SA-MP Forums Archive
[Map] [Tuned Cars!][Drift!][Race!][Roleplay!] Aero's Underground Race League II! - Printable Version

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+---- Forum: Maps (https://sampforum.blast.hk/forumdisplay.php?fid=64)
+---- Thread: [Map] [Tuned Cars!][Drift!][Race!][Roleplay!] Aero's Underground Race League II! (/showthread.php?tid=446241)



[Tuned Cars!][Drift!][Race!][Roleplay!] Aero's Underground Race League II! - Aerotactics - 25.06.2013

Underground Race League II 1.5


Approximate completion time: 9+ hours total
I made this map because my first map didn't impress a lot of people, and after plenty of forced bumps, I too didn't start to like it. What did I do? I released URL2! This one is so much better than the original, with a better social area, new cars, a new location, and many other great things. Please give me your honest opinion, and I will use that knowledge to improve in URL3!

Version 1.0: Release!

Update 1.5: Neon Start/Finish! More Neon! Added Neon to the building. Added 2 speedbumps at entrance. Removed Hydraulics from one car.

If you like it, please give me rep. If you use it in your server, send me a pm of your IP address. If you can't figure out how to add it, learn English, calm down, and re-read the directions in the script. If there is a bug (there's only 1 minor bug, but it fixes itself), then comment on this post.

TP Point




Drinks




Social Area




Some Cars




Track Start/Finish (You race through, turn around, then race back)


Update 1.5





Commands: /url2 or /URL2 to teleport to your new map.

Other info: I hid a car near the area that is originally from my first map, and has some personal value to me.


Code:
//Type 'url2' under 'Filterscripts' in
//your 'server.config' file. It MUST be the first one in line! (Unless
//the first one is my first url, then it must be second in line!)
#define FILTERSCRIPT

#include <a_samp>
#include <streamer>

#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
	print("\n--------------------------------------");
	print("   Underground Race League II Loaded!   ");
	print("--------------------------------------\n");
	return 1;
}

#endif

new URL2car;
new URL2car2;
new URL2car3;
new URL2car4;
new URL2car5;
new URL2car6;
new URL2car7;
new URL2car8;
new URL2car9;
new URL2car10;
new URL2car11;
new URL2car12;
new URL2car13;
new URL2car14;
new URL2car15;

public OnGameModeInit()
{
	URL2car = AddStaticVehicle(475,2881.6999500,2524.3000500,10.7000000,180.0000000,1,1); //Sabre
	AddVehicleComponent(URL2car, 1010);
	AddVehicleComponent(URL2car, 1082);
	
	URL2car2 = AddStaticVehicle(585,2896.6001000,2454.0000000,10.5000000,180.0000000,162,135); //Emperor
	AddVehicleComponent(URL2car2, 1010);
	AddVehicleComponent(URL2car2, 1007);
	AddVehicleComponent(URL2car2, 1001);
	AddVehicleComponent(URL2car2, 1018);
	AddVehicleComponent(URL2car2, 1098);
	AddVehicleComponent(URL2car2, 1006);
	AddVehicleComponent(URL2car2, 1142);

	URL2car3 = AddStaticVehicle(589,2892.5000000,2450.3999000,10.5000000,180.0000000,213,1); //Club
	AddVehicleComponent(URL2car3, 1010);
	AddVehicleComponent(URL2car3, 1144);
	AddVehicleComponent(URL2car3, 1005);
	AddVehicleComponent(URL2car3, 1016);
	AddVehicleComponent(URL2car3, 1017);
	AddVehicleComponent(URL2car3, 1006);
	AddVehicleComponent(URL2car3, 1079);

	URL2car4 = AddStaticVehicle(483,2916.3999000,2428.1001000,10.9000000,180.0000000,6,7); //Camper >Paintjob
	ChangeVehiclePaintjob(URL2car4, 0);
	AddVehicleComponent(URL2car4, 1010);
	AddVehicleComponent(URL2car4, 1076);

	URL2car5 = AddStaticVehicle(402,2884.3000500,2442.1999500,10.8000000,180.0000000,137,128); //Buffalo
	AddVehicleComponent(URL2car5, 1010);
	AddVehicleComponent(URL2car5, 1078);

	URL2car6 = AddStaticVehicle(411,2879.8000500,2438.1001000,10.6000000,180.0000000,42,43); //Infernus
	AddVehicleComponent(URL2car6, 1010);
	AddVehicleComponent(URL2car6, 1082);

