(URL2car14, 1082);
AddVehicleComponent(URL2car14, 1132);
AddVehicleComponent(URL2car14, 1188);
AddVehicleComponent(URL2car14, 1186);
URL2car15 = AddStaticVehicle(416,2899.1001000,2406.1001000,11.1000000,0.0000000,79,1); //Ambulance
AddVehicleComponent(URL2car15, 1010);
//Trucks
AddStaticVehicle(525,2919.6001000,2429.8000500,11.1000000,0.0000000,7,100); //Tow Truck
AddStaticVehicle(578,2915.6999500,2419.8000500,11.6000000,0.0000000,14,15); //DFT-30
AddStaticVehicle(443,2919.8999000,2444.6001000,11.8000000,0.0000000,0,0); //Packer
AddStaticVehicle(403,2917.0000000,2411.5000000,11.5000000,115.0000000,1,16); //Linerunner
AddStaticVehicle(514,2915.6999500,2445.6001000,11.5000000,0.0000000,22,0); //Tanker
AddStaticVehicle(591,2919.8000500,2420.1999500,11.7000000,180.0000000,1,1); //Trailer 3
AddStaticVehicle(591,2915.6999500,2436.1999500,11.5000000,0.0000000,1,1); //Trailer 3
//The Map
CreateDynamicObject(4641,2914.1999500,2402.0000000,11.5000000,0.0000000,0.0000000,90.0000000); //object(paypark_lan04) (1)
CreateDynamicObject(8406,2882.1999500,2383.6999500,15.3000000,0.0000000,0.0000000,0.0000000); //object(carparksign01_lvs) (1)
CreateDynamicObject(3578,2918.0996100,2407.5000000,10.8000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (1)
CreateDynamicObject(3578,2902.3999000,2402.8999000,10.6000000,0.0000000,0.0000000,35.0000000); //object(dockbarr1_la) (2)
CreateDynamicObject(966,2914.1001000,2406.1001000,10.0000000,0.0000000,0.0000000,0.0000000); //object(bar_gatebar01) (1)
CreateDynamicObject(1251,2910.5996100,2406.0996100,11.0000000,0.0000000,0.0000000,90.0000000); //object(smashbar) (1)
CreateDynamicObject(3578,2872.8000500,2375.8000500,10.8000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (3)
CreateDynamicObject(3578,2873.0000000,2359.6999500,10.8000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (4)
CreateDynamicObject(3578,2873.0000000,2345.1999500,10.8000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (5)
CreateDynamicObject(3578,2872.6999500,2328.8000500,10.8000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (6)
CreateDynamicObject(3578,2847.1001000,2329.0000000,10.8000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (7)
CreateDynamicObject(3578,2847.5000000,2343.3000500,10.8000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (8)
CreateDynamicObject(3578,2847.3000500,2360.1001000,10.8000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (9)
CreateDynamicObject(3578,2847.3000500,2376.1001000,10.8000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (10)
CreateDynamicObject(3578,2821.5000000,2376.3999000,10.8000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (11)
CreateDynamicObject(3578,2821.6999500,2360.8000500,10.8000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (12)
CreateDynamicObject(3578,2821.6999500,2344.6999500,10.8000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (13)
CreateDynamicObject(3578,2821.1999500,2329.8000500,10.8000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (14)
CreateDynamicObject(3578,2890.5000000,2310.0000000,10.6000000,0.0000000,0.0000000,45.0000000); //object(dockbarr1_la) (15)
CreateDynamicObject(3578,2853.3000500,2309.6001000,10.6000000,0.0000000,0.0000000,315.0000000); //object(dockbarr1_la) (16)
CreateDynamicObject(3578,2869.0000000,2391.8999000,10.6000000,0.0000000,0.0000000,305.0000000); //object(dockbarr1_la) (17)