	URL2car7 = AddStaticVehicle(451,2875.1001000,2433.8999000,10.6000000,180.0000000,1,2); //Turismo
	AddVehicleComponent(URL2car7, 1010);
	AddVehicleComponent(URL2car7, 1073);

	URL2car8 = AddStaticVehicle(477,2870.6999500,2429.6001000,10.7000000,180.0000000,142,194); //ZR-350
	AddVehicleComponent(URL2car8, 1010);
	AddVehicleComponent(URL2car8, 1017);
	AddVehicleComponent(URL2car8, 1006);
	AddVehicleComponent(URL2car8, 1019);
	AddVehicleComponent(URL2car8, 1097);

	URL2car9 = AddStaticVehicle(480,2866.3000500,2425.0000000,10.7000000,180.0000000,3,65); //Comet
	AddVehicleComponent(URL2car9, 1010);
	AddVehicleComponent(URL2car9, 1082);

	URL2car10 = AddStaticVehicle(506,2862.6999500,2421.1001000,10.6000000,180.0000000,0,106); //Super GT
	AddVehicleComponent(URL2car10, 1010);
	AddVehicleComponent(URL2car10, 1079);

	URL2car11 = AddStaticVehicle(603,2858.6001000,2417.5000000,10.8000000,180.0000000,15,0); //Phoenix
	AddVehicleComponent(URL2car11, 1010);
	AddVehicleComponent(URL2car11, 1144);
	AddVehicleComponent(URL2car11, 1023);
	AddVehicleComponent(URL2car11, 1007);
	AddVehicleComponent(URL2car11, 1006);
	AddVehicleComponent(URL2car11, 1019);
	AddVehicleComponent(URL2car11, 1077);

	URL2car12 = AddStaticVehicle(576,2854.3999000,2412.8000500,10.6000000,180.0000000,233,171); //Tornado >Paintjob
	ChangeVehiclePaintjob(URL2car12, 1);
	AddVehicleComponent(URL2car12, 1010);
	AddVehicleComponent(URL2car12, 1137);
	AddVehicleComponent(URL2car12, 1191);
	AddVehicleComponent(URL2car12, 1192);
	AddVehicleComponent(URL2car12, 1136);
	AddVehicleComponent(URL2car12, 1078);

	URL2car13 = AddStaticVehicle(598,2888.1999500,2446.8000500,10.7000000,180.0000000,1,0); //Police Car (LVPD)
	AddVehicleComponent(URL2car13, 1010);
	AddVehicleComponent(URL2car13, 1087);
	AddVehicleComponent(URL2car13, 1074);

	URL2car14 = AddStaticVehicle(567,2849.5000000,2406.7998000,10.8000000,270.0000000,1,0); //Savanna >Paintjob
	ChangeVehiclePaintjob(URL2car14, 2);
	AddVehicleComponent(URL2car14, 1010);
	AddVehicleComponent(URL2car14, 1133);
	AddVehicleComponent(URL2car14, 1087);
	AddVehicleComponent(URL2car14, 1082);
	AddVehicleComponent(URL2car14, 1132);
	AddVehicleComponent(URL2car14, 1188);
	AddVehicleComponent(URL2car14, 1186);

	URL2car15 = AddStaticVehicle(416,2899.1001000,2406.1001000,11.1000000,0.0000000,79,1); //Ambulance
	AddVehicleComponent(URL2car15, 1010);
	
	//Trucks
	AddStaticVehicle(525,2919.6001000,2429.8000500,11.1000000,0.0000000,7,100); //Tow Truck

	AddStaticVehicle(578,2915.6999500,2419.8000500,11.6000000,0.0000000,14,15); //DFT-30

	AddStaticVehicle(443,2919.8999000,2444.6001000,11.8000000,0.0000000,0,0); //Packer

	AddStaticVehicle(403,2917.0000000,2411.5000000,11.5000000,115.0000000,1,16); //Linerunner

	AddStaticVehicle(514,2915.6999500,2445.6001000,11.5000000,0.0000000,22,0); //Tanker

	AddStaticVehicle(591,2919.8000500,2420.1999500,11.7000000,180.0000000,1,1); //Trailer 3

	AddStaticVehicle(591,2915.6999500,2436.1999500,11.5000000,0.0000000,1,1); //Trailer 3
	
	//The Map
	CreateDynamicObject(4641,2914.1999500,2402.0000000,11.5000000,0.0000000,0.0000000,90.0000000); //object(paypark_lan04) (1)
	CreateDynamicObject(8406,2882.1999500,2383.6999500,15.3000000,0.0000000,0.0000000,0.0000000); //object(carparksign01_lvs) (1)
	CreateDynamicObject(3578,2918.0996100,2407.5000000,10.8000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (1)
	CreateDynamicObject(3578,2902.3999000,2402.8999000,10.6000000,0.0000000,0.0000000,35.0000000); //object(dockbarr1_la) (2)
	CreateDynamicObject(966,2914.1001000,2406.1001000,10.0000000,0.0000000,0.0000000,0.0000000); //object(bar_gatebar01) (1)
	CreateDynamicObject(1251,2910.5996100,2406.0996100,11.0000000,0.0000000,0.0000000,90.0000000); //object(smashbar) (1)
	CreateDynamicObject(3578,2872.8000500,2375.8000500,10.8000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (3)
	CreateDynamicObject(3578,2873.0000000,2359.6999500,10.8000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (4)
	CreateDynamicObject(3578,2873.0000000,2345.1999500,10.8000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (5)
	CreateDynamicObject(3578,2872.6999500,2328.8000500,10.8000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (6)
	CreateDynamicObject(3578,2847.1001000,2329.0000000,10.8000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (7)
	CreateDynamicObject(3578,2847.5000000,2343.3000500,10.8000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (8)
	CreateDynamicObject(3578,2847.3000500,2360.1001000,10.8000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (9)
	CreateDynamicObject(3578,2847.3000500,2376.1001000,10.8000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (10)
	CreateDynamicObject(3578,2821.5000000,2376.3999000,10.8000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (11)
	CreateDynamicObject(3578,2821.6999500,2360.8000500,10.8000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (12)
	CreateDynamicObject(3578,2821.6999500,2344.6999500,10.8000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (13)
	CreateDynamicObject(3578,2821.1999500,2329.8000500,10.8000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (14)
	CreateDynamicObject(3578,2890.5000000,2310.0000000,10.6000000,0.0000000,0.0000000,45.0000000); //object(dockbarr1_la) (15)
	CreateDynamicObject(3578,2853.3000500,2309.6001000,10.6000000,0.0000000,0.0000000,315.0000000); //object(dockbarr1_la) (16)
	CreateDynamicObject(3578,2869.0000000,2391.8999000,10.6000000,0.0000000,0.0000000,305.0000000); //object(dockbarr1_la) (17)
	CreateDynamicObject(3578,2824.5000000,2391.6999500,10.6000000,0.0000000,0.0000000,55.0000000); //object(dockbarr1_la) (18)
	CreateDynamicObject(3578,2847.1999500,2401.5000000,10.6000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (19)
	CreateDynamicObject(3578,2859.3000500,2399.3999000,10.6000000,0.0000000,0.0000000,340.0000000); //object(dockbarr1_la) (20)
	CreateDynamicObject(3578,2834.0000000,2399.1001000,10.6000000,0.0000000,0.0000000,20.0000000); //object(dockbarr1_la) (21)
	CreateDynamicObject(3578,2847.3000500,2317.8000500,10.6000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (22)
	CreateDynamicObject(3578,2841.8999000,2309.8000500,10.6000000,0.0000000,0.0000000,45.0000000); //object(dockbarr1_la) (23)
	CreateDynamicObject(3578,2803.8000500,2310.3000500,10.6000000,0.0000000,0.0000000,315.0000000); //object(dockbarr1_la) (24)
	CreateDynamicObject(3578,2822.1001000,2396.8000500,10.6000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (25)
	CreateDynamicObject(3578,2804.6999500,2413.6001000,10.6000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (26)
	CreateDynamicObject(3578,2817.3000500,2408.3999000,10.6000000,0.0000000,0.0000000,315.0000000); //object(dockbarr1_la) (27)
	CreateDynamicObject(3578,2793.1001000,2408.6001000,10.6000000,0.0000000,0.0000000,45.0000000); //object(dockbarr1_la) (28)
	CreateDynamicObject(3578,2787.8999000,2396.8999000,10.6000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (29)
	CreateDynamicObject(978,2881.0000000,2306.6001000,10.7000000,0.0000000,0.0000000,0.0000000); //object(sub_roadright) (1)