CreateDynamicObject(3578,2824.5000000,2391.6999500,10.6000000,0.0000000,0.0000000,55.0000000); //object(dockbarr1_la) (18)
CreateDynamicObject(3578,2847.1999500,2401.5000000,10.6000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (19)
CreateDynamicObject(3578,2859.3000500,2399.3999000,10.6000000,0.0000000,0.0000000,340.0000000); //object(dockbarr1_la) (20)
CreateDynamicObject(3578,2834.0000000,2399.1001000,10.6000000,0.0000000,0.0000000,20.0000000); //object(dockbarr1_la) (21)
CreateDynamicObject(3578,2847.3000500,2317.8000500,10.6000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (22)
CreateDynamicObject(3578,2841.8999000,2309.8000500,10.6000000,0.0000000,0.0000000,45.0000000); //object(dockbarr1_la) (23)
CreateDynamicObject(3578,2803.8000500,2310.3000500,10.6000000,0.0000000,0.0000000,315.0000000); //object(dockbarr1_la) (24)
CreateDynamicObject(3578,2822.1001000,2396.8000500,10.6000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (25)
CreateDynamicObject(3578,2804.6999500,2413.6001000,10.6000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (26)
CreateDynamicObject(3578,2817.3000500,2408.3999000,10.6000000,0.0000000,0.0000000,315.0000000); //object(dockbarr1_la) (27)
CreateDynamicObject(3578,2793.1001000,2408.6001000,10.6000000,0.0000000,0.0000000,45.0000000); //object(dockbarr1_la) (28)
CreateDynamicObject(3578,2787.8999000,2396.8999000,10.6000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (29)
CreateDynamicObject(978,2881.0000000,2306.6001000,10.7000000,0.0000000,0.0000000,0.0000000); //object(sub_roadright) (1)
CreateDynamicObject(978,2850.3999000,2318.5000000,11.0000000,0.0000000,0.0000000,270.0000000); //object(sub_roadright) (4)
CreateDynamicObject(978,2834.3999000,2398.1001000,10.7000000,0.0000000,0.0000000,200.0000000); //object(sub_roadright) (6)
CreateDynamicObject(978,2832.8999000,2306.6999500,10.7000000,0.0000000,0.0000000,0.0000000); //object(sub_roadright) (7)
CreateDynamicObject(978,2800.3999000,2319.3000500,10.7000000,0.0000000,0.0000000,270.0000000); //object(sub_roadright) (8)
CreateDynamicObject(978,2793.5000000,2408.1001000,10.7000000,0.0000000,0.0000000,225.0000000); //object(sub_roadright) (9)
CreateDynamicObject(979,2816.8000500,2407.8999000,10.7000000,0.0000000,0.0000000,135.0000000); //object(sub_roadleft) (1)
CreateDynamicObject(979,2812.6001000,2306.8999000,10.7000000,0.0000000,0.0000000,0.0000000); //object(sub_roadleft) (2)
CreateDynamicObject(979,2844.3000500,2318.6001000,10.7000000,0.0000000,0.0000000,90.0000000); //object(sub_roadleft) (3)
CreateDynamicObject(979,2859.1001000,2398.3999000,10.7000000,0.0000000,0.0000000,160.0000000); //object(sub_roadleft) (4)
CreateDynamicObject(979,2862.3000500,2306.3000500,10.7000000,0.0000000,0.0000000,0.0000000); //object(sub_roadleft) (5)
CreateDynamicObject(979,2894.3000500,2319.3000500,10.7000000,0.0000000,0.0000000,90.0000000); //object(sub_roadleft) (6)
CreateDynamicObject(3922,2920.3999000,2475.3000500,10.1000000,0.0000000,0.0000000,357.9950000); //object(rest_chair2) (1)
CreateDynamicObject(2290,2918.8994100,2466.5000000,10.1000000,0.0000000,0.0000000,0.0000000); //object(swk_couch_1) (1)
CreateDynamicObject(2290,2920.8994100,2462.0996100,10.1000000,0.0000000,0.0000000,179.9950000); //object(swk_couch_1) (2)
CreateDynamicObject(2290,2922.2998000,2465.2998000,10.1000000,0.0000000,0.0000000,270.0000000); //object(swk_couch_1) (3)
CreateDynamicObject(1754,2918.8999000,2475.0000000,10.1000000,0.0000000,0.0000000,45.0000000); //object(swank_single_1) (1)