	CreateDynamicObject(978,2850.3999000,2318.5000000,11.0000000,0.0000000,0.0000000,270.0000000); //object(sub_roadright) (4)
	CreateDynamicObject(978,2834.3999000,2398.1001000,10.7000000,0.0000000,0.0000000,200.0000000); //object(sub_roadright) (6)
	CreateDynamicObject(978,2832.8999000,2306.6999500,10.7000000,0.0000000,0.0000000,0.0000000); //object(sub_roadright) (7)
	CreateDynamicObject(978,2800.3999000,2319.3000500,10.7000000,0.0000000,0.0000000,270.0000000); //object(sub_roadright) (8)
	CreateDynamicObject(978,2793.5000000,2408.1001000,10.7000000,0.0000000,0.0000000,225.0000000); //object(sub_roadright) (9)
	CreateDynamicObject(979,2816.8000500,2407.8999000,10.7000000,0.0000000,0.0000000,135.0000000); //object(sub_roadleft) (1)
	CreateDynamicObject(979,2812.6001000,2306.8999000,10.7000000,0.0000000,0.0000000,0.0000000); //object(sub_roadleft) (2)
	CreateDynamicObject(979,2844.3000500,2318.6001000,10.7000000,0.0000000,0.0000000,90.0000000); //object(sub_roadleft) (3)
	CreateDynamicObject(979,2859.1001000,2398.3999000,10.7000000,0.0000000,0.0000000,160.0000000); //object(sub_roadleft) (4)
	CreateDynamicObject(979,2862.3000500,2306.3000500,10.7000000,0.0000000,0.0000000,0.0000000); //object(sub_roadleft) (5)
	CreateDynamicObject(979,2894.3000500,2319.3000500,10.7000000,0.0000000,0.0000000,90.0000000); //object(sub_roadleft) (6)
	CreateDynamicObject(3922,2920.3999000,2475.3000500,10.1000000,0.0000000,0.0000000,357.9950000); //object(rest_chair2) (1)
	CreateDynamicObject(2290,2918.8994100,2466.5000000,10.1000000,0.0000000,0.0000000,0.0000000); //object(swk_couch_1) (1)
	CreateDynamicObject(2290,2920.8994100,2462.0996100,10.1000000,0.0000000,0.0000000,179.9950000); //object(swk_couch_1) (2)
	CreateDynamicObject(2290,2922.2998000,2465.2998000,10.1000000,0.0000000,0.0000000,270.0000000); //object(swk_couch_1) (3)
	CreateDynamicObject(1754,2918.8999000,2475.0000000,10.1000000,0.0000000,0.0000000,45.0000000); //object(swank_single_1) (1)
	CreateDynamicObject(2082,2921.6999500,2465.8999000,10.1000000,0.0000000,0.0000000,0.0000000); //object(coffee_med_3) (1)
	CreateDynamicObject(2082,2921.5996100,2461.6992200,10.1000000,0.0000000,0.0000000,0.0000000); //object(coffee_med_3) (2)
	CreateDynamicObject(2179,2923.0000000,2462.1999500,11.8000000,0.0000000,0.0000000,0.0000000); //object(casino_light1) (1)
	CreateDynamicObject(2179,2923.0000000,2466.3999000,11.8000000,0.0000000,0.0000000,0.0000000); //object(casino_light1) (2)
	CreateDynamicObject(2179,2922.8000500,2474.3000500,11.8000000,0.0000000,0.0000000,0.0000000); //object(casino_light1) (3)
	CreateDynamicObject(2179,2923.0000000,2454.8000500,11.8000000,0.0000000,0.0000000,0.0000000); //object(casino_light1) (4)
	CreateDynamicObject(3578,2918.3999000,2453.5000000,10.7000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (30)
	CreateDynamicObject(3578,2918.0000000,2476.5000000,10.6000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (31)
	CreateDynamicObject(14582,2907.1001000,2463.0000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(mafiacasinobar1) (1)
	CreateDynamicObject(2290,2914.1001000,2475.3000500,9.8000000,0.0000000,0.0000000,0.0000000); //object(swk_couch_1) (4)
	CreateDynamicObject(2290,2911.0000000,2473.5000000,9.8000000,0.0000000,0.0000000,45.0000000); //object(swk_couch_1) (5)
	CreateDynamicObject(2179,2913.1001000,2475.6001000,11.5000000,0.0000000,0.0000000,0.0000000); //object(casino_light1) (6)
	CreateDynamicObject(3526,2906.8999000,2462.8000500,9.9000000,0.0000000,0.0000000,179.9950000); //object(vegasairportlight) (4)
	CreateDynamicObject(3437,2911.2998000,2453.3994100,8.5500000,0.0000000,90.0000000,0.0000000); //object(ballypllr01_lvs) (1)
	CreateDynamicObject(3437,2901.3999000,2457.5000000,8.5500000,0.0000000,90.0000000,315.0000000); //object(ballypllr01_lvs) (2)
	CreateDynamicObject(3437,2916.7998000,2459.3994100,8.5500000,0.0000000,90.0000000,90.0000000); //object(ballypllr01_lvs) (3)
	CreateDynamicObject(3437,2916.7998000,2470.6992200,8.5500000,0.0000000,90.0000000,90.0000000); //object(ballypllr01_lvs) (4)
	CreateDynamicObject(6994,2893.1001000,2442.1001000,7.0000000,0.0000000,90.0000000,135.0000000); //object(vgncircus1) (1)
	CreateDynamicObject(6994,2876.6001000,2421.6001000,7.0000000,0.0000000,90.0000000,315.0000000); //object(vgncircus1) (2)
	CreateDynamicObject(7388,2805.5000000,2396.8000500,9.8000000,0.0000000,0.0000000,0.0000000); //object(vrockpole) (1)
	CreateDynamicObject(6994,2871.5000000,2420.6001000,7.0000000,0.0000000,90.0000000,135.0000000); //object(vgncircus1) (3)
	CreateDynamicObject(1263,2895.8000500,2384.3999000,13.0000000,0.0000000,0.0000000,315.0000000); //object(mtraffic3) (1)
	CreateDynamicObject(1263,2873.3999000,2383.8999000,13.0000000,0.0000000,0.0000000,225.0000000); //object(mtraffic3) (2)
	CreateDynamicObject(2290,2918.8999000,2459.0000000,10.1000000,0.0000000,0.0000000,0.0000000); //object(swk_couch_1) (1)
	CreateDynamicObject(2290,2922.3000500,2457.8999000,10.1000000,0.0000000,0.0000000,270.0000000); //object(swk_couch_1) (3)
	CreateDynamicObject(2290,2920.8999000,2454.8000500,10.1000000,0.0000000,0.0000000,179.9950000); //object(swk_couch_1) (2)
	CreateDynamicObject(2082,2921.6001000,2458.5000000,10.1000000,0.0000000,0.0000000,0.0000000); //object(coffee_med_3) (2)
	CreateDynamicObject(2082,2921.6001000,2454.3000500,10.1000000,0.0000000,0.0000000,0.0000000); //object(coffee_med_3) (2)
	CreateDynamicObject(2179,2923.0000000,2459.0000000,11.8000000,0.0000000,0.0000000,0.0000000); //object(casino_light1) (4)
	CreateDynamicObject(3437,2889.0000000,2383.8000500,9.4000000,90.0000000,210.0000000,240.0000000); //object(ballypllr01_lvs) (1)
	CreateDynamicObject(3437,2880.3000500,2383.8000500,9.4000000,90.0000000,209.9980000,60.0000000); //object(ballypllr01_lvs) (1)
	CreateDynamicObject(3437,2844.1001000,2412.8999000,14.8000000,90.0000000,209.9980000,104.9990000); //object(ballypllr01_lvs) (1)
	CreateDynamicObject(3437,2851.8000500,2420.6001000,14.8000000,90.0000000,209.9980000,104.9960000); //object(ballypllr01_lvs) (1)
	CreateDynamicObject(3437,2857.0000000,2425.8000500,14.8000000,90.0000000,209.9980000,104.9960000); //object(ballypllr01_lvs) (1)
	CreateDynamicObject(3437,2890.1001000,2458.8999000,14.8000000,90.0000000,209.9980000,104.9960000); //object(ballypllr01_lvs) (1)
	CreateDynamicObject(3437,2896.8000500,2465.6001000,14.8000000,90.0000000,209.9980000,104.9960000); //object(ballypllr01_lvs) (1)
	CreateDynamicObject(3437,2902.3000500,2471.1001000,14.8000000,90.0000000,209.9980000,104.9960000); //object(ballypllr01_lvs) (1)
	CreateDynamicObject(3437,2869.5000000,2441.1001000,14.8000000,90.0000000,209.9980000,104.9960000); //object(ballypllr01_lvs) (1)
	CreateDynamicObject(3437,2873.6001000,2445.1999500,14.8000000,90.0000000,209.9980000,104.9960000); //object(ballypllr01_lvs) (1)
	CreateDynamicObject(3578,2907.3999000,2391.1999500,9.1000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (1)
	CreateDynamicObject(3578,2907.3999000,2371.3999000,9.1000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (1)
	CreateDynamicObject(3511,2896.0000000,2381.8999000,10.1000000,0.0000000,0.0000000,29.9980000); //object(vgsn_nitree_b01) (1)
	CreateDynamicObject(3511,2872.8000500,2381.6999500,10.1000000,0.0000000,0.0000000,29.9980000); //object(vgsn_nitree_b01) (2)
	CreateDynamicObject(3437,2906.8000500,2500.0000000,8.5500000,0.0000000,90.0000000,315.0000000); //object(ballypllr01_lvs) (2)
	CreateDynamicObject(3437,2900.3000500,2506.5000000,8.5500000,0.0000000,90.0000000,315.0000000); //object(ballypllr01_lvs) (2)
	CreateDynamicObject(3437,2893.5000000,2513.3000500,8.5500000,0.0000000,90.0000000,315.0000000); //object(ballypllr01_lvs) (2)
	CreateDynamicObject(3437,2887.0000000,2519.8000500,8.5500000,0.0000000,90.0000000,315.0000000); //object(ballypllr01_lvs) (2)
	CreateDynamicObject(3437,2901.5000000,2457.8000500,8.5500000,0.0000000,90.0000000,315.0000000); //object(ballypllr01_lvs) (2)
	CreateDynamicObject(3437,2911.3999000,2453.6999500,8.5500000,0.0000000,90.0000000,0.0000000); //object(ballypllr01_lvs) (1)
	CreateDynamicObject(3437,2917.1001000,2459.3999000,8.5500000,0.0000000,90.0000000,90.0000000); //object(ballypllr01_lvs) (3)
	CreateDynamicObject(3437,2917.1001000,2470.6999500,8.5500000,0.0000000,90.0000000,90.0000000); //object(ballypllr01_lvs) (4)
	return 1;
}