CreateDynamicObject(2082,2921.6999500,2465.8999000,10.1000000,0.0000000,0.0000000,0.0000000); //object(coffee_med_3) (1)
CreateDynamicObject(2082,2921.5996100,2461.6992200,10.1000000,0.0000000,0.0000000,0.0000000); //object(coffee_med_3) (2)
CreateDynamicObject(2179,2923.0000000,2462.1999500,11.8000000,0.0000000,0.0000000,0.0000000); //object(casino_light1) (1)
CreateDynamicObject(2179,2923.0000000,2466.3999000,11.8000000,0.0000000,0.0000000,0.0000000); //object(casino_light1) (2)
CreateDynamicObject(2179,2922.8000500,2474.3000500,11.8000000,0.0000000,0.0000000,0.0000000); //object(casino_light1) (3)
CreateDynamicObject(2179,2923.0000000,2454.8000500,11.8000000,0.0000000,0.0000000,0.0000000); //object(casino_light1) (4)
CreateDynamicObject(3578,2918.3999000,2453.5000000,10.7000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (30)
CreateDynamicObject(3578,2918.0000000,2476.5000000,10.6000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (31)
CreateDynamicObject(14582,2907.1001000,2463.0000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(mafiacasinobar1) (1)
CreateDynamicObject(2290,2914.1001000,2475.3000500,9.8000000,0.0000000,0.0000000,0.0000000); //object(swk_couch_1) (4)
CreateDynamicObject(2290,2911.0000000,2473.5000000,9.8000000,0.0000000,0.0000000,45.0000000); //object(swk_couch_1) (5)
CreateDynamicObject(2179,2913.1001000,2475.6001000,11.5000000,0.0000000,0.0000000,0.0000000); //object(casino_light1) (6)
CreateDynamicObject(3526,2906.8999000,2462.8000500,9.9000000,0.0000000,0.0000000,179.9950000); //object(vegasairportlight) (4)
CreateDynamicObject(3437,2911.2998000,2453.3994100,8.5500000,0.0000000,90.0000000,0.0000000); //object(ballypllr01_lvs) (1)
CreateDynamicObject(3437,2901.3999000,2457.5000000,8.5500000,0.0000000,90.0000000,315.0000000); //object(ballypllr01_lvs) (2)
CreateDynamicObject(3437,2916.7998000,2459.3994100,8.5500000,0.0000000,90.0000000,90.0000000); //object(ballypllr01_lvs) (3)
CreateDynamicObject(3437,2916.7998000,2470.6992200,8.5500000,0.0000000,90.0000000,90.0000000); //object(ballypllr01_lvs) (4)
CreateDynamicObject(6994,2893.1001000,2442.1001000,7.0000000,0.0000000,90.0000000,135.0000000); //object(vgncircus1) (1)
CreateDynamicObject(6994,2876.6001000,2421.6001000,7.0000000,0.0000000,90.0000000,315.0000000); //object(vgncircus1) (2)
CreateDynamicObject(7388,2805.5000000,2396.8000500,9.8000000,0.0000000,0.0000000,0.0000000); //object(vrockpole) (1)
CreateDynamicObject(6994,2871.5000000,2420.6001000,7.0000000,0.0000000,90.0000000,135.0000000); //object(vgncircus1) (3)
CreateDynamicObject(1263,2895.8000500,2384.3999000,13.0000000,0.0000000,0.0000000,315.0000000); //object(mtraffic3) (1)
CreateDynamicObject(1263,2873.3999000,2383.8999000,13.0000000,0.0000000,0.0000000,225.0000000); //object(mtraffic3) (2)
CreateDynamicObject(2290,2918.8999000,2459.0000000,10.1000000,0.0000000,0.0000000,0.0000000); //object(swk_couch_1) (1)
CreateDynamicObject(2290,2922.3000500,2457.8999000,10.1000000,0.0000000,0.0000000,270.0000000); //object(swk_couch_1) (3)
CreateDynamicObject(2290,2920.8999000,2454.8000500,10.1000000,0.0000000,0.0000000,179.9950000); //object(swk_couch_1) (2)
CreateDynamicObject(2082,2921.6001000,2458.5000000,10.1000000,0.0000000,0.0000000,0.0000000); //object(coffee_med_3) (2)
CreateDynamicObject(2082,2921.6001000,2454.3000500,10.1000000,0.0000000,0.0000000,0.0000000); //object(coffee_med_3) (2)