public OnVehicleSpawn(vehicleid)
{

	//Sabre
	AddVehicleComponent(URL2car, 1010);
	AddVehicleComponent(URL2car, 1082);
	
 	//Emperor
	AddVehicleComponent(URL2car2, 1010);
	AddVehicleComponent(URL2car2, 1007);
	AddVehicleComponent(URL2car2, 1001);
	AddVehicleComponent(URL2car2, 1018);
	AddVehicleComponent(URL2car2, 1098);
	AddVehicleComponent(URL2car2, 1006);
	AddVehicleComponent(URL2car2, 1142);

	//Club
	AddVehicleComponent(URL2car3, 1010);
	AddVehicleComponent(URL2car3, 1144);
	AddVehicleComponent(URL2car3, 1005);
	AddVehicleComponent(URL2car3, 1016);
	AddVehicleComponent(URL2car3, 1017);
	AddVehicleComponent(URL2car3, 1006);
	AddVehicleComponent(URL2car3, 1079);

	//Camper >Paintjob
	ChangeVehiclePaintjob(URL2car4, 0);
	AddVehicleComponent(URL2car4, 1010);
	AddVehicleComponent(URL2car4, 1076);

	//Buffalo
	AddVehicleComponent(URL2car5, 1010);
	AddVehicleComponent(URL2car5, 1078);
	
	//Infernus
	AddVehicleComponent(URL2car6, 1010);
	AddVehicleComponent(URL2car6, 1082);

	//Turismo
	AddVehicleComponent(URL2car7, 1010);
	AddVehicleComponent(URL2car7, 1073);

	//ZR-350
	AddVehicleComponent(URL2car8, 1010);
	AddVehicleComponent(URL2car8, 1017);
	AddVehicleComponent(URL2car8, 1006);
	AddVehicleComponent(URL2car8, 1019);
	AddVehicleComponent(URL2car8, 1097);

	//Comet
	AddVehicleComponent(URL2car9, 1010);
	AddVehicleComponent(URL2car9, 1082);

	//Super GT
	AddVehicleComponent(URL2car10, 1010);
	AddVehicleComponent(URL2car10, 1079);
	