CreateDynamicObject(2179,2923.0000000,2459.0000000,11.8000000,0.0000000,0.0000000,0.0000000); //object(casino_light1) (4)
CreateDynamicObject(3437,2889.0000000,2383.8000500,9.4000000,90.0000000,210.0000000,240.0000000); //object(ballypllr01_lvs) (1)
CreateDynamicObject(3437,2880.3000500,2383.8000500,9.4000000,90.0000000,209.9980000,60.0000000); //object(ballypllr01_lvs) (1)
CreateDynamicObject(3437,2844.1001000,2412.8999000,14.8000000,90.0000000,209.9980000,104.9990000); //object(ballypllr01_lvs) (1)
CreateDynamicObject(3437,2851.8000500,2420.6001000,14.8000000,90.0000000,209.9980000,104.9960000); //object(ballypllr01_lvs) (1)
CreateDynamicObject(3437,2857.0000000,2425.8000500,14.8000000,90.0000000,209.9980000,104.9960000); //object(ballypllr01_lvs) (1)
CreateDynamicObject(3437,2890.1001000,2458.8999000,14.8000000,90.0000000,209.9980000,104.9960000); //object(ballypllr01_lvs) (1)
CreateDynamicObject(3437,2896.8000500,2465.6001000,14.8000000,90.0000000,209.9980000,104.9960000); //object(ballypllr01_lvs) (1)
CreateDynamicObject(3437,2902.3000500,2471.1001000,14.8000000,90.0000000,209.9980000,104.9960000); //object(ballypllr01_lvs) (1)
CreateDynamicObject(3437,2869.5000000,2441.1001000,14.8000000,90.0000000,209.9980000,104.9960000); //object(ballypllr01_lvs) (1)
CreateDynamicObject(3437,2873.6001000,2445.1999500,14.8000000,90.0000000,209.9980000,104.9960000); //object(ballypllr01_lvs) (1)
CreateDynamicObject(3578,2907.3999000,2391.1999500,9.1000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (1)
CreateDynamicObject(3578,2907.3999000,2371.3999000,9.1000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (1)
CreateDynamicObject(3511,2896.0000000,2381.8999000,10.1000000,0.0000000,0.0000000,29.9980000); //object(vgsn_nitree_b01) (1)
CreateDynamicObject(3511,2872.8000500,2381.6999500,10.1000000,0.0000000,0.0000000,29.9980000); //object(vgsn_nitree_b01) (2)
CreateDynamicObject(3437,2906.8000500,2500.0000000,8.5500000,0.0000000,90.0000000,315.0000000); //object(ballypllr01_lvs) (2)
CreateDynamicObject(3437,2900.3000500,2506.5000000,8.5500000,0.0000000,90.0000000,315.0000000); //object(ballypllr01_lvs) (2)
CreateDynamicObject(3437,2893.5000000,2513.3000500,8.5500000,0.0000000,90.0000000,315.0000000); //object(ballypllr01_lvs) (2)
CreateDynamicObject(3437,2887.0000000,2519.8000500,8.5500000,0.0000000,90.0000000,315.0000000); //object(ballypllr01_lvs) (2)
CreateDynamicObject(3437,2901.5000000,2457.8000500,8.5500000,0.0000000,90.0000000,315.0000000); //object(ballypllr01_lvs) (2)
CreateDynamicObject(3437,2911.3999000,2453.6999500,8.5500000,0.0000000,90.0000000,0.0000000); //object(ballypllr01_lvs) (1)
CreateDynamicObject(3437,2917.1001000,2459.3999000,8.5500000,0.0000000,90.0000000,90.0000000); //object(ballypllr01_lvs) (3)
CreateDynamicObject(3437,2917.1001000,2470.6999500,8.5500000,0.0000000,90.0000000,90.0000000); //object(ballypllr01_lvs) (4)
return 1;
}
public OnVehicleSpawn(vehicleid)
{
//Sabre
AddVehicleComponent(URL2car, 1010);
AddVehicleComponent(URL2car, 1082);
//Emperor
AddVehicleComponent(URL2car2, 1010);
AddVehicleComponent(URL2car2, 1007);
AddVehicleComponent(URL2car2, 1001);
AddVehicleComponent(URL2car2, 1018);
AddVehicleComponent(URL2car2, 1098);
AddVehicleComponent(URL2car2, 1006);
AddVehicleComponent(URL2car2, 1142);
//Club
AddVehicleComponent(URL2car3, 1010);
AddVehicleComponent(URL2car3, 1144);
AddVehicleComponent(URL2car3, 1005);
AddVehicleComponent(URL2car3, 1016);
AddVehicleComponent(URL2car3, 1017);
AddVehicleComponent(URL2car3, 1006);
AddVehicleComponent(URL2car3, 1079);
//Camper >Paintjob
ChangeVehiclePaintjob(URL2car4, 0);
AddVehicleComponent(URL2car4, 1010);
AddVehicleComponent(URL2car4, 1076);
//Buffalo
AddVehicleComponent(URL2car5, 1010);
AddVehicleComponent(URL2car5, 1078);
//Infernus
AddVehicleComponent(URL2car6, 1010);
AddVehicleComponent(URL2car6, 1082);
//Turismo
AddVehicleComponent(URL2car7, 1010);
AddVehicleComponent(URL2car7, 1073);
//ZR-350
AddVehicleComponent(URL2car8, 1010);
AddVehicleComponent(URL2car8, 1017);
AddVehicleComponent(URL2car8, 1006);
AddVehicleComponent(URL2car8, 1019);
AddVehicleComponent(URL2car8, 1097);
//Comet
AddVehicleComponent(URL2car9, 1010);
AddVehicleComponent(URL2car9, 1082);
//Super GT
AddVehicleComponent(URL2car10, 1010);
AddVehicleComponent(URL2car10, 1079);
//Phoenix
AddVehicleComponent(URL2car11, 1010);
AddVehicleComponent(URL2car11, 1144);
AddVehicleComponent(URL2car11, 1023);
AddVehicleComponent(URL2car11, 1007);
AddVehicleComponent(URL2car11, 1006);
AddVehicleComponent(URL2car11, 1019);
AddVehicleComponent(URL2car11, 1077);
//Tornado >Paintjob
ChangeVehiclePaintjob(URL2car12, 1);
AddVehicleComponent(URL2car12, 1010);
AddVehicleComponent(URL2car12, 1137);
AddVehicleComponent(URL2car12, 1191);
AddVehicleComponent(URL2car12, 1192);
AddVehicleComponent(URL2car12, 1136);
AddVehicleComponent(URL2car12, 1078);
//Police Car (LVPD)
AddVehicleComponent(URL2car13, 1010);
AddVehicleComponent(URL2car13, 1087);
AddVehicleComponent(URL2car13, 1074);
//Savanna >Paintjob
ChangeVehiclePaintjob(URL2car14, 2);
AddVehicleComponent(URL2car14, 1010);
AddVehicleComponent(URL2car14, 1133);
AddVehicleComponent(URL2car14, 1087);
AddVehicleComponent(URL2car14, 1082);
AddVehicleComponent(URL2car14, 1132);
AddVehicleComponent(URL2car14, 1188);
AddVehicleComponent(URL2car14, 1186);
//Ambulance
AddVehicleComponent(URL2car15, 1010);
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext, "/URL2") == 0)
{
SetPlayerPos(playerid, 2909.69, 2409.33,10.82);
SetPlayerFacingAngle(playerid, 0);
return 1;
}
if(strcmp(cmdtext, "/url2") == 0)
{
SetPlayerPos(playerid, 2909.69, 2409.33,10.82);
SetPlayerFacingAngle(playerid, 0);
return 1;
}
return 0;
}
Re: [Tuned Cars!][Drift!][Race!][Roleplay!] Aero's Underground Race League II! -
Re: [Tuned Cars!][Drift!][Race!][Roleplay!] Aero's Underground Race League II! -
Re: [Tuned Cars!][Drift!][Race!][Roleplay!] Aero's Underground Race League II! -
Leave me a PM with your IP, I'll check out the map on your server.
Re: [Tuned Cars!][Drift!][Race!][Roleplay!] Aero's Underground Race League II! -
Re: [Tuned Cars!][Drift!][Race!][Roleplay!] Aero's Underground Race League II! -
Nobody? I think this map is amazing. If you don't think it is, tell me why.
Re: [Tuned Cars!][Drift!][Race!][Roleplay!] Aero's Underground Race League II! -
Re: [Tuned Cars!][Drift!][Race!][Roleplay!] Aero's Underground Race League II! -
Re: [Tuned Cars!][Drift!][Race!][Roleplay!] Aero's Underground Race League II! -
Re: [Tuned Cars!][Drift!][Race!][Roleplay!] Aero's Underground Race League II! -
Re: [Tuned Cars!][Drift!][Race!][Roleplay!] Aero's Underground Race League II! -
Re: [Tuned Cars!][Drift!][Race!][Roleplay!] Aero's Underground Race League II! -
Another bump? xD . Great map btw! +rep.
Re: [Tuned Cars!][Drift!][Race!][Roleplay!] Aero's Underground Race League II! -
Coolest map Ever......