	//Phoenix
	AddVehicleComponent(URL2car11, 1010);
	AddVehicleComponent(URL2car11, 1144);
	AddVehicleComponent(URL2car11, 1023);
	AddVehicleComponent(URL2car11, 1007);
	AddVehicleComponent(URL2car11, 1006);
	AddVehicleComponent(URL2car11, 1019);
	AddVehicleComponent(URL2car11, 1077);

	//Tornado >Paintjob
	ChangeVehiclePaintjob(URL2car12, 1);
	AddVehicleComponent(URL2car12, 1010);
	AddVehicleComponent(URL2car12, 1137);
	AddVehicleComponent(URL2car12, 1191);
	AddVehicleComponent(URL2car12, 1192);
	AddVehicleComponent(URL2car12, 1136);
	AddVehicleComponent(URL2car12, 1078);

	//Police Car (LVPD)
	AddVehicleComponent(URL2car13, 1010);
	AddVehicleComponent(URL2car13, 1087);
	AddVehicleComponent(URL2car13, 1074);

	//Savanna >Paintjob
	ChangeVehiclePaintjob(URL2car14, 2);
	AddVehicleComponent(URL2car14, 1010);
	AddVehicleComponent(URL2car14, 1133);
	AddVehicleComponent(URL2car14, 1087);
	AddVehicleComponent(URL2car14, 1082);
	AddVehicleComponent(URL2car14, 1132);
	AddVehicleComponent(URL2car14, 1188);
	AddVehicleComponent(URL2car14, 1186);

	//Ambulance
	AddVehicleComponent(URL2car15, 1010);
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
     if(strcmp(cmdtext, "/URL2") == 0)
     {
         SetPlayerPos(playerid, 2909.69, 2409.33,10.82);
         SetPlayerFacingAngle(playerid, 0);
         return 1;
     }
     if(strcmp(cmdtext, "/url2") == 0)
     {
         SetPlayerPos(playerid, 2909.69, 2409.33,10.82);
         SetPlayerFacingAngle(playerid, 0);
         return 1;
     }
     return 0;
}
DOWNLOAD:
http://www.mediafire.com/?z2md4xcd6p478rp

YOU NEED STREAMER!


Re: [Tuned Cars!][Drift!][Race!][Roleplay!] Aero's Underground Race League II! - Aerotactics - 25.06.2013

You will have the best time with friends on this map!


Re: [Tuned Cars!][Drift!][Race!][Roleplay!] Aero's Underground Race League II! - xxRichixx - 25.06.2013

Nice map!
And yes,we will have.(Best Time)


Re: [Tuned Cars!][Drift!][Race!][Roleplay!] Aero's Underground Race League II! - Aerotactics - 25.06.2013

Quote:
Originally Posted by xxRichixx
View Post
Nice map!
And yes,we will have.(Best Time)
Leave me a PM with your IP, I'll check out the map on your server.


Re: [Tuned Cars!][Drift!][Race!][Roleplay!] Aero's Underground Race League II! - Aerotactics - 25.06.2013

Update 1.5 Now Available!


Re: [Tuned Cars!][Drift!][Race!][Roleplay!] Aero's Underground Race League II! - Aerotactics - 25.06.2013

Nobody? I think this map is amazing. If you don't think it is, tell me why.


Re: [Tuned Cars!][Drift!][Race!][Roleplay!] Aero's Underground Race League II! - Ighost - 25.06.2013

Looks good +rep


Re: [Tuned Cars!][Drift!][Race!][Roleplay!] Aero's Underground Race League II! - Aerotactics - 25.06.2013

Quote:
Originally Posted by Ighost
View Post
Looks good +rep
Thanks! Will be improved over time.


Re: [Tuned Cars!][Drift!][Race!][Roleplay!] Aero's Underground Race League II! - Aerotactics - 26.06.2013

Can't Improve on it if I don't get any feedback.


Re: [Tuned Cars!][Drift!][Race!][Roleplay!] Aero's Underground Race League II! - Aerotactics - 26.06.2013

Bump


Re: [Tuned Cars!][Drift!][Race!][Roleplay!] Aero's Underground Race League II! - Aerotactics - 27.06.2013

Another Bump!


Re: [Tuned Cars!][Drift!][Race!][Roleplay!] Aero's Underground Race League II! - punklord - 20.03.2014

Another bump? xD . Great map btw! +rep.


Re: [Tuned Cars!][Drift!][Race!][Roleplay!] Aero's Underground Race League II! - LazyB0y - 03.04.2014

Coolest map Ever......

Rep,d I Wish I Will get back.